To be honest the MonoVida does it right. If you're gonna detach the UI from
the world it should be completely detached not just over lapping the world.

Ron Festa
Virtual Worlds Admin
Division of Continuing Studies at Rutgers University
PGP key: http://bit.ly/b1ZyhY
Phone: 732-474-8583


On Wed, Mar 10, 2010 at 4:47 PM, Martin Spernau <mar...@traumwind.de> wrote:

> Am 10.03.2010 um 22:35 schrieb Tigro Spottystripes:
> > IMO, windows that are on top of the view like a Heads Up Display feel
> > more like they're part of the world, like they are in the same place
> > as
> > i am, while a bar that makes the world view smaller makes it feel like
> > the world view is just a screen showing images on a panel with a bunch
> > of controls in it.
>
> It's interesting then that many of the alternate metaverse viewers try
> to fully decouple the UI (chat boxes, imventory etc) completly from
> the world view window to the point where they are separate windows
> (while the Sl viewer still has it 'all in one wndow').
> Seen with this view of 'immersion' that seem like not so good an idea...
> Thanks for bringing this up, it got me thinking about a few concepts I
> had.
>
> -Martin
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