Oddly it is pretty much a fact that when over 10 avatars enter my region and
script time goes up far enough for spare time to remain at zero the sim starts
lagging. Lagging as in rubber banding, getting pending downloads rising, etc.
Not sure what sort of sims you guys are looking at but it is
Hmm...
this won't help...
I managed to adapt that patch for snowglobe 1.4, and editing an alpha layer
corrupts skin and system hair, instead of skin and eyes.
bye,
LC
Am Montag, 8. März 2010 22:23:32 schrieb Henri Beauchamp:
> Greetings,
>
> I was wondering if Linden Lab was going to provid
On 2010-03-10, at 05:51, Ann Otoole wrote:
> Oddly it is pretty much a fact that when over 10 avatars enter my
> region and script time goes up far enough for spare time to remain
> at zero the sim starts lagging. Lagging as in rubber banding,
> getting pending downloads rising, etc.
Which i
Please do not answer my query directed to Kelly Linden unless you are Kelly
Linden.
From: Argent Stonecutter
To: opensource-dev@lists.secondlife.com
Sent: Wed, March 10, 2010 7:37:18 AM
Subject: Re: [opensource-dev] Script memory limit vs server CPU utilizat
On the bright side - anyone making tattoos and understanding the alpha
mask isn't wearing system hair...
--GC
On 03/10/2010 06:59 AM, Lance Corrimal wrote:
> Hmm...
>
>
> this won't help...
> I managed to adapt that patch for snowglobe 1.4, and editing an alpha layer
> corrupts skin and system
I'd be more interested in the answer to Ann's "are you running 8
private islands to a host now?" question.
I'd heard the claim that that was happening on mainland; that it might
be happening to estate owners too (with no notice) is new to me.
It's certainly germane to discussion of the cross-regi
Devnull Linden. Haha. That's a good one :D
(Note : this message holds no value added and presents a mild time-
wasting factor. Read at your own risks)
On 10 mars 2010, at 15:30, "Maggie Leber (sl: Maggie Darwin) "
wrote:
> I'd be more interested in the answer to Ann's "are you running 8
> pr
Am Mittwoch, 10. März 2010 15:29:01 schrieb Glen Canaday:
> On the bright side - anyone making tattoos and understanding the alpha
> mask isn't wearing system hair...
plain wrong, since you can't NOT wear system hair.
you can wear system hair of length 0, otherwise known as a "bald hair base".
th
If you don't want people to respond to public messages, don't post
them publicly.
On 2010-03-10, at 08:13, Ann Otoole wrote:
> Please do not answer my query directed to Kelly Linden unless you
> are Kelly Linden.
___
Policies and (un)subscribe inform
Yesterday Jopsy Pendragon submitted this feature request
to the public JIRA:
llSetAgentEnvironment( key agent, [ param list ] );
http://jira.secondlife.com/browse/SVC-5520
I'd like to hear your comments.
I'm not competent enough to say if the request is
feasible as it's proposed, but the propos
On Wed, Mar 10, 2010 at 11:05 AM, Opensource Obscure wrote:
> Yesterday Jopsy Pendragon submitted this feature request
> to the public JIRA:
>
> llSetAgentEnvironment( key agent, [ param list ] );
> http://jira.secondlife.com/browse/SVC-5520
As long as I'm *asked for permission* before somebody I
Most scripts allocate space (add items to lists) based on events. How
would the number of events be estimated?
Seriously, this requires more than an oracle. It requires
clairvoyance. Unless the coder specically codes a limit on the number
of list elements added, there is no way to predict.
Lear
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
parcel and sim owners shouldn't need to ask for permission, nor objects
you own (it should not permanently change the settings, at the moment
the cause is not in range anymore (you move to a different sim, log off
or the object is derezzed) the WL sett
There's a semantic issue here that we need to clear up.
When we say how much memory a script is "actually using", that means
the amount of memory the script is making semantic usage of. However,
the script is *allocated* a larger amount. This larger amount is the
amount that matters to the syste
On Wed, Mar 10, 2010 at 11:43 AM, Lear Cale wrote:
> When we say how much memory a script is "actually using", that means
> the amount of memory the script is making semantic usage of. However,
> the script is *allocated* a larger amount. This larger amount is the
> amount that matters to the s
On Wed, Mar 10, 2010 at 11:36 AM, Tigro Spottystripes
wrote:
> parcel and sim owners shouldn't need to ask for permission...
Nonsense.
If you want to reconfigure my viewer, you need my permission. Every time.
___
Policies and (un)subscribe information
*This one is for the Lindens*
Ok, I've heard some rumors that Linden Labs is going to move to a more
cloud-based storage system for asset management (which excites me greatly)
to reduce asset-related errors, allow easier rollback, and greater
redundancy.
What I'm interested in knowing is that if
If it were a simple change, I'm sure it would be considered. What
you're suggesting sounds like would require a massive rewrite. I
agree that a dynamic system would be much better, easier to code and
less wasted memory. But without detailed knowledge of how the system
is currently implemented, i
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
sim owners can already control the Sun position in your client, the rest
of the WL parameters is just an extensions of that
there should be a way to set your client to ifnore sim settings if you
want to though
On 10/3/2010 13:47, Maggie Leber (sl: Ma
Hey, Jonathan. This list is for open source discussions. This list
would be more appropriate for simulator questions:
https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta
On Wed, Mar 10, 2010 at 8:54 AM, Jonathan Irvin wrote:
> This one is for the Lindens
>
> Ok, I've heard some rumo
Which is what we mean by "cost". Price is what you are asked to pay.
Cost is what you actually pay. Thus the phrase "cost/benefit
analysis" -- not "price/benefit analysis".
On Wed, Mar 10, 2010 at 11:46 AM, Maggie Leber (sl: Maggie Darwin)
wrote:
> On Wed, Mar 10, 2010 at 11:43 AM, Lear Cale w
The RLV does just that, force your viewer Windlight settings with an object
that you own.
On 10 March 2010 18:03, Tigro Spottystripes wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> sim owners can already control the Sun position in your client, the rest
> of the WL parameters is ju
On Wed, Mar 10, 2010 at 12:03 PM, Tigro Spottystripes
wrote:
> sim owners can already control the Sun position in your client, the rest
> of the WL parameters is just an extensions of that
That's a pretty feeble application of a slippery slope argument.
> there should be a way to set your client
On Wed, Mar 10, 2010 at 12:14 PM, Marine Kelley wrote:
> The RLV does just that, force your viewer Windlight settings with an object
> that you own.
And that's consensual. What Tigro's talking about isn't. He wants you
to have to opt-out of his mandatory viewer configuration.
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
i know, but i think that it would be better if the client itself worked
like what i described, without the need of third party additions
On 10/3/2010 14:14, Marine Kelley wrote:
> The RLV does just that, force your viewer Windlight settings with an
>
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
it would only be opt-out if the setting to accept sim/parcel environment
is enabled by default, otherwise it would be optin
On 10/3/2010 14:19, Maggie Leber (sl: Maggie Darwin) wrote:
> On Wed, Mar 10, 2010 at 12:14 PM, Marine Kelley
> wrote:
>> The
On Wed, Mar 10, 2010 at 12:20 PM, Tigro Spottystripes
wrote:
> i know, but i think that it would be better if the client itself worked
> like what i described, without the need of third party additions
I think it would be better if you'd leave my viewer the heck alone
unless you've been given per
On Wed, Mar 10, 2010 at 6:18 PM, Maggie Leber (sl: Maggie Darwin)
wrote:
> On Wed, Mar 10, 2010 at 12:03 PM, Tigro Spottystripes
> wrote:
>> sim owners can already control the Sun position in your client, the rest
>> of the WL parameters is just an extensions of that
>
> That's a pretty feeble ap
Honestly allowing content creators to set the theme of a place seems like a
pretty awesome idea. It isn't shoving settings down your throat any more
than the textures an estate owner chooses for the ground or a content
creator for the walls of their house. Just like you can choose to force it
to
On Wed, Mar 10, 2010 at 12:23 PM, Latif Khalifa wrote:
> You can already override environmental settings. Option to set to
> region default should do just that, apply region default settings.
> Nobody is showing anything down your throat lol.
So it wouldn't take effect if I'm not running the Win
On Wed, Mar 10, 2010 at 12:29 PM, Kelly Linden wrote:
> Windlight settings should be a part of the build and not something
> you have to opt into or be bugged with a dialog to see.*
Well, then how about automatic applications of animations to your
avatar, because a "content creator" thought it wo
On Wed, Mar 10, 2010 at 6:30 PM, Maggie Leber (sl: Maggie Darwin)
wrote:
> On Wed, Mar 10, 2010 at 12:23 PM, Latif Khalifa
> wrote:
>
>> You can already override environmental settings. Option to set to
>> region default should do just that, apply region default settings.
>> Nobody is showing an
On Wed, Mar 10, 2010 at 9:34 AM, Maggie Leber (sl: Maggie Darwin) <
mag...@matrisync.com> wrote:
> On Wed, Mar 10, 2010 at 12:29 PM, Kelly Linden
> wrote:
> > Windlight settings should be a part of the build and not something
> > you have to opt into or be bugged with a dialog to see.*
>
> Well,
On Wed, Mar 10, 2010 at 9:34 AM, Maggie Leber (sl: Maggie Darwin) <
mag...@matrisync.com> wrote:
> On Wed, Mar 10, 2010 at 12:29 PM, Kelly Linden
> wrote:
> > Windlight settings should be a part of the build and not something
> > you have to opt into or be bugged with a dialog to see.*
>
> Well,
Also most bald hair bases use an alpha texture.
On Wed, Mar 10, 2010 at 6:54 AM, Lance Corrimal
wrote:
> Am Mittwoch, 10. März 2010 15:29:01 schrieb Glen Canaday:
>> On the bright side - anyone making tattoos and understanding the alpha
>> mask isn't wearing system hair...
>
> plain wrong, since
On Wed, Mar 10, 2010 at 6:42 PM, Kelly Linden wrote:
> I do believe the
> environment should be promoted to being part of the content and not part of
> the viewer, I think we get more amazing in world experiences that way.
I fully agree. One of the often heard remarks that I hear from users
is ho
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
IMO the 2.0 interface looks way more like a "developer's interface" than
1.*'s
On 10/3/2010 14:42, Kelly Linden wrote:
> On Wed, Mar 10, 2010 at 9:34 AM, Maggie Leber (sl: Maggie Darwin) <
> mag...@matrisync.com> wrote:
>
>> On Wed, Mar 10, 2010 at 1
> That aside, I could see 'reset the damn sky' as a top level action
It's more than "sky and water". It's also the optical properties of
the air around you, among other things.
If everybody was on Emerald, where Windlight settings and draw
distance are easy to tweak with a control that pops out o
On Wed, Mar 10, 2010 at 9:53 AM, Maggie Leber (sl: Maggie Darwin) <
mag...@matrisync.com> wrote:
>
>
> If it was easier to do, would you even be lobbying to make them
> automatic under the control of the parcel owner?
>
Absolutely. In fact, being easy to change / fix / revert would be a pre-req
in
On Wed, Mar 10, 2010 at 12:57 PM, Kelly Linden wrote:
> Absolutely. In fact, being easy to change / fix / revert would be a pre-req
> in my mind.
Well, none of the "official" viewers do that, so we can wait until they do.
I'm sure the Emerald folks would be delighted to see you implement
their
On Wed, Mar 10, 2010 at 12:57 PM, Kelly Linden wrote:
> They should be voluntary in the sense that any content or place in SL is
> voluntary. The very sky around you should be part of the content, part of
> the place. I can't get over how awesome I think that would be.
Well, get over it; softwa
Does anyone have a standalone version of the lexer and parser?
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges
On 2010-03-10, at 11:48, Tigro Spottystripes wrote:
> IMO the 2.0 interface looks way more like a "developer's interface"
> than 1.*'s
Which brings this thread back onto topic for this list. :)
I agree. The browser has become a familiar interface, but it was
largely developed by developers fo
On Wed, Mar 10, 2010 at 7:05 PM, Maggie Leber (sl: Maggie Darwin)
wrote:
> I can just imagine a new use for all those tiny little ex-adfarm
> parcels along mainland roads: noob traps that force a blinding
> Windlight set on the unwary.
Don't let what the actual "Estate / Sim Windlight preset / da
Except for Merov's contributions, I don't think Snowglobe ever had a
planned direction. The direction was just the sum of the contributions
people made to it. And I expect it will continue that way. If someone
thinks that chat needs to be fixed and they have the time to fix it,
then they pro
Would like to know what's the status of the translation feature in
Snowglobe.
Was that project completed, is it going to be imported to the main viewer?
Would it be possible to extend it to translate IM or was that idea rejected?
On 10 March 2010 18:20, Mike Monkowski wrote:
> Except for Merov's
I agree, the new UI needs a LOT of work before I consider it mainstream
worthy. As was said the old UI was pretty much tailored by developers for
developers. This new UI seems to be tailored in the opposite direction
making the viewer barely usable for those of us accustomed to the old UI and
conte
On Wed, Mar 10, 2010 at 1:17 PM, Latif Khalifa wrote:
> Don't let what the actual "Estate / Sim Windlight preset / day cycle
> options" VWR-7677 proposal says stay in way of you inventing fictional
> problems.
The *actual* discussion was about SVC-5520.
