Hey Patrick, ioquake3 is explicitly licensed as GPLv2. Thus, the clause you mentioned does not apply.
Laters, ej On Thu, Dec 30, 2010 at 4:11 PM, Patrick Baggett <baggett.patr...@gmail.com> wrote: > GPL v2 and v3 both read: > "Each version is given a distinguishing version number. If the Program > specifies a version number of this License which applies to it and "any > later version", you have the option of following the terms and conditions > either of that version or of any later version published by the Free > Software Foundation. If the Program does not specify a version number of > this License, you may choose any version ever published by the Free Software > Foundation" > I think you can jump through plenty of hoops with that part in bold. > > On Thu, Dec 30, 2010 at 11:15 AM, Zack Middleton <zturtle...@gmail.com> > wrote: >> >> How does one properly handle the licensing of using (GPLv3) Wolf-ET >> code in a standalone game (Turtle Arena) based on (GPLv2) ioquake3? >> Currently I have all of the Wolf-ET code in an WOLFET ifdef. I could >> change all of the source files to GPLv3, but I don't want to >> discourage other q3 developers from reusing the code or make it >> impossible to use the code in ioquake3. >> >> The code I used is for pushable objects and atmospheric effects (snow >> and rain). I will probably end up rewriting the pushable object code, >> so if there is GPLv2 snow/rain code for quake3 out there I may be able >> to avoid the issue... >> >> Zack "ZTurtleMan" Middleton >> _______________________________________________ >> ioquake3 mailing list >> ioquake3@lists.ioquake.org >> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> By sending this message I agree to love ioquake3 and libsdl. > > > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. > _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.