2010/12/2 Michael Menegakis <arx...@gmail.com> > Is it doable? I made a routine to work with Google Translate on game > chat (or explicitly with /translate <text>) but the main issue is that > mainly ASCII output is supported and input is also problematic. It > basically limits the languages it support. > > It's also important for other common uses; people simply want to type > their languages. > > One could think of Transliteration as a solution but transliteration > to ASCII is considered linguistically a murder since not only there's > no agreement on methods of transliteration but it also wrecks > languages, making it only at best a temporary solution. > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. >
You should look at this: http://tremulous.net/forum/index.php?topic=14699.0 The patch is for tremulous, so you cannot apply it 1:1 to ioquake3, but the parts in code/renderer/ should be usable in q3 also.
_______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.