Somebody out there please!!! Up until the day before yesterday, I was able to build ioquake 1.36 in debug mode. Then, all of a sudden, without any changes, I got ass loads of errors! >< I was able to fix the easy ones (cannot find this or that). And, now I am stuck with the anonymous ones... Here is the build log:
1>------ Rebuild All started: Project: quake3, Configuration: Debug Win32 ------ 2>------ Rebuild All started: Project: q3_ui, Configuration: Debug Win32 ------ 1>Deleting intermediate and output files for project 'quake3', configuration 'Debug|Win32' 3>------ Rebuild All started: Project: game, Configuration: Debug Win32 ------ 2>Deleting intermediate and output files for project 'q3_ui', configuration 'Debug|Win32' 3>Deleting intermediate and output files for project 'game', configuration 'Debug|Win32' 4>------ Rebuild All started: Project: cgame, Configuration: Debug Win32 ------ 5>------ Rebuild All started: Project: ui, Configuration: Debug Win32 ------ 5>Deleting intermediate and output files for project 'ui', configuration 'Debug|Win32' 4>Deleting intermediate and output files for project 'cgame', configuration 'Debug|Win32' 5>Compiling... 5>ui_syscalls.c 4>Compiling... 3>Compiling... 4>q_shared.c 2>Compiling... 3>q_shared.c 2>q_shared.c 4>q_math.c 5>Compiling manifest to resources... 5>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0 5>Copyright (C) Microsoft Corporation. All rights reserved. 5>Linking... 3>q_math.c 2>q_math.c 4>cg_weapons.c 3>g_weapon.c 2>Generating Code... 4>cg_view.c 2>Compiling... 1>Compiling... 3>g_utils.c 2>ui_video.c 1>window.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>vq.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>vbr.c 4>cg_syscalls.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>stereo.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>speex_header.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>speex_callbacks.c 3>g_trigger.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>speex.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>smallft.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 2>ui_teamorders.c 1>sb_celp.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>resample.c 4>cg_snapshot.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>quant_lsp.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>preprocess.c 3>g_team.c 5>Embedding manifest... 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>nb_celp.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>modes_wb.c 2>ui_team.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>modes.c 4>cg_servercmds.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>mdf.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>ltp.c 3>g_target.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>lsp_tables_nb.c 1>lsp.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>lpc.c 5>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0 2>ui_syscalls.c 5>Copyright (C) Microsoft Corporation. All rights reserved. 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>Generating Code... 1>Compiling... 1>kiss_fftr.c 4>cg_scoreboard.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(51) : error C2054: expected '(' to follow 'inline' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(52) : error C2085: 'speex_alloc' : not in formal parameter list 3>g_syscalls.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(52) : error C2143: syntax error : missing ';' before '{' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(62) : error C2054: expected '(' to follow 'inline' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(63) : error C2085: 'speex_alloc_scratch' : not in formal parameter list 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(63) : error C2143: syntax error : missing ';' before '{' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(71) : error C2054: expected '(' to follow 'inline' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(72) : error C2085: 'speex_realloc' : not in formal parameter list 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(72) : error C2143: syntax error : missing ';' before '{' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(79) : error C2054: expected '(' to follow 'inline' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(80) : error C2085: 'speex_free' : not in formal parameter list 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(80) : error C2143: syntax error : missing ';' before '{' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(87) : error C2054: expected '(' to follow 'inline' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(88) : error C2085: 