*bump*
I live in TOTALLY different time zone than most of you guys, so forgive my 
impatience.


Does any know how to link the Engine and the Game into one big binary?



----- Original Message ----
From: Ben Noordhuis <i...@bnoordhuis.nl>
To: Primary ioquake3 Discussion/Development list <ioquake3@lists.ioquake.org>
Sent: Wed, January 26, 2011 7:30:28 PM
Subject: Re: [ioquake3] what are trap_ used for? And, is it ok not to use them?

On Wed, Jan 26, 2011 at 11:03, Yasir I. Al-Dosary - zgzg2020™
<yasiraldos...@yahoo.com> wrote:
> Hello to all active and lurkers out there who may have an answer,
> Does anyone know what trap_ is used for? For example:
> trap_BotTouchingGoal()
> trap_BotChooseNBGItem()
> ...etc
> Why not BotChooseNBGItem() directly?

The trap_* functions are the glue that connects the SDK with the
engine. It allowed iD to release the SDK without opening up the engine
(back in 2000 or so).

> Furthermore, I would like to skip those trap_ and go directly to the function,
> is that alright???

You could if you linked engine and SDK into one big binary but why would you?
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