Hi, I have two questions: I want to start calculating something after the server has finished loading the map, and the Game has started running. 1- Which flag tells me that the server has reached that state or not? I have researched it, and it seems that it is sv.state = SS_GAME right? If not, please tell me which one it is. typedef enum { SS_DEAD, // no map loaded SS_LOADING, // spawning level entities SS_GAME // actively running } serverState_t;
My second is: I would like to be able to know THAT server state (the above one) from the client side. How do I achieve? Is there a variable that I can check from the client side to know the server state? I really don't want to do any hacking with variable exporting...blah blah blah. Thank you in advance! Yasir _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.