About Networking test, i think it could be a good idea to exchange our IP
adress and to connect each other.
The better way should be to create a fake user (like wormuxuser or whatever)
that can launch the application on a local display with restricted rights.
While the application is launched,
Et quelques morceaux de screenshot pour faire passer le tout :
http://www.wormux.org/wiki/fr/screenshot.php
Yannig
Le Mercredi 25 Octobre 2006 23:57, Victor STINNER a écrit :
> Journal en première page :
>
> http://linuxfr.org/~haypo/22980.html
>
> Victor
>
>
I have also updated this page with the F10 key to toggle fullscreen
mode/windowed mode.
Drayan
Le Mardi 31 Octobre 2006 23:55, Victor STINNER a écrit :
> Hi,
>
> I just updated the control pages:
> http://www.wormux.org/wiki/fr/controls.php
> http://www.wormux.org/wiki/en/controls.php
>
> I adde
Thanks Josh for this report !
I will try to reproduce this bug and if i can confirm, i will open a bug
report in gna. Just for information, if the riot bomb explode into water, we
have the same issue but we have already fix the trunk version.
Don't matter for the missing sound of the riot bomb,
Thaks for contributing !
I will give a try with your patch and if nobody is upset with this change, I
will integrate it into trunk for next 0.8 release :)
Regards,
Drayan
Le Dimanche 5 Novembre 2006 07:26, Kyle a écrit :
> First off, I would like to say congratulations on creating such a great
The patch is merged into trunk and ready for testing !
Drayan
Le Dimanche 5 Novembre 2006 11:49, Sandra et Yannig a écrit :
> Thaks for contributing !
>
> I will give a try with your patch and if nobody is upset with this change,
> I will integrate it into trunk for next
Merci de venir nous rendre une petite visite. Moi, je veux entendre ton
travail :) Tout le monde ici d'ailleurs !
Peux-tu nous envoyer une URL où on peut consulter ton travail ?
Yannig (aka Drayan)
Le Samedi 25 Novembre 2006 16:32, 小室雅美 a écrit :
> Bonjour,
>
> Je me suis inscrit sur le projet
Note du modérateur : ce mail a pour but de répondre que je suis d'accord pour
mettre en place ce nouveau menu mais y'a du boulot donc on va peut être
attendre la sortie de la 0.8 ...
Yannig
Le Mardi 28 Novembre 2006 22:42, Victor Stinner a écrit :
> Le Mardi 28 Novembre 2006 21:56, Victor Stinn
Bonjour yeKcim !
Le Vendredi 1 Décembre 2006 11:42, yeKcim a écrit :
> Si Wormux était sur un live cd, je pourrais y jouer ? Il ramerait
> beaucoup ?
Y'a aucune raison. Il mettrait plus de temps à se charger mais en dehors de
ça, il n'y aucune raison que ça soit plus lent.
>
> Un menu principal
> L'autre problème est le fait qu'il reste bcp de commentaires, et de nom de
> variables/méthodes/classes en français dans le code source. Je ne sais pas
> ce qu'il en est pour les xml, mais il y a 1 an, il restait beaucoup de
> chose en français aussi. Le problème se pose aussi pour le nom de cert
Le Vendredi 1 Décembre 2006 13:49, Matthieu Fertré a écrit :
> Selon Sandra et Yannig <[EMAIL PROTECTED]>:
> > > L'autre problème est le fait qu'il reste bcp de commentaires, et de nom
> > > de variables/méthodes/classes en français dans le code source. Je n
Hi Oznog,
I'm not very please with this change. Now character's don't keep there own
position of crosshair angle and we have only one angle position for the whole
team.
You can look at this commit :
http://svn.gna.org/viewcvs/wormux?rev=1599&view=rev
Simplification doesn't mean remove what's
No problem, you're welcome !
Le Mercredi 13 Décembre 2006 20:00, Christian Lomsdalen a écrit :
> Hi
>
> Is anybody translating Wormux to norwegian?
> If not I would like to volunteer
>
> Regards
> Christian Lomsdalen
>
> ___
> Wormux-dev mailing list
> W
Hi all,
After a little discussion on the irc channel of wormux (well ... french irc
channel), yeKcim, gentildemon and me decide to do something about the current
0.8 version. The basic idea is to release something quickly even if it's not
100% finish even with a broken network.
First, i have c
nd few more that are still crucial.
>
> On 12/20/06, Sandra et Yannig <[EMAIL PROTECTED]> wrote:
> > Hi all,
> >
> > After a little discussion on the irc channel of wormux (well ... french
> > irc channel), yeKcim, gentildemon and me decide to do something about th
Hi Kyle,
If you think that your patch is bug free, you can check it into trunk. If you
don't want to check it, just do a patch and post it on gna. If there's no
drawback, we can considered to push it into trunk for 0.7.9 release.
Just be aware of this check in :
http://svn.gna.org/viewcvs/worm
Hi Eddy,
Could you tell me which strings is broken for you ? I'll take a look ASAP.
Regards,
Drayan
Le Lundi 22 Janvier 2007 09:20, Eddy Petrișor a écrit :
> Hello,
>
> I have updated the Romanian translation of Wormux 0.7.9, but as I said
> before, some of the strings are broken and are still
Salut yeKcim,
J'avais justement prévu de repasser du temps sur l'interface pour refaire le
fond des armes en utilisant mes nouvelles classes de polygon.
J'essaierai donc de caler ça rapidement dans mon emploi du temps :) (en
principe la semaine prochaine :)
A+
Yannig
Le Mardi 3 Avril 2007 20:
The file is named config.xml. You can find it on c:\Document and settings in
your login directory. This file will be in a wormux directory.
Good luck :)
Yannig (aka Drayan)
Le Lundi 9 Avril 2007 23:34, Ysangkok a écrit :
> The configuration files are in XML. You just have to find them, and
> yo
Je n'ai pas eu l'occasion de te le dire non plus mais je te souhaite également
tous mes voeux pour ce bonheur à la maison :)
Yannig
On Monday 28 May 2007 09:43:59 Jean Parpaillon wrote:
> Le Thursday 24 May 2007 10:24:18 Victor Stinner, vous avez écrit :
> > Je souhaite féliciter yeKcim et sa fe
Hi gentildemon,
I have not tested the network yet but if you think the network is now quite
playable, it could be a good idea to release a new beta 0.8 :)
After all, even if the ground generator or in the AI is not finished, game
include some interesting new features.
Regards,
Yannig (Drayan)
And what do you think about enabling this effect with an option in the
configuration dialogue ?
There's also a problem with this patch as I didn't see anything in this
email :)
Maybe you can upload it in https://gna.org/patch/?group=wormux
Regards,
Drayan
On Saturday 09 June 2007 15:08:43 o
Sory for our late answer,
I'll push it to the trunk asap.
Regards,
Drayan
On Thursday 26 July 2007 16:23:11 Pierre-Marie wrote:
> Hello guys,
>
> I updated the esperanto localization some days ago, and since I didn't
> get any answer and SVN doesn't include it yet, I imagine I've somewhat
> bee
On Sunday 05 August 2007 21:12:10 TheGritche wrote:
> Hello,
Hi !
>
> Those are two ideas to improve (from my point of view ;)) the Snipe
> riffle weapon :
> - There is a limit to the laser beam which permits to aim. The limit is
> low but, even raised (which could be useful if having a limit is
On Sunday 05 August 2007 22:38:00 Kurosu wrote:
> Good evening,
>
> TheGritche a écrit :
> > - The angle used to adjust the shot is not precise enough for a sniper
> > riffle.
>
> (not replying to you directly, but rather asking other devs for their
> opinion)
>
> Maybe using Shift as a modifier to
On Wednesday 22 August 2007 23:00:13 Matthieu Fertré wrote:
> > I think we can release a 0.8beta2 soon. Here is the plan:
> >
> > 1) create a branch 0.8beta2
>
> Done!
>
> > 2) ensure "make dist-bzip2" creates a valid archive (no missing .h files)
check out beta2 branch : OK.
launch ./autogen.sh;
Hi !
First thanks for your works on Wormux !
The mailing list does not permit to send document. I have filed a bug report
at this adress : https://gna.org/bugs/index.php?9998
Can you upload the translation files into it ?
Regards,
Drayan
On Saturday 15 September 2007 19:02:08 Behdad Pournade
On Sunday 07 October 2007 21:03:19 Omar Baqueiro wrote:
> Hello, I am interested in developing some AI for this nice game and to
> use it to create some kind of history mode (which I think it is quite
> possible with all the characters available. However before starting I
> wanted to let you know a
On Monday 08 October 2007 18:18:06 Kurosu wrote:
> Hello,
>
> Sandra et Yannig a écrit :
> > I'm using Kdevelop with a Kubuntu but you can use whatever environment
> > you
>
> Maybe you could contribute the project files, so as to help people jump
> into the cod
Hi there,
We need to release a new beta of wormux in order to unfreeze things. Lodesi as
talk about jobs he wanted to do (IRC client, a rearrange network menu). For
myself, I just wanted to disable by default the joystick (already done) and a
clean way to draw the laser beam fading out of the s
On Tuesday 23 October 2007 09:40:26 yeKcim wrote:
> Sandra et Yannig a écrit :
> > Hi there,
> >
> > We need to release a new beta of wormux in order to unfreeze things.
> > Lodesi as talk about jobs he wanted to do (IRC client, a rearrange
> > network menu). For
On Tuesday 23 October 2007 22:42:40 Laurent Defert wrote:
> Hello,
>
> On Mon, Oct 22, 2007 at 10:59:47PM +0200, Sandra et Yannig wrote:
> > Hi there,
> >
> > We need to release a new beta of wormux in order to unfreeze things.
> > Lodesi as talk about jobs he want
Hi,
Thanks a lot and you are at the right place :)
Regards,
Drayan
On Wednesday 24 October 2007 13:54:17 verly j-s wrote:
> I created a map for wormux, hope you'll like it.
> ( And hope I send it at the right place :D )
> I'll try to create some more.
> Continue your work, you do great! Wormux
On Wednesday 24 October 2007 20:07:44 Kurosu wrote:
> Hi,
>
> Sandra et Yannig a écrit :
> [...]
>
> > To sum up :
> > TODO for 0.8 :
> > High priority :
> > - Compilation of Wormux against Windows (deki report he can do the binary
> > with mingw) : po
On Sunday 04 November 2007 11:05:00 Matthieu Fertré wrote:
> Hi,
>
> currently, the backjump is done pressing 'b'. I don't think it's a good
> key. I'd prefer shift+enter, what do you think about it ?
>
> Matt (gentildemon)
>
I agree.
To be honest, the better will be to use a double enter to chan
On Sunday 04 November 2007 21:06:01 Matthieu Fertré wrote:
> Message original
> Sujet:Re: [Wormux-dev] Network game - big lag?
> Date: Sun, 4 Nov 2007 19:58:18 +
> De: Coldpeer <[EMAIL PROTECTED]>
> Pour: Matthieu Fertré <[EMAIL PROTECTED]>
> Référenc
-- Forwarded Message --
Subject: Re: [Wormux-dev] [Fwd: Re: Network game - big lag?]
Date: mercredi 7 novembre 2007
From: Coldpeer <[EMAIL PROTECTED]>
To: "Sandra et Yannig" <[EMAIL PROTECTED]>
Hi,
>> Could you try to use a svn version ?
No but
Hi,
I have just tagged the beta3. Actually, make dist-bzip2 is producing a bad
dist file but I have already fixed it on my dev machine but svn gna server is
down ... So I'll try latter.
Anyway, people can still push bug fix, I will release the tar.bz2 tomorrow or
later.
Regards,
Yannig (dray
Hi,
Please people, can you compile, test and report problem with this archive :
http://download.gna.org/wormux/wormux-0.8b3.tar.bz2
Regards,
Yannig (drayan)
On Saturday 10 November 2007 09:37:40 Sandra et Yannig wrote:
> Hi,
>
> I have just tagged the beta3. Actually, make dist
d to plan debug session playing each other :)
Regards,
Yannig (drayan)
On Monday 12 November 2007 22:08:10 Matthieu Fertré wrote:
> Hi Yannig!
>
> Sandra et Yannig a écrit :
> > Hi,
> >
> > Please people, can you compile, test and report problem with this archive
> &g
13 November 2007 20:55:36 Sandra et Yannig wrote:
> Hi people,
>
> Now the source package is complete and contain a few things backported from
> trunk. Please, compile it on your platform and report any remaining
> problem. Just for information, the compilation is working on Ubuntu
Hi,
I'm trying to sort a little all open bugs/tasks to get a better vision of what
needs to be done for future release.
As usual, if you did not agreed => feedback please :)
Bug we can close:
#8073 Characters are not animated anymore after 20 of playing. None None
Wed 12/20/2006, 19:14
$ gdb wormux
GNU gdb 6.6-debian
Copyright (C) 2006 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely
On Friday 14 December 2007 22:02:43 Matthieu Fertré wrote:
> Julien PUYDT a écrit :
> > Matthieu Fertré a écrit :
> >> Integrate the manual in the game menu, which is
> >> probably the best, is really difficult :-/
> >
> > Let's try to be more specific and discuss the issue a little.
