Looking at the sv_packetdelay variable, it occurred to me that it
could be possible to make a "fair ping" server, ie: one where every
player has the same ping, or at least "more than x ping". This could
be useful for leagues, to avoid having ping advantages for some
players. Using sv_packetdelay alone makes a terribly unstable ping,
which would be no good for playing. I tried making a separate thread
which called NET_FlushPacketQueue every 1 us and it still was jittery.

Does anybody have a better idea on how to implement it? Maybe the
packetqueue should have more than millisecond precision?
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