Looking at the sv_packetdelay variable, it occurred to me that it could be possible to make a "fair ping" server, ie: one where every player has the same ping, or at least "more than x ping". This could be useful for leagues, to avoid having ping advantages for some players. Using sv_packetdelay alone makes a terribly unstable ping, which would be no good for playing. I tried making a separate thread which called NET_FlushPacketQueue every 1 us and it still was jittery.
Does anybody have a better idea on how to implement it? Maybe the packetqueue should have more than millisecond precision? _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.