The patch is merged into trunk and ready for testing !

Drayan

Le Dimanche 5 Novembre 2006 11:49, Sandra et Yannig a écrit :
> Thaks for contributing !
>
> I will give a try with your patch and if nobody is upset with this change,
> I will integrate it into trunk for next 0.8 release :)
>
> Regards,
>
> Drayan
>
> Le Dimanche 5 Novembre 2006 07:26, Kyle a écrit :
> > First off, I would like to say congratulations on creating such a great
> > game. After playing for a bit though, the current way the Air Strike
> > operated bothered me. The plane seemed to fly in and start to drop its
> > bombs once it was already over top of the target, which caused them to
> > miss almost all the time. I have created a patch in which the bombs
> > inherit the X velocity of the airplane, and causes the plane to drop them
> > early enough that the bombs will hit the selected target, unless the wind
> > blows them off course. This eliminates the need to aim ahead a bit when
> > using the Air Strike, which might confuse people who are already set in
> > how it operates currently. I feel like this change makes the weapon
> > operate in a more logical and realistic method though (not that realism
> > is the goal in this game).
> >
> > I have attached a patch (2, since I am not quite sure how to do 2 files
> > in one patch) that should implement this change. Please forgive me if the
> > patches are weird, as I have never used "diff" before.
> >
> > Thanks,
> > Kyle
>
> _______________________________________________
> Wormux-dev mailing list
> Wormux-dev@gna.org
> https://mail.gna.org/listinfo/wormux-dev

_______________________________________________
Wormux-dev mailing list
Wormux-dev@gna.org
https://mail.gna.org/listinfo/wormux-dev

Répondre à