The long release cycle is unintentional.

Your opinion of the size of the change is irrelevant. The change-cost
in diffs would be enormous by any standard, most especially that of
anyone who has already used ioquake3 to make a game. Of course the
comments would not change any functionality, but that doesn't matter
when the glob of diff would waste the time of anyone working on a
project today.

My feeling on this is that a game developer's ease-of-use must
outweigh that of someone who merely repackages our vomitus.



On Fri, Nov 4, 2011 at 1:38 AM, Dominic Fandrey <kamik...@bsdforen.de> wrote:
> This is a side note.
>
> On 24/08/2011 11:24, Zachary wrote:
>> ... does not interfere with our SOP which is to not make sweeping changes.
>
> Due to your long release cycle changes between ioq3 versions are
> always sweeping.
>
> That's why I am here, keeping track and releasing SVN snapshots to
> FreeBSD.
>
> Code documentation is not a functionally sweeping change (I dare say
> it's not a functional change at all).
>
> It doesn't have an impact on compatibility. And it shouldn't be too
> difficult to migrate code changes when all that has changed is the
> documentation in front of a function.
>
> As a port/package maintainer for FreeBSD I am confident that complete
> doxygen-style code doc would make my life a lot easier in the long run.
>
> --
> A: Because it fouls the order in which people normally read text.
> Q: Why is top-posting such a bad thing?
> A: Top-posting.
> Q: What is the most annoying thing on usenet and in e-mail?
>
_______________________________________________
ioquake3 mailing list
ioquake3@lists.ioquake.org
http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
By sending this message I agree to love ioquake3 and libsdl.

Reply via email to