Somebody out there please!!!

Up until the day before yesterday, I was able to build ioquake 1.36 in debug 
mode. Then, all of a sudden, without any changes, I got ass loads of errors! ><
I was able to fix the easy ones (cannot find this or that). And, now I am stuck 
with the anonymous ones...
Here is the build log:

1>------ Rebuild All started: Project: quake3, Configuration: Debug Win32 ------
2>------ Rebuild All started: Project: q3_ui, Configuration: Debug Win32 ------
1>Deleting intermediate and output files for project 'quake3', configuration 
'Debug|Win32'
3>------ Rebuild All started: Project: game, Configuration: Debug Win32 ------
2>Deleting intermediate and output files for project 'q3_ui', configuration 
'Debug|Win32'
3>Deleting intermediate and output files for project 'game', configuration 
'Debug|Win32'
4>------ Rebuild All started: Project: cgame, Configuration: Debug Win32 ------
5>------ Rebuild All started: Project: ui, Configuration: Debug Win32 ------
5>Deleting intermediate and output files for project 'ui', configuration 
'Debug|Win32'
4>Deleting intermediate and output files for project 'cgame', configuration 
'Debug|Win32'
5>Compiling...
5>ui_syscalls.c
4>Compiling...
3>Compiling...
4>q_shared.c
2>Compiling...
3>q_shared.c
2>q_shared.c
4>q_math.c
5>Compiling manifest to resources...
5>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
5>Copyright (C) Microsoft Corporation.  All rights reserved.
5>Linking...
3>q_math.c
2>q_math.c
4>cg_weapons.c
3>g_weapon.c
2>Generating Code...
4>cg_view.c
2>Compiling...
1>Compiling...
3>g_utils.c
2>ui_video.c
1>window.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>vq.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>vbr.c
4>cg_syscalls.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>stereo.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>speex_header.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>speex_callbacks.c
3>g_trigger.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>speex.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>smallft.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
2>ui_teamorders.c
1>sb_celp.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>resample.c
4>cg_snapshot.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>quant_lsp.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>preprocess.c
3>g_team.c
5>Embedding manifest...
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>nb_celp.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>modes_wb.c
2>ui_team.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>modes.c
4>cg_servercmds.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>mdf.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>ltp.c
3>g_target.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>lsp_tables_nb.c
1>lsp.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>lpc.c
5>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
2>ui_syscalls.c
5>Copyright (C) Microsoft Corporation.  All rights reserved.
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>Generating Code...
1>Compiling...
1>kiss_fftr.c
4>cg_scoreboard.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(51) : error 
C2054: expected '(' to follow 'inline'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(52) : error 
C2085: 'speex_alloc' : not in formal parameter list
3>g_syscalls.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(52) : error 
C2143: syntax error : missing ';' before '{'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(62) : error 
C2054: expected '(' to follow 'inline'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(63) : error 
C2085: 'speex_alloc_scratch' : not in formal parameter list
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(63) : error 
C2143: syntax error : missing ';' before '{'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(71) : error 
C2054: expected '(' to follow 'inline'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(72) : error 
C2085: 'speex_realloc' : not in formal parameter list
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(72) : error 
C2143: syntax error : missing ';' before '{'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(79) : error 
C2054: expected '(' to follow 'inline'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(80) : error 
C2085: 'speex_free' : not in formal parameter list
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(80) : error 
C2143: syntax error : missing ';' before '{'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(87) : error 
C2054: expected '(' to follow 'inline'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(88) : error 
C2085: 'speex_free_scratch' : not in formal parameter list
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(88) : error 
C2143: syntax error : missing ';' before '{'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(111) : error 
C2054: expected '(' to follow 'inline'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(112) : error 
C2085: '_speex_fatal' : not in formal parameter list
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(112) : error 
C2143: syntax error : missing ';' before '{'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(119) : error 
C2054: expected '(' to follow 'inline'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(120) : error 
C2085: 'speex_warning' : not in formal parameter list
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(120) : error 
C2143: syntax error : missing ';' before '{'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(128) : error 
C2054: expected '(' to follow 'inline'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(129) : error 
C2085: 'speex_warning_int' : not in formal parameter list
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(129) : error 
C2143: syntax error : missing ';' before '{'
2>ui_startserver.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(137) : error 
C2054: expected '(' to follow 'inline'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(138) : error 
C2085: 'speex_notify' : not in formal parameter list
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(138) : error 
C2143: syntax error : missing ';' before '{'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(147) : error 
C2054: expected '(' to follow 'inline'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(148) : error 
C2085: '_speex_putc' : not in formal parameter list
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(148) : error 
C2143: syntax error : missing ';' before '{'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(158) : error 
C2054: expected '(' to follow 'inline'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(159) : error 
C2085: 'print_vec' : not in formal parameter list
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(159) : error 
C2143: syntax error : missing ';' before '{'
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
4>cg_predict.c
1>kiss_fft.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>jitter.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>high_lsp_tables.c
1>hexc_table.c
1>hexc_10_32_table.c
1>gain_table_lbr.c
1>gain_table.c
1>filters.c
5>Creating browse information file...
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>filterbank.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
3>g_svcmds.c
1>fftwrap.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>exc_8_128_table.c
1>exc_5_64_table.c
1>exc_5_256_table.c
2>ui_spskill.c
1>exc_20_32_table.c
4>cg_playerstate.c
1>exc_10_32_table.c
1>exc_10_16_table.c
1>cb_search.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>buffer.c
3>g_spawn.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(51) : error 
C2054: expected '(' to follow 'inline'
2>ui_spreset.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(52) : error 
C2085: 'speex_alloc' : not in formal parameter list
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(52) : error 
C2143: syntax error : missing ';' before '{'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(62) : error 
C2054: expected '(' to follow 'inline'
4>cg_players.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(63) : error 
C2085: 'speex_alloc_scratch' : not in formal parameter list
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(63) : error 
C2143: syntax error : missing ';' before '{'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(71) : error 
C2054: expected '(' to follow 'inline'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(72) : error 
C2085: 'speex_realloc' : not in formal parameter list
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(72) : error 
C2143: syntax error : missing ';' before '{'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(79) : error 
C2054: expected '(' to follow 'inline'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(80) : error 
C2085: 'speex_free' : not in formal parameter list
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(80) : error 
C2143: syntax error : missing ';' before '{'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(87) : error 
C2054: expected '(' to follow 'inline'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(88) : error 
C2085: 'speex_free_scratch' : not in formal parameter list
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(88) : error 
C2143: syntax error : missing ';' before '{'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(111) : error 
C2054: expected '(' to follow 'inline'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(112) : error 
C2085: '_speex_fatal' : not in formal parameter list
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(112) : error 
C2143: syntax error : missing ';' before '{'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(119) : error 
C2054: expected '(' to follow 'inline'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(120) : error 
C2085: 'speex_warning' : not in formal parameter list
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(120) : error 
C2143: syntax error : missing ';' before '{'
3>g_session.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(128) : error 
C2054: expected '(' to follow 'inline'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(129) : error 
C2085: 'speex_warning_int' : not in formal parameter list
2>ui_sppostgame.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(129) : error 
C2143: syntax error : missing ';' before '{'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(137) : error 
C2054: expected '(' to follow 'inline'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(138) : error 
C2085: 'speex_notify' : not in formal parameter list
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(138) : error 
C2143: syntax error : missing ';' before '{'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(147) : error 
C2054: expected '(' to follow 'inline'
4>cg_marks.c
5>Microsoft Browse Information Maintenance Utility Version 9.00.21022
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(148) : error 
C2085: '_speex_putc' : not in formal parameter list
5>Copyright (C) Microsoft Corporation. All rights reserved.
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(148) : error 
C2143: syntax error : missing ';' before '{'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(158) : error 
C2054: expected '(' to follow 'inline'
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(159) : error 
C2085: 'print_vec' : not in formal parameter list
1>c:\program files (x86)\ioquake3dev\code\libspeex\os_support.h(159) : error 
C2143: syntax error : missing ';' before '{'
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>bits.c
1>c:\program files (x86)\ioquake3dev\code\libspeex\arch.h(65) : fatal error 
C1189: #error :  You now need to define either FIXED_POINT or FLOATING_POINT
1>Generating Code...
1>Compiling...
1>tr_world.c
5>Build log was saved at "file://c:\Program Files 
(x86)\ioquake3dev\build\ui_debug\BuildLog.htm"
5>ui - 0 error(s), 0 warning(s)
3>g_mover.c
2>ui_splevel.c
4>cg_main.c
3>g_missile.c
2>ui_specifyserver.c
4>cg_localents.c
3>g_misc.c
2>ui_sparena.c
1>tr_surface.c
4>cg_info.c
3>g_mem.c
2>ui_sound.c
4>cg_event.c
3>g_main.c
2>ui_setup.c
4>cg_ents.c
2>ui_servers2.c
3>g_items.c
4>cg_effects.c
1>tr_sky.c
3>g_combat.c
2>ui_serverinfo.c
4>cg_drawtools.c
2>ui_removebots.c
3>g_cmds.c
4>cg_draw.c
2>ui_qmenu.c
3>g_client.c
4>Generating Code...
