-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 IMO, windows that are on top of the view like a Heads Up Display feel more like they're part of the world, like they are in the same place as i am, while a bar that makes the world view smaller makes it feel like the world view is just a screen showing images on a panel with a bunch of controls in it.
On 10/3/2010 18:00, Glen Canaday wrote: > > That's exactly the problem, really. > > In order to more properly determine what has to be done, there first has > to be a way of *defining* what helps immersion and what doesn't. > > Popping out a sidebar that covers and shifts the world over definitely > breaks it. In what ways will it be possible to keep the concept, since > some in LL are obviously absolutely glued to it (Q that's you) while > still removiing its detrimental effect on the user experience? > > The chat bar's focus is also terrible. Only those who use wasdf to move > can use it as it is... generally if my mouse focus in inworld, I want > the keyboard focus (minus arrow keys) to be on the chat bar, as it has > always been. > > --GC > > On 03/10/2010 03:14 PM, Tigro Spottystripes wrote: > The new interface breaks immersion, it places the world as just another > small area of the screen with a bunch of other things outside of it. > > On 10/3/2010 15:13, Argent Stonecutter wrote: > >>>> On 2010-03-10, at 11:48, Tigro Spottystripes wrote: >>>> >>>>> IMO the 2.0 interface looks way more like a "developer's interface" >>>>> than 1.*'s >>>>> >>>> Which brings this thread back onto topic for this list. :) >>>> >>>> I agree. The browser has become a familiar interface, but it was largely >>>> developed by developers for developers, and for an application things >>>> like the address bar and bookmarks and sidebars are distracting and >>>> divert attention from the content (the page you're viewing, or the world >>>> your avatar is in). Which is why web applications are allowed to remove >>>> those decorations when creating a new window. >>>> >>>> The 2.0 interface looks like something a web developer would like to >>>> use, not something someone IN SL needs. The address bar, toolbar, side >>>> panel, and all the new highly decorated chat boxes and message boxes >>>> should at the very least be made optional. >>>> >>>> Where is Snowglobe 2.0 going with this? Where SHOUDL it go? Should it >>>> simplify the interface (or allow it to be simplified), restoring the sim >>>> name and location to the title bar, cleaning up the chat and message >>>> boxes, and so on? >>>> >>>> _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges -----BEGIN PGP SIGNATURE----- Version: GnuPG v2.0.12 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAkuYEKIACgkQ8ZFfSrFHsmW5fACfdGINbmfxPapVyZQpTTpwwXQ8 DUAAn0Q3V5pEb8T8xDeX1s2zk2CrHPny =tS6D -----END PGP SIGNATURE----- _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges