Hi,

I'm trying to sort a little all open bugs/tasks to get a better vision of what 
needs to be done for future release.

As usual, if you did not agreed => feedback please :)

Bug we can close:
   #8073  Characters are not animated anymore after 20 of playing.  None  None  
Wed 12/20/2006, 19:14
   #10285  fullscreen -> window on client when server change resolution  None  
None  Thu 11/08/2007, 15:08
   #10234  sniper beam does not fade out when perfectly horizontal  Fixed  
kurosu  Wed 10/31/2007, 00:34
   #9972  after a network game, the first local default team changes  Fixed  
gentildemon  Tue 09/11/2007, 08:00
   #9861  bonus boxes different: Random generator unsynchronized  Confirmed  
lodesi  Sat 08/25/2007, 05:27

Check that we can close:
   #9699  Skin problems when using the parachute  Ready For Test  eddyp  Tue 
08/07/2007, 21:20
   #9700  Projectile overlapping bug  Works For Me  None  Tue 08/07/2007, 21:21

Bug or feature ?
   #9841  The anvil can get hit by explosions  None  None  Wed 08/22/2007, 20:53
   #10116  graves+expolosions don't respect gravity (again)  None  None  Thu 
10/04/2007, 20:48
   #10286  bonus boxes fall directly in water  None  None  Thu 11/08/2007, 15:35

Need to be fixed:
   #9698  Anvil has sometimes no effect on characters  None  None  Tue 
08/07/2007, 21:19
We need to extend the anvil size I guess. I'll take a look.
   #9831  [Net] Jumping character frozen on distant computer  None  None  Tue 
08/21/2007, 19:04
I guess, this bug cannot be fixed easily as it require a huge amount of work.
   #10358  Awful performance on some maps because of wind particles  None  
yekcim  Sun 11/18/2007, 21:04

Need more detail:
   #10360  segfault if using flamethrower, walk then use again  None  None  Mon 
11/19/2007, 01:22
   #10232  Game got stuck/no one's turn in a local game  None  None  Wed 
10/31/2007, 00:07
   #9850  Assert violated in Action_Network_ChangeState  None  None  Thu 
08/23/2007, 21:56
   #9866  The game thinks its done when there is no winner  None  None  Sat 
08/25/2007, 15:07
   #9757  Network game freezes after first turn  Need Info  None  Mon 
08/13/2007, 14:34

Bug that can be delayed:
   #10250  Strange behavior on closed map  Confirmed  None  Sat 11/03/2007, 
11:28
   #10236  problem with flamethrower collision detection  Confirmed  drayan  
Wed 10/31/2007, 12:46
   #10227  Air hammer hole desync.  None  None  Tue 10/30/2007, 18:36
   #10146  Grapple is really ugly  None  None  Sun 10/14/2007, 18:41
   #10115  AI stupidity workaround should be removed once AI becomes smater 
(space)  Confirmed  None  Thu 10/04/2007, 20:44
   #10002  fly movement and black clothe   None  lodesi  Sun 09/16/2007, 21:56
   #9514  End game (winner screen) incorrect display of points  Postponed  None 
 Sun 07/15/2007, 21:08
   #9513  End game (winner screen) overlappings  Postponed  None  Sun 
07/15/2007, 21:01
   #9512  [i18n] Not enough space for translation in end game (winner) screen  
Postponed  None  Sun 07/15/2007, 20:49
   #9958  Warn about disconnections  Confirmed  None  Sun 09/09/2007, 16:18

Not a bug but task:
   #10347  problems in translation of right to left languages  None  None  Sat 
11/17/2007, 18:40
We can fairly said that this can be fixed for the 0.8.1 if someone can work on 
it (behdad ?).
This task introduce a new (optional) dependency : fribidi.
   #9974  Language selection doesn't affect weapons' label in weapons' menu  
None  None  Tue 09/11/2007, 08:31
   #9957  Use more user-friendly error messages  Confirmed  None  Sun 
09/09/2007, 16:13

And now, talking about task:

Task that can be closed ?
   #4121  supertux, gnu and polecat use  None  None  Sun 11/12/2006, 00:00
I think, with the end of the overlapping bug this weapon are now quite usable. 
I propose to close this task.
   #4035  Tab button - switch player  None  absinthesyringe  Wed 10/25/2006, 
22:00
Still relevant ?
   #3631  better class Question  None  None  Mon 09/04/2006, 00:00
Someone can light my candle ?

High priority (0.8.1):
   #5373  Remove libxml++ dependency   In Progress  None  Thu 08/14/2008, 00:00

Easy task (0.8.1):
   #5561  Comics font  None  None  Fri 11/02/2007, 00:00
   #5579  Improve keys and keyboard help  None  None  Fri 11/09/2007, 00:00
   #5075  Triggered shoot  None  None  Thu 04/26/2007, 00:00
   #5415  pause in network game  None  None  Sun 08/26/2007, 00:00
   #5478  option to disable Joystick support and change action  In Progress  
drayan  Wed 10/24/2007, 00:00
   #5105  Option to disable mouse  None  None  Tue 05/08/2007, 00:00
both need an option in the config menu.

Average difficult task (0.8.1 and beyond):
   #5574  bonus box can't fall quickly in network game  None  None  Thu 
11/08/2007, 00:00
   #5410  Use $XDG_CONFIG_HOME as directory to store wormux config file  None  
None  Thu 08/23/2007, 00:00
   #3713  Teleportation animation  None  lodesi  Tue 09/19/2006, 00:00
   #694  Water should be replacable by fire, slime...  None  None  Sun 
08/22/2004, 00:00
   #2793  Assign a color or a symbol to each team  None  None  Thu 01/19/2006, 
00:00
   #5462  Better wind particles engine  None  None  Wed 09/12/2007, 00:00
   #5051  Allow random messages  None  None  Fri 04/20/2007, 00:00
   #4017  Miniature view of complete map  None  None  Sat 10/21/2006, 22:00
   #5576  server list is not human readable  None  None  Thu 11/08/2007, 00:00
   #5575  Talk backup (tchat)  None  None  Thu 11/08/2007, 00:00

Long task (0.9 ?):
   #5585  Ground Generator NextGen  None  None  Sat 11/15/2008, 00:00
   #3463  Team editor  None  None  Mon 07/31/2006, 00:00

Hard task (0.9 ?):
   #4159  Use a Physical Engine like ODE  In Progress  drayan  Wed 11/22/2006, 
00:00
To talk about the physical engine, I think we cannot switch directly. So 
basicaly, I'll try to follow this step :
- add distant constraint. I have already done some code in an external project 
(whysics). This step is fairly easy and will introduce a new way to handle rope 
and ruber band.
- add overlapping solver. Actually in wormux, if two object overlapse, they are 
stuck. This step is needed by the constraint solver. Code already exist outside 
in whysics.
- wrote a new grapple. With the introduction of the distant constraint, this 
will be _normaly_ a lot easier than current one.
- dump dead code. We can also imagine to dump Physics and merge it with 
PhysicalObj as both class shares a lot of things. I think overal code is over 
designed. KISS !!
   #5319  Remove Weapon::m_is_active  None  drayan  Sat 07/21/2007, 00:00
To remove this boolean, we need to rewrote the grapple. To rewrote the grapple, 
we need to rewrite (almost a part) the physical engine.
   #3541  [Fwd Debian #382822] Needs a tutorial  None  deki  Fri 08/18/2006, 
00:00
   #3010  Allow to use some weapon when using a weapon "tool"  None  None  Sat 
04/08/2006, 00:00
And to enable this kind of things, we need to wrote a new grapple. So goto task 
#4159

Work in progress:
   #4038  Better sounds and music  None  None  Fri 10/27/2006, 00:00
   #4950  Make menu usable using only the keyboard  In Progress  drayan  Thu 
03/22/2007, 00:00
   #3477  Write DTD to check the xml files  In Progress  None  Wed 08/02/2006, 
00:00
   #5396  Check information at the end of network game init  In Progress  None  
Tue 08/21/2007, 00:00

Valid task ?
   #5485  Switch from SDL_ttf to SDL_Pango  None  None  Fri 09/28/2007, 00:00
I think it's an amazing library but it rise a question : dependency cost. As I 
have proposed to add this dependency, I'm a supporter of this solution.
Please, if people from MacOSX world and Windows can tell me the priece to 
compile this demo : https://gna.org/task/?5485
   #3011  Use one XML file for one weapon instead of using weapons.xml  None  
drayan  Wed 03/08/2006, 00:00

Postponed:
   #5394  Sound volumes  None  lodesi  Mon 08/20/2007, 00:00
   #5370  menu in low resolution  None  None  Mon 08/13/2007, 00:00
   #5196  don't be happy when somebody hit you  None  None  Fri 06/15/2007, 
00:00
   #5195  3 parachutes  Need Info  None  Fri 06/15/2007, 00:00

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