On Thu, Dec 2, 2010 at 11:50 PM, Michael Menegakis <arx...@gmail.com> wrote: > On Thu, Dec 2, 2010 at 2:37 PM, Michael Menegakis <arx...@gmail.com> wrote: >> On Thu, Dec 2, 2010 at 12:38 PM, Ben Noordhuis <i...@bnoordhuis.nl> wrote: >>> On Thu, Dec 2, 2010 at 10:56, Michael Menegakis <arx...@gmail.com> wrote: >>>> Is it doable? I made a routine to work with Google Translate on game >>>> chat (or explicitly with /translate <text>) but the main issue is that >>>> mainly ASCII output is supported and input is also problematic. It >>>> basically limits the languages it support. >>>> >>>> It's also important for other common uses; people simply want to type >>>> their languages. >>>> >>>> One could think of Transliteration as a solution but transliteration >>>> to ASCII is considered linguistically a murder since not only there's >>>> no agreement on methods of transliteration but it also wrecks >>>> languages, making it only at best a temporary solution. >>> >>> You should probably switch to SDL_ttf[2]. >> >> An intermediate solution to my problem would be to support part of the >> routine but properly. i.e. Have the client translate to unicode with >> SDL_ttf but not yet input since that would require engine >> server/client plus qvm/game code support. > > Scrap that. I think FTGL is far superior.
There's also QuesoGLC, http://quesoglc.sourceforge.net/ , which implements the OpenGL Character Renderer standard. I've had good success with it in the past. _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.