> >
> > Adding
I'll try to do that :)
Yannig
On Sunday 23 December 2007 15:33:40 Matthieu Fertré wrote:
> Hi!
>
> I have just created the branch for 0.8 beta4 and have updated the
> changelog. I haven't the time to upload the archive on the gna server
> today, does somebody else can do that ?
>
> * checkout the
.
Good test !
Regards,
Yannig
Le Sunday 23 December 2007 17:58:56 Sandra et Yannig, vous avez écrit :
> I'll try to do that :)
>
> Yannig
>
> On Sunday 23 December 2007 15:33:40 Matthieu Fertré wrote:
> > Hi!
> >
> > I have just created the branch for 0.8 be
Hi,
You can retreive a version of your language in the po directory of the wormux
source package. Change the translation the way it please you and then try it
with a make install.
If your language is not already supported by someone, tell us and we will
create a new one for your language. If s
Hi !
I have just imported your translation file into Wormux. To test it, check out
last svn version in trunk and run it. Beware ! Don't forget to compile wormux
with fribidi support. To get this support, when launching configure,
add '--enable-fribidi' in order to support bidirectional renderin
Hi,
On Thursday 17 January 2008 10:52:25 info wrote:
> Howdy,
>
> I'm new here, so I apologize if these questions have been asked
> before...
You're welcome :)
>
> First:
> Is there a place where the 'source' files for the map art can be found?
> I'm looking for files that still have the layer
Le Wednesday 06 February 2008 03:18:20 RCL, vous avez écrit :
> Hey,
>
> What do you think about these patches?
>
> 1) Sound cache - I implemented some easy caching scheme which greatly helps
> on my FreeBSD (especially noticeable with
> e.g. Disco grenade). May be noticeable under Linux/Windows, t
Le Saturday 09 February 2008 13:13:00 Kurosu, vous avez écrit :
> Hi,
>
> in RandomSync::Init(), a first seed is set, then if the computer is a
> server, another one is generated and sent to the clients.
>
> Network works, so there's probably more to it than just this. Could some
> senior (or knowl
Le Sunday 10 February 2008 00:08:06 RCL, vous avez écrit :
> On Feb 9, 2008 7:09 PM, Sandra et Yannig <[EMAIL PROTECTED]> wrote:
> > Le Saturday 09 February 2008 13:13:00 Kurosu, vous avez écrit :
> > > Hi,
> > >
> > > in RandomSync::Init(), a fi
I forget to send this map to everybody.
Cheers,
Yannig
___
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Wormux-dev@gna.org
https://mail.gna.org/listinfo/wormux-dev
Well, I have uploaded map for review here :
https://gna.org/patch/index.php?988
Yannig
Le Monday 25 February 2008 01:20:44 Kurosu, vous avez écrit :
> Hi,
>
> Sandra et Yannig a écrit :
> > I forget to send this map to everybody.
>
> Got stripped. As the list requires regi
Hi,
First, sorry for being away since 2 months ;)
I'm happy we talk about this release. I can take a part of the work to release
this version.
As far as I know, I see from my humble point of view the following bug to
close :
- bug #10709 : submachine gun missiles fly through a ceiling
- bug #1
Hi,
You cannot send translation directly on this mailing list. You should use the
wormux-update one : [EMAIL PROTECTED]
Regards,
Yannig
Le Saturday 15 March 2008 23:53:59 Nikolas Becker, vous avez écrit :
> Hi,
>
> I completed the emty stings and replaced one with a better translation.
>
> I h
I'm forwarding this mail as I have no internet access at home (but soon I'll
get one !)
Cheers,
Drayan
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Le Tuesday 01 July 2008 22:56:33 Yoann Katchourine, vous avez écrit :
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> - -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> For working with 3D cards, in mathematics software (like cuda for
> nvidia cards) you can't write directly into video mem
___
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Wormux-dev@gna.org
https://mail.gna.org/listinfo/wormux-dev
>From Dennis Scholz <[EMAIL PROTECTED]> (http://freemail.web.de/)
Salut!
Wormux is almost as good as the classic Worms game. But the german translation
doesn't sound very native, a bit like someone took a dictionary and went word
for word. Also some english words and sentences are untranslated
Le Tuesday 08 July 2008 06:47:43 Saxon Weber, vous avez écrit :
> will there be a thing where you can choose the quanity of your weapons?
>
>
> Weber Clan
Yes, you can edit the following file :
wormux/game_mode/classic.xml
You can also change the game mode using -g option :
wormux -g unlimited
Y
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