Please do not answer my query directed to Kelly Linden unless you are Kelly Linden.
________________________________ From: Argent Stonecutter <secret.arg...@gmail.com> To: opensource-dev@lists.secondlife.com Sent: Wed, March 10, 2010 7:37:18 AM Subject: Re: [opensource-dev] Script memory limit vs server CPU utilization as a key metric On 2010-03-10, at 05:51, Ann Otoole wrote: > Oddly it is pretty much a fact that when over 10 avatars enter my > region and script time goes up far enough for spare time to remain > at zero the sim starts lagging. Lagging as in rubber banding, > getting pending downloads rising, etc. Which is caused by script memory getting so high that the sim starts swapping. Yes, that may show as high script time because the time needed to swap in the scripts again will get charged against the script. Whether the scripts are disabled or not is irrelevant, if they're still loaded. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
_______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges