Hi, Please people, can you compile, test and report problem with this archive : http://download.gna.org/wormux/wormux-0.8b3.tar.bz2
Regards, Yannig (drayan) On Saturday 10 November 2007 09:37:40 Sandra et Yannig wrote: > Hi, > > I have just tagged the beta3. Actually, make dist-bzip2 is producing a bad > dist file but I have already fixed it on my dev machine but svn gna server > is down ... So I'll try latter. > > Anyway, people can still push bug fix, I will release the tar.bz2 tomorrow > or later. > > Regards, > > Yannig (drayan) > > New features : > - Networking by default ! > - flamethrower weapon > - Smaller step in angle selection when pressing Shift > - Joystick support (disable by default) > - Initial management of command line options > - Fading laser beam for the snipe riffle. > > Platform supported : > - Linux ! (Ubuntu, debian, Mandriva > - Windows XP/Vista, 95 and 98. > - native Mac-Intel/PowerPC binary ! (we even plan an universal binary > yet) > > Code improvements: > - A lot of network bug fixes (synchro, win32 network support,...) > - Fix full screen on Windows > - Fix memory leaks > - Cleaner code, with useless code deleted > - Add debug messages > - Faster compilation > - Simplify some calculations > - Made the water more beautiful > - Improved the camera > - Projectile overlapping bug (bug #9700) > - fixed sliding instead of walk after using the parachute > > Menu: > - Better widgets in menus > - Language selection in Options menu > - Small enhancement of Results menu > - Options menu accessible from game with F11 key > - Main menu can be keyboard driven > - Load maps informations on demand > > Data: > - New maps : hive, moon-4m, pillars, tic-tac-toe, towers, funkyisland > - Monkey-bubble music for monkey-bubble map > - Some graphics improvements (map previews, skins,...) > - Enhanced skins : character breathing, new animation while charaters > are iddle etc > - Characters' eyes follow cursor > - Add new sounds > - Updated translations > > Still experimental : > - Better AI (but still stupid) > - Improved random level generator > > Remaining bug : > > High priority : > - desync of bonus box : almost finished. bug #10232 : Game got stuck/no > one's turn in a local game > - bug in horizontal, vertical and 45° fading lines. > > Compilation status : > * (K)ubuntu 7.04, 7.10 : trunk (3492) is compiling (drayan report) > * Fedora ? > * Mandriva 2007 spring (2007.1) : trunk is fine (drayan) > * Debian unstable : work great with svn trunk version (report by deki) > * SuSE ? > * Other flavour of Linux, BSD ? Opensolaris ??? > Windows : deki report he can do the binary with mingw and the port is > working (31/10/2007). Vista works fine (reported by Kurosu) and also 95 and > 98 ! > Mac-Intel : svn r3471 works fine (reported by Kurosu). Kurosu will > release a binary for the RC or final version. He also reported that we need > to compile an SVN version of SDL in order to increase stability. > > > Road map : > november 9 : tagging beta3. done > november 11 : releasing beta3. Now only bug fix. > > We need to organize sessions before tagging RC in order to fix the biggest > remaining issue with networking > > november 23 : tagging RC. > november 25 : RC release > > String freeze. Call for translation. Only bugfix on network. > > december 7 : tag final release (0.8.0). > december 9 : releasing final. > > _______________________________________________ > Wormux-dev mailing list > Wormux-dev@gna.org > https://mail.gna.org/listinfo/wormux-dev _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev