The patch is merged into trunk and ready for testing ! Drayan
Le Dimanche 5 Novembre 2006 11:49, Sandra et Yannig a écrit : > Thaks for contributing ! > > I will give a try with your patch and if nobody is upset with this change, > I will integrate it into trunk for next 0.8 release :) > > Regards, > > Drayan > > Le Dimanche 5 Novembre 2006 07:26, Kyle a écrit : > > First off, I would like to say congratulations on creating such a great > > game. After playing for a bit though, the current way the Air Strike > > operated bothered me. The plane seemed to fly in and start to drop its > > bombs once it was already over top of the target, which caused them to > > miss almost all the time. I have created a patch in which the bombs > > inherit the X velocity of the airplane, and causes the plane to drop them > > early enough that the bombs will hit the selected target, unless the wind > > blows them off course. This eliminates the need to aim ahead a bit when > > using the Air Strike, which might confuse people who are already set in > > how it operates currently. I feel like this change makes the weapon > > operate in a more logical and realistic method though (not that realism > > is the goal in this game). > > > > I have attached a patch (2, since I am not quite sure how to do 2 files > > in one patch) that should implement this change. Please forgive me if the > > patches are weird, as I have never used "diff" before. > > > > Thanks, > > Kyle > > _______________________________________________ > Wormux-dev mailing list > Wormux-dev@gna.org > https://mail.gna.org/listinfo/wormux-dev _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev