By the way, with minuscule performance impact you can have microsecond
definition support in FPS throttling and set FPS to any integer and
even fractions.

I have done this here multiplatform
http://www.www0.org/w/Optimized_executable;_builds_of_ioq3_engine_for_urt

On Sat, Feb 19, 2011 at 2:07 AM, Dominic Fandrey <kamik...@bsdforen.de> wrote:
> After updating from r1803 to r1897 I recognize some changes.
>
> The framerate doesn't go up to com_maxfps, e.g. if I set
> com_maxfps 75 it normally stays at 60, only occasionally spiking.
> If I set com_maxfps 125 it stays at 100 with occasional spikes.
>
> The result is that a couple of jumps are no longer possible for
> me when com_maxfps is set to 75. E.g. q3dm13 jump from yellow
> armor to mega health.
> With com_maxfps 125 I was able to make the jump, though I have
> the impression that it got "trickier", i.e. more difficult to do it.
>
> I suppose this isn't really a bug, but to me it means people running
> older clients have an advantage. Does anyone else witness this?
>
> Regards
>
> --
> A: Because it fouls the order in which people normally read text.
> Q: Why is top-posting such a bad thing?
> A: Top-posting.
> Q: What is the most annoying thing on usenet and in e-mail?
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