On Thu, Dec 2, 2010 at 12:35 PM, Matthias Bentrup <matthias.bent...@googlemail.com> wrote: > 2010/12/2 Michael Menegakis <arx...@gmail.com> >> >> Is it doable? I made a routine to work with Google Translate on game >> chat (or explicitly with /translate <text>) but the main issue is that >> mainly ASCII output is supported and input is also problematic. It >> basically limits the languages it support. >> >> It's also important for other common uses; people simply want to type >> their languages. >> >> One could think of Transliteration as a solution but transliteration >> to ASCII is considered linguistically a murder since not only there's >> no agreement on methods of transliteration but it also wrecks >> languages, making it only at best a temporary solution. > > You should look at this: http://tremulous.net/forum/index.php?topic=14699.0 > The patch is for tremulous, so you cannot apply it 1:1 to ioquake3, but the > parts in code/renderer/ should be usable in q3 also.
Very promising. It appears though to be a major overhaul of the engine since it requires both the client and server, plus the qvm/game code to support it. _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.