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IMO, windows that are on top of the view like a Heads Up Display feel
more like they're part of the world, like they are in the same place as
i am, while a bar that makes the world view smaller makes it feel like
the world view is just a screen showing images on a panel with a bunch
of controls in it.

On 10/3/2010 18:00, Glen Canaday wrote:
> 
> That's exactly the problem, really.
> 
> In order to more properly determine what has to be done, there first has 
> to be a way of *defining* what helps immersion and what doesn't.
> 
> Popping out a sidebar that covers and shifts the world over definitely 
> breaks it. In what ways will it be possible to keep the concept, since 
> some in LL are obviously absolutely glued to it (Q that's you) while 
> still removiing its detrimental effect on the user experience?
> 
> The chat bar's focus is also terrible. Only those who use wasdf to move 
> can use it as it is... generally if my mouse focus in inworld, I want 
> the keyboard focus (minus arrow keys) to be on the chat bar, as it has 
> always been.
> 
> --GC
> 
> On 03/10/2010 03:14 PM, Tigro Spottystripes wrote:
> The new interface breaks immersion, it places the world as just another
> small area of the screen with a bunch of other things outside of it.
> 
> On 10/3/2010 15:13, Argent Stonecutter wrote:
>    
>>>> On 2010-03-10, at 11:48, Tigro Spottystripes wrote:
>>>>      
>>>>> IMO the 2.0 interface looks way more like a "developer's interface"
>>>>> than 1.*'s
>>>>>        
>>>> Which brings this thread back onto topic for this list. :)
>>>>
>>>> I agree. The browser has become a familiar interface, but it was largely
>>>> developed by developers for developers, and for an application things
>>>> like the address bar and bookmarks and sidebars are distracting and
>>>> divert attention from the content (the page you're viewing, or the world
>>>> your avatar is in). Which is why web applications are allowed to remove
>>>> those decorations when creating a new window.
>>>>
>>>> The 2.0 interface looks like something a web developer would like to
>>>> use, not something someone IN SL needs. The address bar, toolbar, side
>>>> panel, and all the new highly decorated chat boxes and message boxes
>>>> should at the very least be made optional.
>>>>
>>>> Where is Snowglobe 2.0 going with this? Where SHOUDL it go? Should it
>>>> simplify the interface (or allow it to be simplified), restoring the sim
>>>> name and location to the title bar, cleaning up the chat and message
>>>> boxes, and so on?
>>>>
>>>>      
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