What's your build configuration?  Mine won't build.

[05/21 08:55::lally@lally-macbookpro ioquake3-2]$ CC=gcc-4.0 make

Building ioquake3 in build/release-darwin-i386:
  PLATFORM: darwin
  ARCH: i386
  VERSION: 1.36_SVN1997
  COMPILE_PLATFORM: darwin
  COMPILE_ARCH: i386
  CC: gcc-4.0

  CFLAGS:
    -Wall
    -Wimplicit
    -Wstrict-prototypes
    -mstackrealign
    -fno-strict-aliasing
    -DMACOS_X
    -fno-common
    -pipe
    -DUSE_OPENAL
    -D_THREAD_SAFE=1
    -Icode/SDL12/include
    -DNO_GZIP
    -Icode/zlib
    -DUSE_INTERNAL_JPEG
    -Icode/jpeg-8c
    -DUSE_LOCAL_HEADERS
    -DPRODUCT_VERSION="1.36_SVN1997"
    -MMD
    -DNDEBUG
    -march=prescott
    -mfpmath=sse
    -falign-loops=16
    -ffast-math

  CLIENT_CFLAGS:
    -DUSE_OPENAL_DLOPEN
    -DUSE_CURL
    -DUSE_CURL_DLOPEN
    -DUSE_MUMBLE
    -DUSE_VOIP
    -DFLOATING_POINT
    -DUSE_ALLOCA
    -Icode/libspeex/include

  SERVER_CFLAGS:
    -DUSE_VOIP

  LDFLAGS:

  LIBS:
    -framework
    Cocoa

  CLIENT_LIBS:
    -framework
    IOKit
    -framework
    OpenGL
    code/libs/macosx/libSDL-1.2.0.dylib

  Output:
    build/release-darwin-i386/ioq3ded.i386
    build/release-darwin-i386/ioquake3.i386
    build/release-darwin-i386/ioquake3-smp.i386
    build/release-darwin-i386/baseq3/cgamei386.dylib
    build/release-darwin-i386/baseq3/qagamei386.dylib
    build/release-darwin-i386/baseq3/uii386.dylib
    build/release-darwin-i386/missionpack/cgamei386.dylib
    build/release-darwin-i386/missionpack/qagamei386.dylib
    build/release-darwin-i386/missionpack/uii386.dylib
    build/release-darwin-i386/baseq3/vm/cgame.qvm
    build/release-darwin-i386/baseq3/vm/qagame.qvm
    build/release-darwin-i386/baseq3/vm/ui.qvm
    build/release-darwin-i386/missionpack/vm/qagame.qvm
    build/release-darwin-i386/missionpack/vm/cgame.qvm
    build/release-darwin-i386/missionpack/vm/ui.qvm

DED_CC code/server/sv_bot.c
DED_CC code/server/sv_client.c
DED_CC code/server/sv_ccmds.c
DED_CC code/server/sv_game.c
DED_CC code/server/sv_init.c
DED_CC code/server/sv_main.c
DED_CC code/server/sv_net_chan.c
DED_CC code/server/sv_snapshot.c
DED_CC code/server/sv_world.c
DED_CC code/qcommon/cm_load.c
DED_CC code/qcommon/cm_patch.c
DED_CC code/qcommon/cm_polylib.c
DED_CC code/qcommon/cm_test.c
DED_CC code/qcommon/cm_trace.c
DED_CC code/qcommon/cmd.c
DED_CC code/qcommon/common.c
DED_CC code/qcommon/cvar.c
DED_CC code/qcommon/files.c
DED_CC code/qcommon/md4.c
DED_CC code/qcommon/msg.c
DED_CC code/qcommon/net_chan.c
DED_CC code/qcommon/net_ip.c
DED_CC code/qcommon/huffman.c
DED_CC code/qcommon/q_math.c
DED_CC code/qcommon/q_shared.c
DED_CC code/qcommon/unzip.c
DED_CC code/qcommon/ioapi.c
DED_CC code/qcommon/vm.c
DED_CC code/qcommon/vm_interpreted.c
BOT_CC code/botlib/be_aas_bspq3.c
BOT_CC code/botlib/be_aas_cluster.c
BOT_CC code/botlib/be_aas_debug.c
BOT_CC code/botlib/be_aas_entity.c
BOT_CC code/botlib/be_aas_file.c
BOT_CC code/botlib/be_aas_main.c
BOT_CC code/botlib/be_aas_move.c
BOT_CC code/botlib/be_aas_optimize.c
BOT_CC code/botlib/be_aas_reach.c
BOT_CC code/botlib/be_aas_route.c
BOT_CC code/botlib/be_aas_routealt.c
BOT_CC code/botlib/be_aas_sample.c
BOT_CC code/botlib/be_ai_char.c
BOT_CC code/botlib/be_ai_chat.c
BOT_CC code/botlib/be_ai_gen.c
BOT_CC code/botlib/be_ai_goal.c
BOT_CC code/botlib/be_ai_move.c
BOT_CC code/botlib/be_ai_weap.c
BOT_CC code/botlib/be_ai_weight.c
BOT_CC code/botlib/be_ea.c
BOT_CC code/botlib/be_interface.c
BOT_CC code/botlib/l_crc.c
BOT_CC code/botlib/l_libvar.c
BOT_CC code/botlib/l_log.c
BOT_CC code/botlib/l_memory.c
BOT_CC code/botlib/l_precomp.c
BOT_CC code/botlib/l_script.c
BOT_CC code/botlib/l_struct.c
DED_CC code/null/null_client.c
DED_CC code/null/null_input.c
DED_CC code/null/null_snddma.c
DED_CC code/sys/con_log.c
DED_CC code/sys/sys_main.c
AS code/asm/ftola.s
AS code/asm/snapvectora.s
AS code/asm/matha.s
DED_CC code/zlib/adler32.c
DED_CC code/zlib/crc32.c
DED_CC code/zlib/inffast.c
DED_CC code/zlib/inflate.c
DED_CC code/zlib/inftrees.c
DED_CC code/zlib/zutil.c
DED_CC code/qcommon/vm_x86.c
code/qcommon/vm_x86.c: In function ‘DoSyscall’:
code/qcommon/vm_x86.c:368: warning: passing argument 1 of
‘savedVM->systemCall’ from incompatible pointer type
{standard input}:4746:invalid character (0xd) in operand 1
{standard input}:4747:invalid character (0xd) in operand 1
{standard input}:4748:invalid character (0xd) in operand 1
make[2]: *** [build/release-darwin-i386/ded/vm_x86.o] Error 1
make[1]: *** [targets] Error 2
make: *** [release] Error 2
[05/21 08:55::lally@lally-macbookpro ioquake3-2]$


On Thu, Feb 17, 2011 at 9:47 AM, Andrea D'Amore <and.dam...@gmail.com>wrote:

> On Thu, Feb 17, 2011 at 1:51 PM,  <m...@rq3.com> wrote:
> > ioq3 makefiles don't work on OS X?  What's broken?
>
> I'm not saying that, in fact I just checked out svn and it built fine
> out of the box. Tremulous afair did not, I had to set a few macros in
> Makefile.local .
>
> > I thought that the
> > requirements were to have the library support for 10.4/PPC to create
> > universal binaries?
>
> I was interested in an x86_64 only build, not in the UB.
> I asked here on the list just to see if there's someone developing on Mac.
>
>
> --
> Andrea
> _______________________________________________
> ioquake3 mailing list
> ioquake3@lists.ioquake.org
> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
> By sending this message I agree to love ioquake3 and libsdl.
>
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