Hi, I'm trying to sort a little all open bugs/tasks to get a better vision of what needs to be done for future release.
As usual, if you did not agreed => feedback please :) Bug we can close: #8073 Characters are not animated anymore after 20 of playing. None None Wed 12/20/2006, 19:14 #10285 fullscreen -> window on client when server change resolution None None Thu 11/08/2007, 15:08 #10234 sniper beam does not fade out when perfectly horizontal Fixed kurosu Wed 10/31/2007, 00:34 #9972 after a network game, the first local default team changes Fixed gentildemon Tue 09/11/2007, 08:00 #9861 bonus boxes different: Random generator unsynchronized Confirmed lodesi Sat 08/25/2007, 05:27 Check that we can close: #9699 Skin problems when using the parachute Ready For Test eddyp Tue 08/07/2007, 21:20 #9700 Projectile overlapping bug Works For Me None Tue 08/07/2007, 21:21 Bug or feature ? #9841 The anvil can get hit by explosions None None Wed 08/22/2007, 20:53 #10116 graves+expolosions don't respect gravity (again) None None Thu 10/04/2007, 20:48 #10286 bonus boxes fall directly in water None None Thu 11/08/2007, 15:35 Need to be fixed: #9698 Anvil has sometimes no effect on characters None None Tue 08/07/2007, 21:19 We need to extend the anvil size I guess. I'll take a look. #9831 [Net] Jumping character frozen on distant computer None None Tue 08/21/2007, 19:04 I guess, this bug cannot be fixed easily as it require a huge amount of work. #10358 Awful performance on some maps because of wind particles None yekcim Sun 11/18/2007, 21:04 Need more detail: #10360 segfault if using flamethrower, walk then use again None None Mon 11/19/2007, 01:22 #10232 Game got stuck/no one's turn in a local game None None Wed 10/31/2007, 00:07 #9850 Assert violated in Action_Network_ChangeState None None Thu 08/23/2007, 21:56 #9866 The game thinks its done when there is no winner None None Sat 08/25/2007, 15:07 #9757 Network game freezes after first turn Need Info None Mon 08/13/2007, 14:34 Bug that can be delayed: #10250 Strange behavior on closed map Confirmed None Sat 11/03/2007, 11:28 #10236 problem with flamethrower collision detection Confirmed drayan Wed 10/31/2007, 12:46 #10227 Air hammer hole desync. None None Tue 10/30/2007, 18:36 #10146 Grapple is really ugly None None Sun 10/14/2007, 18:41 #10115 AI stupidity workaround should be removed once AI becomes smater (space) Confirmed None Thu 10/04/2007, 20:44 #10002 fly movement and black clothe None lodesi Sun 09/16/2007, 21:56 #9514 End game (winner screen) incorrect display of points Postponed None Sun 07/15/2007, 21:08 #9513 End game (winner screen) overlappings Postponed None Sun 07/15/2007, 21:01 #9512 [i18n] Not enough space for translation in end game (winner) screen Postponed None Sun 07/15/2007, 20:49 #9958 Warn about disconnections Confirmed None Sun 09/09/2007, 16:18 Not a bug but task: #10347 problems in translation of right to left languages None None Sat 11/17/2007, 18:40 We can fairly said that this can be fixed for the 0.8.1 if someone can work on it (behdad ?). This task introduce a new (optional) dependency : fribidi. #9974 Language selection doesn't affect weapons' label in weapons' menu None None Tue 09/11/2007, 08:31 #9957 Use more user-friendly error messages Confirmed None Sun 09/09/2007, 16:13 And now, talking about task: Task that can be closed ? #4121 supertux, gnu and polecat use None None Sun 11/12/2006, 00:00 I think, with the end of the overlapping bug this weapon are now quite usable. I propose to close this task. #4035 Tab button - switch player None absinthesyringe Wed 10/25/2006, 22:00 Still relevant ? #3631 better class Question None None Mon 09/04/2006, 00:00 Someone can light my candle ? High priority (0.8.1): #5373 Remove libxml++ dependency In Progress None Thu 