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IMO the 2.0 interface looks way more like a "developer's interface" than
1.*'s

On 10/3/2010 14:42, Kelly Linden wrote:
> On Wed, Mar 10, 2010 at 9:34 AM, Maggie Leber (sl: Maggie Darwin) <
> mag...@matrisync.com> wrote:
> 
>> On Wed, Mar 10, 2010 at 12:29 PM, Kelly Linden <ke...@lindenlab.com>
>> wrote:
>>> Windlight settings should be a part of the build and not something
>>> you have to opt into or be bugged with a dialog to see.*
>>
>> Well, then how about automatic applications of animations to your
>> avatar, because a "content creator" thought it would be arty or cool?
>>
> 
> Welcome to the other nightmare I'm dealing with for server 1.38.  Ultimately
> there is a difference between affecting the personification of *you* by
> animating you or taking your controls or your camera hostage and changing
> how the world you are in looks.
> 
> 
>> Or malicious Windlight settings that blind you, because it's
>> "artistic" and "part of the shared experience"?
>>
> 
> I've been banned from viewer UI design, for good reason.  I end up with
> developer UI, and with 2.0 they managed to scrub the last remnants of my UI
> from SL.  That aside, I could see 'reset the damn sky' as a top level action
> similar to 'stand' - a button on screen above the bottom bar maybe.  And a
> good keyboard shortcut.  Yes, it should be possible for a blinding sky to be
> part of an artistic shared experience, and it should be easy to get out of.
>  And yeah, some advanced option for 'don't let my windlight settings change'
> seems like a good idea also.  But the default should be for the windlight
> environment to be part of the content you are visiting.
> 
>>
>> The enhancement request as it stands calls for a permissions opt-in
>> for having your viewer settings changed, and I support it in that
>> form.
>>
> 
> I admit I only briefly skimmed the jira.  I was mostly reacting to the panic
> I saw here.  I don't think it needs a permission request in the case of
> parcel  owners, but that is just my personal opinion. I do believe the
> environment should be promoted to being part of the content and not part of
> the viewer, I think we get more amazing in world experiences that way.
> 
>  - Kelly
> 
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