On Thu, Dec 2, 2010 at 12:35 PM, Matthias Bentrup
<matthias.bent...@googlemail.com> wrote:
> 2010/12/2 Michael Menegakis <arx...@gmail.com>
>>
>> Is it doable? I made a routine to work with Google Translate on game
>> chat (or explicitly with /translate <text>) but the main issue is that
>> mainly ASCII output is supported and input is also problematic. It
>> basically limits the languages it support.
>>
>> It's also important for other common uses; people simply want to type
>> their languages.
>>
>> One could think of Transliteration as a solution but transliteration
>> to ASCII is considered linguistically a murder since not only there's
>> no agreement on methods of transliteration but it also wrecks
>> languages, making it only at best a temporary solution.
>
> You should look at this: http://tremulous.net/forum/index.php?topic=14699.0
> The patch is for tremulous, so you cannot apply it 1:1 to ioquake3, but the
> parts in code/renderer/ should be usable in q3 also.

Very promising. It appears though to be a major overhaul of the engine
since it requires both the client and server, plus the qvm/game code
to support it.
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