If you'd really like to hijack it, I supp
On Wed, Mar 10, 2010 at 1:26 PM, lufpleh wrote:
> Would like to know what's the status of the translation feature in
> Snowglobe.
> Was that project completed, is it going to be imported to the main viewer?
> Would it be possible to extend it to translate IM or was that idea rejected?
It could us
On Wed, Mar 10, 2010 at 12:06 PM, Lear Cale wrote:
> Which is what we mean by "cost". Price is what you are asked to pay.
> Cost is what you actually pay.
When discussing performance, "cost" would refer to what actually
impacts performance, as in "an expensive calculation".
Here the script memo
I have been polishing it up quite a bit with the toxicviewer...
Reverting things like the camera floater etc... Next is making the things in
the side bat detachable.
On Wed, Mar 10, 2010 at 12:50 PM, Tori C. wrote:
> On Wed, Mar 10, 2010 at 1:26 PM, lufpleh wrote:
> > Would like to know what's
On 2010-03-10, at 12:28, Ron Festa wrote:
> I agree, the new UI needs a LOT of work before I consider it
> mainstream worthy. As was said the old UI was pretty much tailored
> by developers for developers.
That's not quite what I said... I said that the web browser was
tailored by developers
On Wed, 10 Mar 2010 12:53:26 -0500, "Maggie Leber (sl: Maggie Darwin) "
wrote:
> in Viewer 2 they're just as buried as they are on 1.23. Under a
> World menu called "Sun", of all things.
>
> *How many users know how to change
> them NOW?*
>
> If it was easier to do, would you even be lobbying t
I do web developing and disagee, strongly.
- Nexii
On Wed, Mar 10, 2010 at 7:07 PM, Argent Stonecutter wrote:
> On 2010-03-10, at 12:28, Ron Festa wrote:
> > I agree, the new UI needs a LOT of work before I consider it
> > mainstream worthy. As was said the old UI was pretty much tailored
> > b
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
The new interface breaks immersion, it places the world as just another
small area of the screen with a bunch of other things outside of it.
On 10/3/2010 15:13, Argent Stonecutter wrote:
> On 2010-03-10, at 11:48, Tigro Spottystripes wrote:
>> IMO the
The scripter's list has no sense of humor, either.
On 03/10/2010 09:54 AM, Lance Corrimal wrote:
> Am Mittwoch, 10. März 2010 15:29:01 schrieb Glen Canaday:
>
>> On the bright side - anyone making tattoos and understanding the alpha
>> mask isn't wearing system hair...
>>
> plain wrong,
> Also most bald hair bases use an alpha texture.
>
Not really relevant here, but true.
>>> On the bright side - anyone making tattoos and understanding the alpha
>>> mask isn't wearing system hair...
Or system eyes in most cases. :P
>>> plain wrong, since you can't NOT wear system hair.
>>>
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
(just bouncing back to the list)
- Original Message
Subject: Re: [opensource-dev] New topic: Snowglobe 2.0 way forward?
Date: Wed, 10 Mar 2010 15:37:58 -0500
From: Robert Martin
To: Tigro Spottystripes
On thing that needs to be do
That's exactly the problem, really.
In order to more properly determine what has to be done, there first has
to be a way of *defining* what helps immersion and what doesn't.
Popping out a sidebar that covers and shifts the world over definitely
breaks it. In what ways will it be possible to ke
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
IMO, windows that are on top of the view like a Heads Up Display feel
more like they're part of the world, like they are in the same place as
i am, while a bar that makes the world view smaller makes it feel like
the world view is just a screen showing
Contact Enki Hax inworld and ask him about the LSL compiler he worked
on for litesim, if he's still got a copy of it then point him to this
email and say he's clear to release it
On Wed, Mar 10, 2010 at 6:08 PM, Brandon Husbands wrote:
> Does anyone have a standalone version of the lexer and pars
Am 10.03.2010 um 22:35 schrieb Tigro Spottystripes:
> IMO, windows that are on top of the view like a Heads Up Display feel
> more like they're part of the world, like they are in the same place
> as
> i am, while a bar that makes the world view smaller makes it feel like
> the world view is just
To be honest the MonoVida does it right. If you're gonna detach the UI from
the world it should be completely detached not just over lapping the world.
Ron Festa
Virtual Worlds Admin
Division of Continuing Studies at Rutgers University
PGP key: http://bit.ly/b1ZyhY
Phone: 732-474-8583
On Wed, Ma
Sigh.
