Hi,

Please people, can you compile, test and report problem with this archive : 
http://download.gna.org/wormux/wormux-0.8b3.tar.bz2

Regards,

Yannig (drayan)
On Saturday 10 November 2007 09:37:40 Sandra et Yannig wrote:
> Hi,
>
> I have just tagged the beta3. Actually, make dist-bzip2 is producing a bad
> dist file but I have already fixed it on my dev machine but svn gna server
> is down ... So I'll try latter.
>
> Anyway, people can still push bug fix, I will release the tar.bz2 tomorrow
> or later.
>
> Regards,
>
> Yannig (drayan)
>
> New features :
>    - Networking by default !
>    - flamethrower weapon
>    - Smaller step in angle selection when pressing Shift
>    - Joystick support (disable by default)
>    - Initial management of command line options
>    - Fading laser beam for the snipe riffle.
>
> Platform supported :
>    - Linux ! (Ubuntu, debian, Mandriva
>    - Windows XP/Vista, 95 and 98.
>    - native Mac-Intel/PowerPC binary ! (we even plan an universal binary
> yet)
>
> Code improvements:
>    - A lot of network bug fixes (synchro, win32 network support,...)
>    - Fix full screen on Windows
>    - Fix memory leaks
>    - Cleaner code, with useless code deleted
>    - Add debug messages
>    - Faster compilation
>    - Simplify some calculations
>    - Made the water more beautiful
>    - Improved the camera
>    - Projectile overlapping bug (bug #9700)
>    - fixed sliding instead of walk after using the parachute
>
> Menu:
>    - Better widgets in menus
>    - Language selection in Options menu
>    - Small enhancement of Results menu
>    - Options menu accessible from game with F11 key
>    - Main menu can be keyboard driven
>    - Load maps informations on demand
>
> Data:
>    - New maps : hive, moon-4m, pillars, tic-tac-toe, towers, funkyisland
>    - Monkey-bubble music for monkey-bubble map
>    - Some graphics improvements (map previews, skins,...)
>    - Enhanced skins : character breathing, new animation while charaters
> are iddle etc
>    - Characters' eyes follow cursor
>    - Add new sounds
>    - Updated translations
>
> Still experimental :
>    - Better AI (but still stupid)
>    - Improved random level generator
>
> Remaining bug :
>
> High priority :
> - desync of bonus box : almost finished. bug #10232 : Game got stuck/no
> one's turn in a local game
> - bug in horizontal, vertical and 45° fading lines.
>
> Compilation status :
>   * (K)ubuntu 7.04, 7.10 : trunk (3492) is compiling (drayan report)
>   * Fedora ?
>   * Mandriva 2007 spring (2007.1) : trunk is fine (drayan)
>   * Debian unstable : work great with svn trunk version (report by deki)
>   * SuSE ?
>   * Other flavour of Linux, BSD ? Opensolaris ???
>   Windows : deki report he can do the binary with mingw and the port is
> working (31/10/2007). Vista works fine (reported by Kurosu) and also 95 and
> 98 !
>   Mac-Intel : svn r3471 works fine (reported by Kurosu). Kurosu will
> release a binary for the RC or final version. He also reported that we need
> to compile an SVN version of SDL in order to increase stability.
>
>
> Road map :
> november 9 : tagging beta3. done
> november 11 : releasing beta3. Now only bug fix.
>
> We need to organize sessions before tagging RC in order to fix the biggest
> remaining issue with networking
>
> november 23 : tagging RC.
> november 25 : RC release
>
> String freeze. Call for translation. Only bugfix on network.
>
> december 7 : tag final release (0.8.0).
> december 9 : releasing final.
>
> _______________________________________________
> Wormux-dev mailing list
> Wormux-dev@gna.org
> https://mail.gna.org/listinfo/wormux-dev



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