*bump* I live in TOTALLY different time zone than most of you guys, so forgive my impatience.
Does any know how to link the Engine and the Game into one big binary? ----- Original Message ---- From: Ben Noordhuis <i...@bnoordhuis.nl> To: Primary ioquake3 Discussion/Development list <ioquake3@lists.ioquake.org> Sent: Wed, January 26, 2011 7:30:28 PM Subject: Re: [ioquake3] what are trap_ used for? And, is it ok not to use them? On Wed, Jan 26, 2011 at 11:03, Yasir I. Al-Dosary - zgzg2020™ <yasiraldos...@yahoo.com> wrote: > Hello to all active and lurkers out there who may have an answer, > Does anyone know what trap_ is used for? For example: > trap_BotTouchingGoal() > trap_BotChooseNBGItem() > ...etc > Why not BotChooseNBGItem() directly? The trap_* functions are the glue that connects the SDK with the engine. It allowed iD to release the SDK without opening up the engine (back in 2000 or so). > Furthermore, I would like to skip those trap_ and go directly to the function, > is that alright??? You could if you linked engine and SDK into one big binary but why would you? _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.