On Sunday 07 October 2007 21:03:19 Omar Baqueiro wrote:
> Hello, I am interested in developing some AI for this nice game and to
> use it to create some kind of history mode (which I think it is quite
> possible with all the characters available. However before starting I
> wanted to let you know and to ask if there any previous work has been
> done in AI for a CPU player ?
>
Hi,

gentildemon has already done some job to implement an AI in Wormux. You can 
try the (very) stupid AI by naming one of the player "AI-stupid" when 
launching a new game.

You can go at this location to have a look at the already existing code : 
http://svn.gna.org/viewcvs/wormux/trunk/src/ai/


> Also, I have downloaded the SVN and it seems you use autotools and
> friends to compile the code, I was wondering what is your preferred
> development environment (as I see some Visual Studio folders in the
> SVN). I tried to use Eclipse but after some time I could not made it
> work (because I need to autogen; configure;make;make install the
> code).
>

I'm using Kdevelop with a Kubuntu but you can use whatever environment you 
want. In the past I have also tried to use eclipse but the c++ plugins was 
bugging me with random crash.

Also, there's people in the team who are using a version of Visual Studio but 
I can't speak for themselfs as I run only Linux box.

> Thanks for your advice!
>
Your welcome :)

> Omar

Drayan



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