08/14/2008, 00:00 Easy task (0.8.1): #5561 Comics font None None Fri 11/02/2007, 00:00 #5579 Improve keys and keyboard help None None Fri 11/09/2007, 00:00 #5075 Triggered shoot None None Thu 04/26/2007, 00:00 #5415 pause in network game None None Sun 08/26/2007, 00:00 #5478 option to disable Joystick support and change action In Progress drayan Wed 10/24/2007, 00:00 #5105 Option to disable mouse None None Tue 05/08/2007, 00:00 both need an option in the config menu. Average difficult task (0.8.1 and beyond): #5574 bonus box can't fall quickly in network game None None Thu 11/08/2007, 00:00 #5410 Use $XDG_CONFIG_HOME as directory to store wormux config file None None Thu 08/23/2007, 00:00 #3713 Teleportation animation None lodesi Tue 09/19/2006, 00:00 #694 Water should be replacable by fire, slime... None None Sun 08/22/2004, 00:00 #2793 Assign a color or a symbol to each team None None Thu 01/19/2006, 00:00 #5462 Better wind particles engine None None Wed 09/12/2007, 00:00 #5051 Allow random messages None None Fri 04/20/2007, 00:00 #4017 Miniature view of complete map None None Sat 10/21/2006, 22:00 #5576 server list is not human readable None None Thu 11/08/2007, 00:00 #5575 Talk backup (tchat) None None Thu 11/08/2007, 00:00 Long task (0.9 ?): #5585 Ground Generator NextGen None None Sat 11/15/2008, 00:00 #3463 Team editor None None Mon 07/31/2006, 00:00 Hard task (0.9 ?): #4159 Use a Physical Engine like ODE In Progress drayan Wed 11/22/2006, 00:00 To talk about the physical engine, I think we cannot switch directly. So basicaly, I'll try to follow this step : - add distant constraint. I have already done some code in an external project (whysics). This step is fairly easy and will introduce a new way to handle rope and ruber band. - add overlapping solver. Actually in wormux, if two object overlapse, they are stuck. This step is needed by the constraint solver. Code already exist outside in whysics. - wrote a new grapple. With the introduction of the distant constraint, this will be _normaly_ a lot easier than current one. - dump dead code. We can also imagine to dump Physics and merge it with PhysicalObj as both class shares a lot of things. I think overal code is over designed. KISS !! #5319 Remove Weapon::m_is_active None drayan Sat 07/21/2007, 00:00 To remove this boolean, we need to rewrote the grapple. To rewrote the grapple, we need to rewrite (almost a part) the physical engine. #3541 [Fwd Debian #382822] Needs a tutorial None deki Fri 08/18/2006, 00:00 #3010 Allow to use some weapon when using a weapon "tool" None None Sat 04/08/2006, 00:00 And to enable this kind of things, we need to wrote a new grapple. So goto task #4159 Work in progress: #4038 Better sounds and music None None Fri 10/27/2006, 00:00 #4950 Make menu usable using only the keyboard In Progress drayan Thu 03/22/2007, 00:00 #3477 Write DTD to check the xml files In Progress None Wed 08/02/2006, 00:00 #5396 Check information at the end of network game init In Progress None Tue 08/21/2007, 00:00 Valid task ? #5485 Switch from SDL_ttf to SDL_Pango None None Fri 09/28/2007, 00:00 I think it's an amazing library but it rise a question : dependency cost. As I have proposed to add this dependency, I'm a supporter of this solution. Please, if people from MacOSX world and Windows can tell me the priece to compile this demo : https://gna.org/task/?5485 #3011 Use one XML file for one weapon instead of using weapons.xml None drayan Wed 03/08/2006, 00:00 Postponed: #5394 Sound volumes None lodesi Mon 08/20/2007, 00:00 #5370 menu in low resolution None None Mon 08/13/2007, 00:00 #5196 don't be happy when somebody hit you None None Fri 06/15/2007, 00:00 #5195 3 parachutes Need Info None Fri 06/15/2007, 00:00 _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev