I'm having a funny ioquake3 server problem and was wondering if you guys know
what's going on.

If you look at the serverStatic_t struct in server.h, right below
authorizeAddress I've added another netadr_t there for a custom service.
What's funny is that consistently after the server is
running for a couple of weeks, the additional netadr_t in the
serverStatic_t struct will become corrupt.  I think in fact the
netadr_t is zeroed out, based on some investigating I've done.
I didn't expect members of serverStatic_t to get zeroed out while the
server is running.

Any idea why this would happen consistently after a couple of weeks of running?
What code is responsible?
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