'speex_free_scratch' : not in formal parameter list 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(88) : error C2143: syntax error : missing ';' before '{' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(111) : error C2054: expected '(' to follow 'inline' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(112) : error C2085: '_speex_fatal' : not in formal parameter list 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(112) : error C2143: syntax error : missing ';' before '{' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(119) : error C2054: expected '(' to follow 'inline' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(120) : error C2085: 'speex_warning' : not in formal parameter list 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(120) : error C2143: syntax error : missing ';' before '{' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(128) : error C2054: expected '(' to follow 'inline' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(129) : error C2085: 'speex_warning_int' : not in formal parameter list 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(129) : error C2143: syntax error : missing ';' before '{' 2>ui_startserver.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(137) : error C2054: expected '(' to follow 'inline' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(138) : error C2085: 'speex_notify' : not in formal parameter list 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(138) : error C2143: syntax error : missing ';' before '{' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(147) : error C2054: expected '(' to follow 'inline' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(148) : error C2085: '_speex_putc' : not in formal parameter list 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(148) : error C2143: syntax error : missing ';' before '{' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(158) : error C2054: expected '(' to follow 'inline' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(159) : error C2085: 'print_vec' : not in formal parameter list 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(159) : error C2143: syntax error : missing ';' before '{' 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 4>cg_predict.c 1>kiss_fft.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>jitter.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>high_lsp_tables.c 1>hexc_table.c 1>hexc_10_32_table.c 1>gain_table_lbr.c 1>gain_table.c 1>filters.c 5>Creating browse information file... 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>filterbank.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 3>g_svcmds.c 1>fftwrap.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>exc_8_128_table.c 1>exc_5_64_table.c 1>exc_5_256_table.c 2>ui_spskill.c 1>exc_20_32_table.c 4>cg_playerstate.c 1>exc_10_32_table.c 1>exc_10_16_table.c 1>cb_search.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>buffer.c 3>g_spawn.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(51) : error C2054: expected '(' to follow 'inline' 2>ui_spreset.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(52) : error C2085: 'speex_alloc' : not in formal parameter list 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(52) : error C2143: syntax error : missing ';' before '{' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(62) : error C2054: expected '(' to follow 'inline' 4>cg_players.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(63) : error C2085: 'speex_alloc_scratch' : not in formal parameter list 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(63) : error C2143: syntax error : missing ';' before '{' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(71) : error C2054: expected '(' to follow 'inline' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(72) : error C2085: 'speex_realloc' : not in formal parameter list 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(72) : error C2143: syntax error : missing ';' before '{' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(79) : error C2054: expected '(' to follow 'inline' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(80) : error C2085: 'speex_free' : not in formal parameter list 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(80) : error C2143: syntax error : missing ';' before '{' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(87) : error C2054: expected '(' to follow 'inline' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(88) : error C2085: 'speex_free_scratch' : not in formal parameter list 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(88) : error C2143: syntax error : missing ';' before '{' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(111) : error C2054: expected '(' to follow 'inline' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(112) : error C2085: '_speex_fatal' : not in formal parameter list 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(112) : error C2143: syntax error : missing ';' before '{' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(119) : error C2054: expected '(' to follow 'inline' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(120) : error C2085: 'speex_warning' : not in formal parameter list 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(120) : error C2143: syntax error : missing ';' before '{' 3>g_session.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(128) : error C2054: expected '(' to follow 'inline' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(129) : error C2085: 'speex_warning_int' : not in formal parameter list 2>ui_sppostgame.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(129) : error C2143: syntax error : missing ';' before '{' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(137) : error C2054: expected '(' to follow 'inline' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(138) : error C2085: 'speex_notify' : not in formal parameter list 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(138) : error C2143: syntax error : missing ';' before '{' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(147) : error C2054: expected '(' to follow 'inline' 4>cg_marks.c 5>Microsoft Browse Information Maintenance Utility Version 9.00.21022 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(148) : error C2085: '_speex_putc' : not in formal parameter list 5>Copyright (C) Microsoft Corporation. All rights reserved. 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(148) : error C2143: syntax error : missing ';' before '{' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(158) : error C2054: expected '(' to follow 'inline' 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(159) : error C2085: 'print_vec' : not in formal parameter list 1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(159) : error C2143: syntax error : missing ';' before '{' 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>bits.c 1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error C1189: #error : You now need to define either FIXED_POINT or FLOATING_POINT 1>Generating Code... 1>Compiling... 1>tr_world.c 5>Build log was saved at "file://c:\Program Files (x86)\ioquake3dev\build\ui_debug\BuildLog.htm" 5>ui - 0 error(s), 0 warning(s) 3>g_mover.c 2>ui_splevel.c 4>cg_main.c 3>g_missile.c 2>ui_specifyserver.c 4>cg_localents.c 3>g_misc.c 2>ui_sparena.c 1>tr_surface.c 4>cg_info.c 3>g_mem.c 2>ui_sound.c 4>cg_event.c 3>g_main.c 2>ui_setup.c 4>cg_ents.c 2>ui_servers2.c 3>g_items.c 4>cg_effects.c 1>tr_sky.c 3>g_combat.c 2>ui_serverinfo.c 4>cg_drawtools.c 2>ui_removebots.c 3>g_cmds.c 4>cg_draw.c 2>ui_qmenu.c 3>g_client.c 4>Generating Code... 1>tr_shadows.c 2>ui_preferences.c 3>Generating Code... 2>ui_playersettings.c 2>ui_players.c 4>Compiling... 4>cg_consolecmds.c 1>tr_shader.c 3>Compiling... 3>g_bot.c 2>Generating Code... 4>bg_slidemove.c 3>g_arenas.c 4>bg_pmove.c 2>Compiling... 2>ui_playermodel.c 3>g_active.c 4>bg_misc.c 1>tr_shade_calc.c 2>ui_options.c 4>Generating Code... 3>bg_slidemove.c 4>Compiling... 2>ui_network.c 4>ui_shared.c 3>bg_pmove.c 2>ui_mods.c 3>bg_misc.c 1>tr_shade.c 2>ui_mfield.c 3>ai_vcmd.c 2>ui_menu.c 4>Compiling manifest to resources... 4>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0 4>Copyright (C) Microsoft Corporation. All rights reserved. 4>Linking... 3>ai_team.c 2>ui_main.c 4> Creating library ..\..\build\cgame_debug\cgamex86.lib and object ..\..\build\cgame_debug\cgamex86.exp 3>ai_main.c 2>ui_ingame.c 1>tr_scene.c 2>ui_gameinfo.c 3>ai_dmq3.c 2>ui_display.c 3>ai_dmnet.c 2>ui_demo2.c 1>tr_noise.c 2>ui_credits.c 3>ai_cmd.c 4>Embedding manifest... 2>ui_controls2.c 4>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0 3>ai_chat.c 2>ui_connect.c 1>tr_model.c 4>Copyright (C) Microsoft Corporation. All rights reserved. 3>Generating Code... 2>ui_confirm.c 2>ui_cinematics.c 4>Creating browse information file... 2>ui_cdkey.c 1>tr_mesh.c 3>Compiling manifest to resources... 2>ui_atoms.c 3>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0 3>Copyright (C) Microsoft Corporation. All rights reserved. 3>Linking... 2>ui_addbots.c 3> Creating library ..\..\build\game_debug\qagamex86.lib and object ..\..\build\game_debug\qagamex86.exp 2>bg_misc.c 1>tr_marks.c 2>Generating Code... 2>Compiling manifest to resources... 