On Sunday 07 October 2007 21:03:19 Omar Baqueiro wrote: > Hello, I am interested in developing some AI for this nice game and to > use it to create some kind of history mode (which I think it is quite > possible with all the characters available. However before starting I > wanted to let you know and to ask if there any previous work has been > done in AI for a CPU player ? > Hi,
gentildemon has already done some job to implement an AI in Wormux. You can try the (very) stupid AI by naming one of the player "AI-stupid" when launching a new game. You can go at this location to have a look at the already existing code : http://svn.gna.org/viewcvs/wormux/trunk/src/ai/ > Also, I have downloaded the SVN and it seems you use autotools and > friends to compile the code, I was wondering what is your preferred > development environment (as I see some Visual Studio folders in the > SVN). I tried to use Eclipse but after some time I could not made it > work (because I need to autogen; configure;make;make install the > code). > I'm using Kdevelop with a Kubuntu but you can use whatever environment you want. In the past I have also tried to use eclipse but the c++ plugins was bugging me with random crash. Also, there's people in the team who are using a version of Visual Studio but I can't speak for themselfs as I run only Linux box. > Thanks for your advice! > Your welcome :) > Omar Drayan _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev