On Sunday 05 August 2007 22:38:00 Kurosu wrote:
> Good evening,
>
> TheGritche a écrit :
> > - The angle used to adjust the shot is not precise enough for a sniper
> > riffle.
>
> (not replying to you directly, but rather asking other devs for their
> opinion)
>
> Maybe using Shift as a modifier to indicate lower variations could be
> useful. At the very least, shift could be used by a whole lot of things.

Good idea ! And with this, all the other weapon benefit from this excellent 
suggestion :)

>
> Then all HandleKey* from Character and Weapon could have an additional
> parameter indicating whether shit was pressed.
>
> Considering this a boring job, I prefer asking people's opinion before
> looking at how to make that change...

I don't think it's a huge change, if I remember, it's just a modification in 
the crosshair class.

>
> Best regards,
> Kurosu
>
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