1>tr_shadows.c
2>ui_preferences.c
3>Generating Code...
2>ui_playersettings.c
2>ui_players.c
4>Compiling...
4>cg_consolecmds.c
1>tr_shader.c
3>Compiling...
3>g_bot.c
2>Generating Code...
4>bg_slidemove.c
3>g_arenas.c
4>bg_pmove.c
2>Compiling...
2>ui_playermodel.c
3>g_active.c
4>bg_misc.c
1>tr_shade_calc.c
2>ui_options.c
4>Generating Code...
3>bg_slidemove.c
4>Compiling...
2>ui_network.c
4>ui_shared.c
3>bg_pmove.c
2>ui_mods.c
3>bg_misc.c
1>tr_shade.c
2>ui_mfield.c
3>ai_vcmd.c
2>ui_menu.c
4>Compiling manifest to resources...
4>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
4>Copyright (C) Microsoft Corporation.  All rights reserved.
4>Linking...
3>ai_team.c
2>ui_main.c
4>   Creating library ..\..\build\cgame_debug\cgamex86.lib and object 
..\..\build\cgame_debug\cgamex86.exp
3>ai_main.c
2>ui_ingame.c
1>tr_scene.c
2>ui_gameinfo.c
3>ai_dmq3.c
2>ui_display.c
3>ai_dmnet.c
2>ui_demo2.c
1>tr_noise.c
2>ui_credits.c
3>ai_cmd.c
4>Embedding manifest...
2>ui_controls2.c
4>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
3>ai_chat.c
2>ui_connect.c
1>tr_model.c
4>Copyright (C) Microsoft Corporation.  All rights reserved.
3>Generating Code...
2>ui_confirm.c
2>ui_cinematics.c
4>Creating browse information file...
2>ui_cdkey.c
1>tr_mesh.c
3>Compiling manifest to resources...
2>ui_atoms.c
3>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
3>Copyright (C) Microsoft Corporation.  All rights reserved.
3>Linking...
2>ui_addbots.c
3>   Creating library ..\..\build\game_debug\qagamex86.lib and object 
..\..\build\game_debug\qagamex86.exp
2>bg_misc.c
1>tr_marks.c
2>Generating Code...
2>Compiling manifest to resources...
2>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
2>Copyright (C) Microsoft Corporation.  All rights reserved.
2>Linking...
1>tr_main.c
2>   Creating library ..\..\build\q3_ui_debug\uix86.lib and object 
..\..\build\q3_ui_debug\uix86.exp
4>Microsoft Browse Information Maintenance Utility Version 9.00.21022
4>Copyright (C) Microsoft Corporation. All rights reserved.
3>Embedding manifest...
4>Build log was saved at "file://c:\Program Files 
(x86)\ioquake3dev\build\cgame_debug\BuildLog.htm"
4>cgame - 0 error(s), 0 warning(s)
3>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
3>Copyright (C) Microsoft Corporation.  All rights reserved.
1>tr_light.c
3>Creating browse information file...
2>Embedding manifest...
1>tr_init.c
2>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
2>Copyright (C) Microsoft Corporation.  All rights reserved.
2>Creating browse information file...
1>tr_image_tga.c
1>tr_image_png.c
3>Microsoft Browse Information Maintenance Utility Version 9.00.21022
3>Copyright (C) Microsoft Corporation. All rights reserved.
3>Build log was saved at "file://c:\Program Files 
(x86)\ioquake3dev\build\game_debug\BuildLog.htm"
3>game - 0 error(s), 0 warning(s)
1>tr_image_pcx.c
1>tr_image_jpg.c
2>Microsoft Browse Information Maintenance Utility Version 9.00.21022
2>Copyright (C) Microsoft Corporation. All rights reserved.
2>Build log was saved at "file://c:\Program Files 
(x86)\ioquake3dev\build\q3_ui_debug\BuildLog.htm"
2>q3_ui - 0 error(s), 0 warning(s)
1>tr_image_bmp.c
1>Generating Code...
1>Compiling...
1>tr_image.c
1>tr_font.c
1>tr_flares.c
1>tr_curve.c
1>tr_cmds.c
1>tr_bsp.c
1>tr_backend.c
1>tr_animation.c
1>l_struct.c
1>l_script.c
1>l_precomp.c
1>l_memory.c
1>l_log.c
1>l_libvar.c
1>l_crc.c
1>be_interface.c
1>be_ea.c
1>be_ai_weight.c
1>be_ai_weap.c
1>be_ai_move.c
1>Generating Code...
1>Compiling...
