On Thu, Dec 23, 2010 at 7:38 PM, Roman Tetelman <kevlar...@gmail.com> wrote: > char *name = InfoValueForKey( cl.gameState.stringData + > cl.gameState.stringOffsets[ CS_PLAYERS + clientnum ], "n" );
You Sir are a magician. Here's a printable version for (i = 0; i < MAX_CLIENTS; i++) if (strlen(name = Info_ValueForKey( cl.gameState.stringData + cl.gameState.stringOffsets[ CS_PLAYERS + i ], "n" ))) Com_Printf("%s\n", name); _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.