I checked the version out, and it is 1.36. And, the build is one I compiled from start also. Any ideas on how to fix netchan error?
----- Original Message ---- From: uwe koch <spiro...@gmx.net> To: ioquake3@lists.ioquake.org Sent: Thu, January 13, 2011 5:03:57 PM Subject: Re: [ioquake3] how do I increase the number of bots successfully? On 13.01.2011 05:19, Yasir I. Al-Dosary - zgzg2020™ wrote: > As the number of bots reach something over 16, I get that famous netchan > initialization error: > http://www.quake3world.com/forum/viewtopic.php?f=16&t=9220 That one has been fixed in ioquake3 some time ago, (after the 1.36 release, so you'll have to do the build yourself). When I last tried to mass-add bots years ago, the game crashed at around 25 bots. Not with your error though, memoryPool in g_mem.c was full. That pool is used pretty much exclusively for botstates, so for 64 bots you should just tripple its size. _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.