1>be_ai_goal.c
1>be_ai_gen.c
1>be_ai_chat.c
1>be_ai_char.c
1>be_aas_sample.c
1>be_aas_routealt.c
1>be_aas_route.c
1>be_aas_reach.c
1>be_aas_optimize.c
1>be_aas_move.c
1>be_aas_main.c
1>be_aas_file.c
1>be_aas_entity.c
1>be_aas_debug.c
1>be_aas_cluster.c
1>be_aas_bspq3.c
1>jutils.c
1>jmemnobs.c
1>jmemmgr.c
1>jidctflt.c
1>Generating Code...
1>Compiling...
1>jfdctflt.c
1>jerror.c
1>jdtrans.c
1>jdsample.c
1>jdpostct.c
1>jdmaster.c
1>jdmarker.c
1>jdmainct.c
1>jdinput.c
1>jdhuff.c
1>jddctmgr.c
1>jdcolor.c
1>jdcoefct.c
1>jdatasrc.c
1>jdapistd.c
1>jdapimin.c
1>jcsample.c
1>jcprepct.c
1>jcphuff.c
1>jcparam.c
1>Generating Code...
1>Compiling...
1>jcomapi.c
1>jcmaster.c
1>jcmarker.c
1>jcmainct.c
1>jcinit.c
1>jchuff.c
1>jcdctmgr.c
1>jccolor.c
1>jccoefct.c
1>jcapistd.c
1>jcapimin.c
1>vm_x86.c
1>vm_interpreted.c
1>vm.c
1>unzip.c
1>sys_win32.c
1>sys_main.c
1>sv_world.c
1>sv_snapshot.c
1>sv_net_chan.c
1>Generating Code...
1>Compiling...
1>sv_main.c
1>sv_init.c
1>sv_game.c
1>sv_client.c
1>sv_ccmds.c
1>sv_bot.c
1>snd_wavelet.c
1>snd_openal.c
1>c:\program files (x86)\microsoft visual studio 9.0\vc\include\al.h(23) : 
fatal 
error C1083: Cannot open include file: 'altypes.h': No such file or directory
1>snd_mix.c
1>snd_mem.c
1>snd_main.c
1>snd_dma.c
1>snd_codec_wav.c
1>snd_codec_ogg.c
1>snd_codec.c
1>snd_adpcm.c
1>sdl_snd.c
1>sdl_input.c
1>sdl_glimp.c
1>sdl_gamma.c
1>Generating Code...
1>Compiling...
1>qal.c
1>c:\program files (x86)\microsoft visual studio 9.0\vc\include\al.h(23) : 
fatal 
error C1083: Cannot open include file: 'altypes.h': No such file or directory
1>q_shared.c
1>q_math.c
1>puff.c
1>net_ip.c
1>net_chan.c
1>msg.c
1>md5.c
1>md4.c
1>huffman.c
1>files.c
1>cvar.c
1>con_passive.c
1>con_log.c
1>common.c
1>cmd.c
1>cm_trace.c
1>cm_test.c
1>cm_polylib.c
1>cm_patch.c
1>Generating Code...
1>Compiling...
1>cm_load.c
1>cl_ui.c
1>cl_scrn.c
1>cl_parse.c
1>cl_net_chan.c
1>cl_main.c
1>c:\program files (x86)\ioquake3dev\code\client\cl_main.c(1453) : warning 
C4996: 'putenv': The POSIX name for this item is deprecated. Instead, use the 
ISO C++ conformant name: _putenv. See online help for details.
1>        c:\program files (x86)\microsoft visual studio 
9.0\vc\include\stdlib.h(864) : see declaration of 'putenv'
1>cl_keys.c
1>cl_input.c
1>cl_curl.c
1>cl_console.c
1>cl_cin.c
1>cl_cgame.c
1>cl_avi.c
1>Generating Code...
1>Creating browse information file...
1>Microsoft Browse Information Maintenance Utility Version 9.00.21022
1>Copyright (C) Microsoft Corporation. All rights reserved.
1>BSCMAKE: error BK1506 : cannot open file '..\..\build\quake3_debug\qal.sbr': 
No such file or directory
1>Build log was saved at "file://c:\Program Files 
(x86)\ioquake3dev\build\quake3_debug\BuildLog.htm"
1>quake3 - 97 error(s), 1 warning(s)
========== Rebuild All: 4 succeeded, 1 failed, 0 skipped ==========

PLEASE HELP!

_______________________________________________
ioquake3 mailing list
ioquake3@lists.ioquake.org
http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
By sending this message I agree to love ioquake3 and libsdl.

Reply via email to