I noticed there's CL_ServerStatus_f which it seems to be first sending a request to a server, then waiting for it for a response and then printing it in a certain way.
Is there a way without altering server code (or game code) to get simply an array of char* of the player list names? (Ideally without workarounding it by parsing output from 'serverstatus') _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.