Hi Oznog,

I'm not very please with this change. Now character's don't keep there own 
position of crosshair angle and we have only one angle position for the whole 
team.

You can look at this commit : 
http://svn.gna.org/viewcvs/wormux?rev=1599&view=rev

Simplification doesn't mean remove what's already done and if you're removing 
code try to understand what is done before doing it. Don't remove features !

Last, calcul_d is computed only when pressing a key. In Draw, we refresh this 
value 50 times/s ...

Regards,

Drayan

Le Mercredi 6 Décembre 2006 22:48, OznOg a écrit :
> Author: oznog
> Date: Wed Dec  6 22:48:23 2006
> New Revision: 1829
>
> URL: http://svn.gna.org/viewcvs/wormux?rev=1829&view=rev
> Log:
>      Removed crosshair_position from character and put refresh
>      of position in draw.
>
>
> Modified:
>     trunk/src/character/character.cpp
>     trunk/src/character/character.h
>     trunk/src/include/action_handler.cpp
>     trunk/src/weapon/crosshair.cpp
>     trunk/src/weapon/crosshair.h
>
>
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> Wormux-cvs@gna.org
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