On Sunday 05 August 2007 21:12:10 TheGritche wrote:
> Hello,

Hi !

>
> Those are two ideas to improve (from my point of view ;)) the Snipe
> riffle weapon :
> - There is a limit to the laser beam which permits to aim. The limit is
> low but, even raised (which could be useful if having a limit is the
> desired behavior), it would be better to remove this limit.

Well why not. Anybody a comment ? Limit or no limit (no no, no no no no, no no 
no no, no no no, there's no limit).

> It is possible changing one single line of code. In the function "bool
> SnipeRifle::ComputeCrossPoint(bool)", changing the while condition from
> "distance < SNIPE_RIFLE_MAX_BEAM_SIZE" to "true" (from what I have
> tested, it will never turn into an endless loop) does it.
> The better solution would be to have a limit high enough to simulate an
> endless beam.

In fact we check if we are out of the world so as the world is limited under 
Wormux, we don't get into an infinite loop :)

> - The angle used to adjust the shot is not precise enough for a sniper
> riffle.

I don't understand ? Can you explain a little more ? The beam is not accurate 
enought ?

>
> Best regards

Regards,

Drayan

>
>
>
> PS : since yesterday (from what I have seen), doing a svn update gives me :
>
> svn: PROPFIND de '/svn/wormux/trunk': Impossible de se connecter au
> serveur (http://svn.gna.org)
>
> I suppose this is not normal behavior ;) but if you have a clue about
> that (nothing has changed on my system), I will take it.
> This also occurs when you try to view a diff on the wormux-cvs mailing
> list (for example http://svn.gna.org/viewcvs/wormux?rev=3051&view=rev)
>
>
> _______________________________________________
> Wormux-dev mailing list
> Wormux-dev@gna.org
> https://mail.gna.org/listinfo/wormux-dev



_______________________________________________
Wormux-dev mailing list
Wormux-dev@gna.org
https://mail.gna.org/listinfo/wormux-dev

Répondre à