ioquake3
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Re: [ioquake3] Useful documentation comments?
un dead
Re: [ioquake3] Useful documentation comments?
Tim Angus
Re: [ioquake3] Useful documentation comments?
un dead
Re: [ioquake3] Useful documentation comments?
Ben Noordhuis
Re: [ioquake3] Useful documentation comments?
Dominic Fandrey
Re: [ioquake3] Useful documentation comments?
Zachary J. Slater
Re: [ioquake3] Useful documentation comments?
un dead
[ioquake3] Demo player (not parser)
un dead
Re: [ioquake3] Demo player (not parser)
Javier Maria Torres
Re: [ioquake3] Demo player (not parser)
un dead
Re: [ioquake3] Demo player (not parser)
Robert Beckebans
[ioquake3] New demo parser
un dead
[ioquake3] New SVN committer, ZTurtleman
Zachary
Re: [ioquake3] New SVN committer, ZTurtleman
Thilo Schulz
Re: [ioquake3] New SVN committer, ZTurtleman
uZu
[ioquake3] Fwd: ioquake3 Revision 2106
Ryan C. Gordon
Re: [ioquake3] Fwd: ioquake3 Revision 2106
Zack Middleton
[ioquake3] Dual protocol support and a question
Thilo Schulz
Re: [ioquake3] Dual protocol support and a question
Matthias Bentrup
[ioquake3] Mouse in windowed mode doesn't work anymore.. (any hints before bisecting)
vincent
Re: [ioquake3] Mouse in windowed mode doesn't work anymore.. (any hints before bisecting)
Patrick Baggett
Re: [ioquake3] Mouse in windowed mode doesn't work anymore.. (any hints before bisecting)
Tim Angus
Re: [ioquake3] Dual protocol support and a question
Thilo Schulz
Re: [ioquake3] Dual protocol support and a question
Matthias Bentrup
Re: [ioquake3] Dual protocol support and a question
Simon McVittie
Re: [ioquake3] Dual protocol support and a question
Thilo Schulz
[ioquake3] Consistent cvar naming scheme
uZu
Re: [ioquake3] Consistent cvar naming scheme
Tei
[ioquake3] x86_64 VM question potpourri
Ben Noordhuis
Re: [ioquake3] x86_64 VM question potpourri
Matt Turner
Re: [ioquake3] x86_64 VM question potpourri
Thilo Schulz
[ioquake3] Clang Static Analyzer
Harley Laue
Re: [ioquake3] Clang Static Analyzer
Matt Turner
Re: [ioquake3] Clang Static Analyzer
Harley Laue
[ioquake3] serverStatic_t members zeroed out after 2 weeks of running
Nerius Landys
Re: [ioquake3] serverStatic_t members zeroed out after 2 weeks of running
Thilo Schulz
[ioquake3] Several Bot Questions, but mainly Why does the Game become Choppy in a 63 bots match?
Yasir I . Al-Dosary - zgzg2020™
Re: [ioquake3] Several Bot Questions, but mainly Why does the Game become Choppy in a 63 bots match?
monk
[ioquake3] Fw: Several Bot Questions, but mainly Why does the Game become Choppy in a 63 bots match?
Yasir I . Al-Dosary - zgzg2020™
Re: [ioquake3] Several Bot Questions, but mainly Why does the Game become Choppy in a 63 bots match?
Ben Noordhuis
Re: [ioquake3] Several Bot Questions, but mainly Why does the Game become Choppy in a 63 bots match?
Yasir I . Al-Dosary - zgzg2020™
[ioquake3] New X86 VM JIT compiler
Thilo Schulz
Re: [ioquake3] New X86 VM JIT compiler
uZu
Re: [ioquake3] New X86 VM JIT compiler
monk
Re: [ioquake3] New X86 VM JIT compiler + X86_64 support
Thilo Schulz
[ioquake3] New release?
Ben Noordhuis
Re: [ioquake3] New release?
monk
Re: [ioquake3] New release?
monk
Re: [ioquake3] New release?
Simon McVittie
Re: [ioquake3] New release?
Zachary J. Slater
Re: [ioquake3] New release?
Ludwig Nussel
[ioquake3] sv_strictAuth only if not STANDALONE
uZu
[ioquake3] changed com_maxfps behaviour
Dominic Fandrey
Re: [ioquake3] changed com_maxfps behaviour
Thilo Schulz
Re: [ioquake3] changed com_maxfps behaviour
Dominic Fandrey
Re: [ioquake3] changed com_maxfps behaviour
Daniel Gibson
Re: [ioquake3] changed com_maxfps behaviour
Thilo Schulz
Re: [ioquake3] changed com_maxfps behaviour
M. Kristall
Re: [ioquake3] changed com_maxfps behaviour
Thilo Schulz
Re: [ioquake3] changed com_maxfps behaviour
Thilo Schulz
Re: [ioquake3] changed com_maxfps behaviour
Dominic Fandrey
Re: [ioquake3] changed com_maxfps behaviour
Michael Menegakis
Re: [ioquake3] changed com_maxfps behaviour
Thilo Schulz
Re: [ioquake3] changed com_maxfps behaviour
Michael Menegakis
Re: [ioquake3] changed com_maxfps behaviour
uZu
Re: [ioquake3] changed com_maxfps behaviour
Michael Menegakis
[ioquake3] homePath code more readable
Dominic Fandrey
[ioquake3] OS X development
Andrea D'Amore
Re: [ioquake3] OS X development
monk
Re: [ioquake3] OS X development
Andrea D'Amore
Re: [ioquake3] OS X development
Lally Singh
Re: [ioquake3] OS X development
Thilo Schulz
[ioquake3] How do I check the server state from the client side?
Yasir I . Al-Dosary - zgzg2020™
Re: [ioquake3] How do I check the server state from the client side?
uZu
Re: [ioquake3] How do I check the server state from the client side?
Yasir I . Al-Dosary - zgzg2020™
Re: [ioquake3] How do I check the server state from the client side?
uZu
Re: [ioquake3] How do I check the server state from the client side?
Yasir I . Al-Dosary - zgzg2020™
Re: [ioquake3] OS X development
Andrea D'Amore
Re: [ioquake3] OS X development
Lally Singh
[ioquake3] Event Handling / Sleeping
Thilo Schulz
Re: [ioquake3] Event Handling / Sleeping
Thilo Schulz
Re: [ioquake3] Event Handling / Sleeping
Thilo Schulz
Re: [ioquake3] Event Handling / Sleeping: Windows users take note
Thilo Schulz
Re: [ioquake3] Event Handling / Sleeping: Windows users take note
Tim Angus
[ioquake3] what are trap_ used for? And, is it ok not to use them?
Yasir I . Al-Dosary - zgzg2020™
Re: [ioquake3] what are trap_ used for? And, is it ok not to use them?
Ben Noordhuis
Re: [ioquake3] what are trap_ used for? And, is it ok not to use them?
Lally Singh
Re: [ioquake3] what are trap_ used for? And, is it ok not to use them?
Yasir I . Al-Dosary - zgzg2020™
Re: [ioquake3] what are trap_ used for? And, is it ok not to use them?
Yasir I . Al-Dosary - zgzg2020™
Re: [ioquake3] what are trap_ used for? And, is it ok not to use them?
Michael Menegakis
Re: [ioquake3] what are trap_ used for? And, is it ok not to use them?
Yasir I . Al-Dosary - zgzg2020™
Re: [ioquake3] what are trap_ used for? And, is it ok not to use them?
LinuxManMikeC
Re: [ioquake3] what are trap_ used for? And, is it ok not to use them?
Yasir I . Al-Dosary - zgzg2020™
Re: [ioquake3] what are trap_ used for? And, is it ok not to use them?
Harley Laue
[ioquake3] Fair ping
Ismael Garrido
Re: [ioquake3] Fair ping
Thilo Schulz
Re: [ioquake3] Fair ping
eviljoel
Re: [ioquake3] Fair ping
Thilo Schulz
Re: [ioquake3] Fair ping
eviljoel
Re: [ioquake3] Fair ping
Michael Menegakis
Re: [ioquake3] Fair ping
Ismael Garrido
Re: [ioquake3] Fair ping
Thilo Schulz
Re: [ioquake3] Fair ping
Ismael Garrido
[ioquake3] Hello!
Scotty (geeks...@gmail.com)
Re: [ioquake3] Hello!
Yasir I . Al-Dosary - zgzg2020™
Re: [ioquake3] Hello!
Zachary
Re: [ioquake3] Hello!
Scotty (geeks...@gmail.com)
Re: [ioquake3] Hello!
eviljoel
Re: [ioquake3] Hello!
Ryan
Re: [ioquake3] Hello!
Scotty (geeks...@gmail.com)
Re: [ioquake3] Hello!
Ben Noordhuis
Re: [ioquake3] Hello!
Scotty (geeks...@gmail.com)
Re: [ioquake3] Hello!
monk
Re: [ioquake3] Hello!
Tei
Re: [ioquake3] Hello!
Tei
[ioquake3] A CRY FOR HELP!
Yasir I . Al-Dosary - zgzg2020™
Re: [ioquake3] A CRY FOR HELP!
Tei
[ioquake3] how do I increase the number of bots successfully?
Yasir I . Al-Dosary - zgzg2020™
Re: [ioquake3] how do I increase the number of bots successfully?
uwe koch
Re: [ioquake3] how do I increase the number of bots successfully?
Yasir I . Al-Dosary - zgzg2020™
Re: [ioquake3] how do I increase the number of bots successfully?
Yasir I . Al-Dosary - zgzg2020™
Re: [ioquake3] how do I increase the number of bots successfully?
Harley Laue
[ioquake3] Using GPLv3 code in ioquake3
Zack Middleton
Re: [ioquake3] Using GPLv3 code in ioquake3
Patrick Baggett
Re: [ioquake3] Using GPLv3 code in ioquake3
eviljoel
Re: [ioquake3] Using GPLv3 code in ioquake3
Nerius Landys
Re: [ioquake3] Using GPLv3 code in ioquake3
eviljoel
Re: [ioquake3] Using GPLv3 code in ioquake3
Simon McVittie
Re: [ioquake3] Using GPLv3 code in ioquake3
Zachary
Re: [ioquake3] Using GPLv3 code in ioquake3
eviljoel
Re: [ioquake3] Using GPLv3 code in ioquake3
Simon McVittie
Re: [ioquake3] Using GPLv3 code in ioquake3
eviljoel
Re: [ioquake3] Using GPLv3 code in ioquake3
Daniel Gibson
Re: [ioquake3] Using GPLv3 code in ioquake3
Ryan C. Gordon
Re: [ioquake3] Using GPLv3 code in ioquake3
Zack Middleton
Re: [ioquake3] Using GPLv3 code in ioquake3
Ryan C. Gordon
Re: [ioquake3] Using GPLv3 code in ioquake3
Poul Sander
Re: [ioquake3] Using GPLv3 code in ioquake3
Michael Menegakis
Re: [ioquake3] Using GPLv3 code in ioquake3
Ryan C. Gordon
Re: [ioquake3] Using GPLv3 code in ioquake3
Michael Menegakis
Re: [ioquake3] Using GPLv3 code in ioquake3
Daniel Gibson
Re: [ioquake3] Using GPLv3 code in ioquake3
Michael Menegakis
Re: [ioquake3] Using GPLv3 code in ioquake3
Tei
Re: [ioquake3] Using GPLv3 code in ioquake3
Robert Isaac
Re: [ioquake3] Using GPLv3 code in ioquake3
Harley Laue
Re: [ioquake3] Using GPLv3 code in ioquake3
Ryan C. Gordon
Re: [ioquake3] Using GPLv3 code in ioquake3
Simon McVittie
Re: [ioquake3] Using GPLv3 code in ioquake3
Robert Isaac
Re: [ioquake3] Using GPLv3 code in ioquake3
eviljoel
Re: [ioquake3] Using GPLv3 code in ioquake3
Gary Briggs
Re: [ioquake3] Using GPLv3 code in ioquake3
Dominic Fandrey
Re: [ioquake3] Using GPLv3 code in ioquake3
Gary Briggs
Re: [ioquake3] Using GPLv3 code in ioquake3
Ryan
Re: [ioquake3] Using GPLv3 code in ioquake3
Robert Isaac
Re: [ioquake3] Using GPLv3 code in ioquake3
Dominic Fandrey
[ioquake3] Patch for Win7
Stefan Monov
[ioquake3] Screen Resolution issues
Dominic Fandrey
Re: [ioquake3] Screen Resolution issues
Tim Angus
Re: [ioquake3] Screen Resolution issues
Dominic Fandrey
Re: [ioquake3] Screen Resolution issues
Tim Angus
Re: [ioquake3] Screen Resolution issues
Dominic Fandrey
[ioquake3] What's the easiest way to get a player list client side?
