On 12/23/2010 12:23 AM, Michael Menegakis wrote:
On Thu, Dec 23, 2010 at 2:36 AM, Ryan Barton<debian.mom...@gmail.com> wrote:
I usually join the server and push the tab key
Where is the array of char* saved for client access??
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char *name = InfoValueForKey( cl.gameState.stringData +
cl.gameState.stringOffsets[ CS_PLAYERS + clientnum ], "n" );
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