On Thu, Dec 2, 2010 at 12:38 PM, Ben Noordhuis <i...@bnoordhuis.nl> wrote:
> On Thu, Dec 2, 2010 at 10:56, Michael Menegakis <arx...@gmail.com> wrote:
>> Is it doable? I made a routine to work with Google Translate on game
>> chat (or explicitly with /translate <text>) but the main issue is that
>> mainly ASCII output is supported and input is also problematic. It
>> basically limits the languages it support.
>>
>> It's also important for other common uses; people simply want to type
>> their languages.
>>
>> One could think of Transliteration as a solution but transliteration
>> to ASCII is considered linguistically a murder since not only there's
>> no agreement on methods of transliteration but it also wrecks
>> languages, making it only at best a temporary solution.
>
>  You should probably switch to SDL_ttf[2].

An intermediate solution to my problem would be to support part of the
routine but properly. i.e. Have the client translate to unicode with
SDL_ttf but not yet input since that would require engine
server/client plus qvm/game code support.
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