On Thu, Dec 2, 2010 at 11:50 PM, Michael Menegakis <arx...@gmail.com> wrote:
> On Thu, Dec 2, 2010 at 2:37 PM, Michael Menegakis <arx...@gmail.com> wrote:
>> On Thu, Dec 2, 2010 at 12:38 PM, Ben Noordhuis <i...@bnoordhuis.nl> wrote:
>>> On Thu, Dec 2, 2010 at 10:56, Michael Menegakis <arx...@gmail.com> wrote:
>>>> Is it doable? I made a routine to work with Google Translate on game
>>>> chat (or explicitly with /translate <text>) but the main issue is that
>>>> mainly ASCII output is supported and input is also problematic. It
>>>> basically limits the languages it support.
>>>>
>>>> It's also important for other common uses; people simply want to type
>>>> their languages.
>>>>
>>>> One could think of Transliteration as a solution but transliteration
>>>> to ASCII is considered linguistically a murder since not only there's
>>>> no agreement on methods of transliteration but it also wrecks
>>>> languages, making it only at best a temporary solution.
>>>
>>>  You should probably switch to SDL_ttf[2].
>>
>> An intermediate solution to my problem would be to support part of the
>> routine but properly. i.e. Have the client translate to unicode with
>> SDL_ttf but not yet input since that would require engine
>> server/client plus qvm/game code support.
>
> Scrap that. I think FTGL is far superior.

There's also QuesoGLC, http://quesoglc.sourceforge.net/ , which
implements the OpenGL Character Renderer standard. I've had good
success with it in the past.
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