2>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0 2>Copyright (C) Microsoft Corporation. All rights reserved. 2>Linking... 1>tr_main.c 2> Creating library ..\..\build\q3_ui_debug\uix86.lib and object ..\..\build\q3_ui_debug\uix86.exp 4>Microsoft Browse Information Maintenance Utility Version 9.00.21022 4>Copyright (C) Microsoft Corporation. All rights reserved. 3>Embedding manifest... 4>Build log was saved at "file://c:\Program Files (x86)\ioquake3dev\build\cgame_debug\BuildLog.htm" 4>cgame - 0 error(s), 0 warning(s) 3>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0 3>Copyright (C) Microsoft Corporation. All rights reserved. 1>tr_light.c 3>Creating browse information file... 2>Embedding manifest... 1>tr_init.c 2>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0 2>Copyright (C) Microsoft Corporation. All rights reserved. 2>Creating browse information file... 1>tr_image_tga.c 1>tr_image_png.c 3>Microsoft Browse Information Maintenance Utility Version 9.00.21022 3>Copyright (C) Microsoft Corporation. All rights reserved. 3>Build log was saved at "file://c:\Program Files (x86)\ioquake3dev\build\game_debug\BuildLog.htm" 3>game - 0 error(s), 0 warning(s) 1>tr_image_pcx.c 1>tr_image_jpg.c 2>Microsoft Browse Information Maintenance Utility Version 9.00.21022 2>Copyright (C) Microsoft Corporation. All rights reserved. 2>Build log was saved at "file://c:\Program Files (x86)\ioquake3dev\build\q3_ui_debug\BuildLog.htm" 2>q3_ui - 0 error(s), 0 warning(s) 1>tr_image_bmp.c 1>Generating Code... 1>Compiling... 1>tr_image.c 1>tr_font.c 1>tr_flares.c 1>tr_curve.c 1>tr_cmds.c 1>tr_bsp.c 1>tr_backend.c 1>tr_animation.c 1>l_struct.c 1>l_script.c 1>l_precomp.c 1>l_memory.c 1>l_log.c 1>l_libvar.c 1>l_crc.c 1>be_interface.c 1>be_ea.c 1>be_ai_weight.c 1>be_ai_weap.c 1>be_ai_move.c 1>Generating Code... 1>Compiling... 1>be_ai_goal.c 1>be_ai_gen.c 1>be_ai_chat.c 1>be_ai_char.c 1>be_aas_sample.c 1>be_aas_routealt.c 1>be_aas_route.c 1>be_aas_reach.c 1>be_aas_optimize.c 1>be_aas_move.c 1>be_aas_main.c 1>be_aas_file.c 1>be_aas_entity.c 1>be_aas_debug.c 1>be_aas_cluster.c 1>be_aas_bspq3.c 1>jutils.c 1>jmemnobs.c 1>jmemmgr.c 1>jidctflt.c 1>Generating Code... 1>Compiling... 1>jfdctflt.c 1>jerror.c 1>jdtrans.c 1>jdsample.c 1>jdpostct.c 1>jdmaster.c 1>jdmarker.c 1>jdmainct.c 1>jdinput.c 1>jdhuff.c 1>jddctmgr.c 1>jdcolor.c 1>jdcoefct.c 1>jdatasrc.c 1>jdapistd.c 1>jdapimin.c 1>jcsample.c 1>jcprepct.c 1>jcphuff.c 1>jcparam.c 1>Generating Code... 1>Compiling... 1>jcomapi.c 1>jcmaster.c 1>jcmarker.c 1>jcmainct.c 1>jcinit.c 1>jchuff.c 1>jcdctmgr.c 1>jccolor.c 1>jccoefct.c 1>jcapistd.c 1>jcapimin.c 1>vm_x86.c 1>vm_interpreted.c 1>vm.c 1>unzip.c 1>sys_win32.c 1>sys_main.c 1>sv_world.c 1>sv_snapshot.c 1>sv_net_chan.c 1>Generating Code... 1>Compiling... 1>sv_main.c 1>sv_init.c 1>sv_game.c 1>sv_client.c 1>sv_ccmds.c 1>sv_bot.c 1>snd_wavelet.c 1>snd_openal.c 1>c:\program files (x86)\microsoft visual studio 9.0\vc\include\al.h(23) : fatal error C1083: Cannot open include file: 'altypes.h': No such file or directory 1>snd_mix.c 1>snd_mem.c 1>snd_main.c 1>snd_dma.c 1>snd_codec_wav.c 1>snd_codec_ogg.c 1>snd_codec.c 1>snd_adpcm.c 1>sdl_snd.c 1>sdl_input.c 1>sdl_glimp.c 1>sdl_gamma.c 1>Generating Code... 1>Compiling... 1>qal.c 1>c:\program files (x86)\microsoft visual studio 9.0\vc\include\al.h(23) : fatal error C1083: Cannot open include file: 'altypes.h': No such file or directory 1>q_shared.c 1>q_math.c 1>puff.c 1>net_ip.c 1>net_chan.c 1>msg.c 1>md5.c 1>md4.c 1>huffman.c 1>files.c 1>cvar.c 1>con_passive.c 1>con_log.c 1>common.c 1>cmd.c 1>cm_trace.c 1>cm_test.c 1>cm_polylib.c 1>cm_patch.c 1>Generating Code... 1>Compiling... 1>cm_load.c 1>cl_ui.c 1>cl_scrn.c 1>cl_parse.c 1>cl_net_chan.c 1>cl_main.c 1>c:\program files (x86)\ioquake3dev\code\client\cl_main.c(1453) : warning C4996: 'putenv': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _putenv. See online help for details. 1> c:\program files (x86)\microsoft visual studio 9.0\vc\include\stdlib.h(864) : see declaration of 'putenv' 1>cl_keys.c 1>cl_input.c 1>cl_curl.c 1>cl_console.c 1>cl_cin.c 1>cl_cgame.c 1>cl_avi.c 1>Generating Code... 1>Creating browse information file... 1>Microsoft Browse Information Maintenance Utility Version 9.00.21022 1>Copyright (C) Microsoft Corporation. All rights reserved. 1>BSCMAKE: error BK1506 : cannot open file '..\..\build\quake3_debug\qal.sbr': No such file or directory 1>Build log was saved at "file://c:\Program Files (x86)\ioquake3dev\build\quake3_debug\BuildLog.htm" 1>quake3 - 97 error(s), 1 warning(s) ========== Rebuild All: 4 succeeded, 1 failed, 0 skipped ========== PLEASE HELP! _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.