I'm having a funny ioquake3 server problem and was wondering if you guys know what's going on.
If you look at the serverStatic_t struct in server.h, right below authorizeAddress I've added another netadr_t there for a custom service. What's funny is that consistently after the server is running for a couple of weeks, the additional netadr_t in the serverStatic_t struct will become corrupt. I think in fact the netadr_t is zeroed out, based on some investigating I've done. I didn't expect members of serverStatic_t to get zeroed out while the server is running. Any idea why this would happen consistently after a couple of weeks of running? What code is responsible? _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.