I dont mean to sound unappreciative, but, I am simply asking the "how" and not 
the "why.
Can anyone help me in linking the engine and the sdk into one binary?




----- Original Message ----
From: Michael Menegakis <arx...@gmail.com>
To: Primary ioquake3 Discussion/Development list <ioquake3@lists.ioquake.org>
Sent: Fri, January 28, 2011 4:05:58 PM
Subject: Re: [ioquake3] what are trap_ used for? And, is it ok not to use them?

On Wed, Jan 26, 2011 at 12:30 PM, Ben Noordhuis <i...@bnoordhuis.nl> wrote:
> On Wed, Jan 26, 2011 at 11:03, Yasir I. Al-Dosary - zgzg2020™
>> Furthermore, I would like to skip those trap_ and go directly to the 
function,
>> is that alright???
>
> You could if you linked engine and SDK into one big binary but why would you?

He would gain nothing at all. Even if there is some function switching
lag, it will be eliminated by optimizing compilers.
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