Hi,
I have two questions:
I want to start calculating something after the server has finished loading the 
map, and the Game has started running.
1- Which flag tells me that the server has reached that state or not? I have 
researched it, and it seems that it is
sv.state = SS_GAME
right? If not, please tell me which one it is.
typedef enum {
    SS_DEAD,            // no map loaded
    SS_LOADING,            // spawning level entities
    SS_GAME                // actively running
} serverState_t;

My second is:
I would like to be able to know THAT server state (the above one) from the 
client side.
How do I achieve? Is there a variable that I can check from the client side to 
know the server state?
I really don't want to do any hacking with variable exporting...blah blah blah.

Thank you in advance!
Yasir

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