Michael Menegakis
Re: [ioquake3] What's the easiest way to get a player list client side?
Ryan Barton
Re: [ioquake3] What's the easiest way to get a player list client side?
Michael Menegakis
Re: [ioquake3] What's the easiest way to get a player list client side?
Roman Tetelman
Re: [ioquake3] What's the easiest way to get a player list client side?
Michael Menegakis
[ioquake3] Is Com_Printf thread safe?
Michael Menegakis
Re: [ioquake3] Is Com_Printf thread safe?
Michael Menegakis
Re: [ioquake3] Is Com_Printf thread safe?
Michael Menegakis
Re: [ioquake3] Is Com_Printf thread safe?
Michael Menegakis
Re: [ioquake3] Is Com_Printf thread safe?
Michael Menegakis
Re: [ioquake3] Is Com_Printf thread safe?
Michael Menegakis
Re: [ioquake3] Is Com_Printf thread safe?
Michael Menegakis
Re: [ioquake3] Is Com_Printf thread safe?
Matthias Bentrup
[ioquake3] Unicode in console
Michael Menegakis
Re: [ioquake3] Unicode in console
Tei
Re: [ioquake3] Unicode in console
Matthias Bentrup
Re: [ioquake3] Unicode in console
Michael Menegakis
Re: [ioquake3] Unicode in console
Ben Noordhuis
Re: [ioquake3] Unicode in console
Michael Menegakis
Re: [ioquake3] Unicode in console
Michael Menegakis
Re: [ioquake3] Unicode in console
Matt Turner
Re: [ioquake3] Unicode in console
monk
Re: [ioquake3] Unicode in console
Michael Menegakis
Re: [ioquake3] Unicode in console
Ben Noordhuis
Re: [ioquake3] Unicode in console
Michael Menegakis
Re: [ioquake3] Unicode in console
Michael Menegakis
[ioquake3] Using a MD5 hash instead of clear-text password (patch included)
uZu
Re: [ioquake3] Using a MD5 hash instead of clear-text password (patch included)
uZu
[ioquake3] Generic Issues I noticed that might help all ioquake3 users (devs)
Michael Menegakis
[ioquake3] VBO [from XreaL] code in bugtracker, question.
Michael Menegakis
[ioquake3] FreeBSD PAE kernel broken vm_x86.c, patch attached
Nerius Landys
Re: [ioquake3] FreeBSD PAE kernel broken vm_x86.c, patch attached
Nerius Landys
Re: [ioquake3] FreeBSD PAE kernel broken vm_x86.c, patch attached
Dominic Fandrey
Re: [ioquake3] FreeBSD PAE kernel broken vm_x86.c, patch attached
Nerius Landys
Re: [ioquake3] FreeBSD PAE kernel broken vm_x86.c, patch attached
Dominic Fandrey
Re: [ioquake3] FreeBSD PAE kernel broken vm_x86.c, patch attached
Zack Middleton
Re: [ioquake3] FreeBSD PAE kernel broken vm_x86.c, patch attached
Dominic Fandrey
Re: [ioquake3] FreeBSD PAE kernel broken vm_x86.c, patch attached
Nerius Landys
Re: [ioquake3] FreeBSD PAE kernel broken vm_x86.c, patch attached
Dominic Fandrey
Earlier messages
Later messages