On Sunday 05 August 2007 22:38:00 Kurosu wrote: > Good evening, > > TheGritche a écrit : > > - The angle used to adjust the shot is not precise enough for a sniper > > riffle. > > (not replying to you directly, but rather asking other devs for their > opinion) > > Maybe using Shift as a modifier to indicate lower variations could be > useful. At the very least, shift could be used by a whole lot of things.
Good idea ! And with this, all the other weapon benefit from this excellent suggestion :) > > Then all HandleKey* from Character and Weapon could have an additional > parameter indicating whether shit was pressed. > > Considering this a boring job, I prefer asking people's opinion before > looking at how to make that change... I don't think it's a huge change, if I remember, it's just a modification in the crosshair class. > > Best regards, > Kurosu > > _______________________________________________ > Wormux-dev mailing list > Wormux-dev@gna.org > https://mail.gna.org/listinfo/wormux-dev _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev