On Thu, Dec 2, 2010 at 12:38 PM, Ben Noordhuis <i...@bnoordhuis.nl> wrote: > On Thu, Dec 2, 2010 at 10:56, Michael Menegakis <arx...@gmail.com> wrote: >> Is it doable? I made a routine to work with Google Translate on game >> chat (or explicitly with /translate <text>) but the main issue is that >> mainly ASCII output is supported and input is also problematic. It >> basically limits the languages it support. >> >> It's also important for other common uses; people simply want to type >> their languages. >> >> One could think of Transliteration as a solution but transliteration >> to ASCII is considered linguistically a murder since not only there's >> no agreement on methods of transliteration but it also wrecks >> languages, making it only at best a temporary solution. > > You should probably switch to SDL_ttf[2].
An intermediate solution to my problem would be to support part of the routine but properly. i.e. Have the client translate to unicode with SDL_ttf but not yet input since that would require engine server/client plus qvm/game code support. _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.