On Sunday 05 August 2007 21:12:10 TheGritche wrote: > Hello, Hi !
> > Those are two ideas to improve (from my point of view ;)) the Snipe > riffle weapon : > - There is a limit to the laser beam which permits to aim. The limit is > low but, even raised (which could be useful if having a limit is the > desired behavior), it would be better to remove this limit. Well why not. Anybody a comment ? Limit or no limit (no no, no no no no, no no no no, no no no, there's no limit). > It is possible changing one single line of code. In the function "bool > SnipeRifle::ComputeCrossPoint(bool)", changing the while condition from > "distance < SNIPE_RIFLE_MAX_BEAM_SIZE" to "true" (from what I have > tested, it will never turn into an endless loop) does it. > The better solution would be to have a limit high enough to simulate an > endless beam. In fact we check if we are out of the world so as the world is limited under Wormux, we don't get into an infinite loop :) > - The angle used to adjust the shot is not precise enough for a sniper > riffle. I don't understand ? Can you explain a little more ? The beam is not accurate enought ? > > Best regards Regards, Drayan > > > > PS : since yesterday (from what I have seen), doing a svn update gives me : > > svn: PROPFIND de '/svn/wormux/trunk': Impossible de se connecter au > serveur (http://svn.gna.org) > > I suppose this is not normal behavior ;) but if you have a clue about > that (nothing has changed on my system), I will take it. > This also occurs when you try to view a diff on the wormux-cvs mailing > list (for example http://svn.gna.org/viewcvs/wormux?rev=3051&view=rev) > > > _______________________________________________ > Wormux-dev mailing list > Wormux-dev@gna.org > https://mail.gna.org/listinfo/wormux-dev _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev