On Thu, Jan 13, 2011 at 8:41 PM, Yasir I. Al-Dosary - zgzg2020™ <yasiraldos...@yahoo.com> wrote: > I checked the version out, and it is 1.36. And, the build is one I compiled > from > start also. > Any ideas on how to fix netchan error?
Like was mentioned, "That one has been fixed in ioquake3 some time ago, (after the 1.36 release, so you'll have to do the build yourself)" (and if you read between the lines :) it means it should be fixed in the subversion repository. You can read about downloading it here: http://ioquake3.org/get-it/source-codes/ > ----- Original Message ---- > From: uwe koch <spiro...@gmx.net> > To: ioquake3@lists.ioquake.org > Sent: Thu, January 13, 2011 5:03:57 PM > Subject: Re: [ioquake3] how do I increase the number of bots successfully? > > On 13.01.2011 05:19, Yasir I. Al-Dosary - zgzg2020™ wrote: >> As the number of bots reach something over 16, I get that famous netchan >> initialization error: >> http://www.quake3world.com/forum/viewtopic.php?f=16&t=9220 > > That one has been fixed in ioquake3 some time ago, (after the 1.36 > release, so you'll have to do the build yourself). When I last tried to > mass-add bots years ago, the game crashed at around 25 bots. Not with > your error though, memoryPool in g_mem.c was full. That pool is used > pretty much exclusively for botstates, so for 64 bots you should just > tripple its size. _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.