I've tackled this in my viewer with a plugin, and yet no one seems
interested in the plugin system I'm using; Everyone's hellbent on
binary plugins. Feel free to use the code, I haven't added the GPL2
headers yet.
http://code.google.com/p/luna-viewer/source/browse/trunk/indra/newview/lu
It's also been implemented completely and is live on the Meta7 grid.
~T
Rob Nelson wrote:
> Sigh.
>
> I've tackled this in my viewer with a plugin, and yet no one seems
> interested in the plugin system I'm using; Everyone's hellbent on
> binary plugins. Feel free to use the code, I haven't a
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
having GUI elements as completly separated windows from the world
rendering is much different form squeezing the world view in order to
show more GUI elements, it's actually kinda like having windows on top
of the world view, except that you can also m
On Wed, 10 Mar 2010 14:53:09 -0600, Maya Remblai wrote:
> >>> plain wrong, since you can't NOT wear system hair.
> >>> you can wear system hair of length 0, otherwise known as a "bald hair
> >>> base".
> >>> the one you're wearing while creating an alpha layer in a viewer with this
> >>> unfinish
Of course we have no sense.
We are SL scripters.
We have had our "rational assumptions" pummeled out of us ;)
On Wed, Mar 10, 2010 at 3:45 PM, Glen Canaday wrote:
> The scripter's list has no sense of humor, either.
>
> On 03/10/2010 09:54 AM, Lance Corrimal wrote:
> > Am Mittwoch, 10. März 2010
Ok, this is my very personal impression from my use:
* anything that requires me to switch focus will break my immersion
That is true for having to switch from keyboard to moise (like if I
need to CLICK to focus on the IM text entry, instead of being able to
use a keyboard shortcut)
In that th
Henri Beauchamp wrote:
> I found what was wrong in my patch. The new code now works properly, but
> for a cosmetic glitch (avatar not being rebaked while in customize
> appearance mode when changing an Alpha wearable) which I'm trying to
> address.
>
> You can expect the next release of the Cool SL
On Wed, Mar 10, 2010 at 11:35 PM, Henri Beauchamp wrote:
> I found what was wrong in my patch. The new code now works properly, but
> for a cosmetic glitch (avatar not being rebaked while in customize
> appearance mode when changing an Alpha wearable) which I'm trying to
> address.
>
> You can exp
On Wed, 10 Mar 2010 16:48:40 -0600, Maya Remblai wrote:
> Henri Beauchamp wrote:
> > I found what was wrong in my patch. The new code now works properly, but
> > for a cosmetic glitch (avatar not being rebaked while in customize
> > appearance mode when changing an Alpha wearable) which I'm trying
On Wed, 10 Mar 2010 12:13:23 -0600, Argent Stonecutter wrote:
> On 2010-03-10, at 11:48, Tigro Spottystripes wrote:
> > IMO the 2.0 interface looks way more like a "developer's interface"
> > than 1.*'s
>
> Which brings this thread back onto topic for this list. :)
>
> I agree. The browser has
Henri Beauchamp wrote:
> My guess is that very few old timers, power users and role-players will
> bother with 2.0 once third parties viewers implementing the v1 UI will
> have all the main features of v2.0 backported...
>
I'd say that's a very accurate guess. Granted, the type of people I
gene
Building and scripting are generally high-immersion activities (that is,
they work best with plenty of focus and few distractions).
On 11/03/2010 9:41 AM, Martin Spernau wrote:
> Ok, this is my very personal impression from my use:
> * anything that requires me to switch focus will break my immers
On 03/10/10 5:35:53 pm, Henri Beauchamp wrote:
> I found what was wrong in my patch. The new code now works properly, but
> for a cosmetic glitch (avatar not being rebaked while in customize
> appearance mode when changing an Alpha wearable) which I'm trying to
> address.
>
> You can expect the ne
I'd like to see the entire alpha wearables support and feature
removed in it's entirety. Ever since it was introduced, AV's are
generally invisible unless I am within 5 meters of them. I'm more
than a little tired of attending meetings that are nothing more than
me, and a bunch of floating na
On the subject, I WANT the silver theme BACK. I'm severely annoyed that we
had to take a step backward into only having a single theme without
selection. With the silver theme I could actually read the text on my
screen, and was one of the first things I changed when getting a new viewer.
Themes
Andromeda Quonset wrote:
> I'd like to see the entire alpha wearables support and feature
> removed in it's entirety. Ever since it was introduced, AV's are
> generally invisible unless I am within 5 meters of them. I'm more
> than a little tired of attending meetings that are nothing more tha
79 matches
Mail list logo