Ok, this is my very personal impression from my use: * anything that requires me to switch focus will break my immersion That is true for having to switch from keyboard to moise (like if I need to CLICK to focus on the IM text entry, instead of being able to use a keyboard shortcut)
In that thought... I'd think that having to switch windows - or even monitors to read the chat/IM or select things in the inv... would break my immersion. Note that this does not apply lilewise for activities like scripting or building. These are not so much about immersion, but more about effcient workflow and 'having it all organized' - sp here being able to put the script editor etc on a window outside the world view seems very much a want-to-have My current concept was this: * I was thinking of reducing the clutter of UI widget on the world view by taking the sidebar conceot to it's max... putting all UI (or most) panels into this sidebar. Important here would be a good set of keyboard shortcuts to quickly switch between tabs etc That might slo have the added benefir of being able to quickly blend out all UI or bring it back - sliding the sidebar as it does. (ok, you can do that with mouselook) Anyway, my feeling is that immersion is less a matter of where things are on screen... but how naturally I can access them. -Martin Am 10.03.2010 um 23:13 schrieb Tigro Spottystripes: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > having GUI elements as completly separated windows from the world > rendering is much different form squeezing the world view in order to > show more GUI elements, it's actually kinda like having windows on top > of the world view, except that you can also move them from out of it. > > That approach actually may allow for both styles (over the world view > and fighting for space with it), while also allowing the third style > for > people with multiple monitors, where the world view uses the whole > screen space, while communications and other elements are still > displayed without reducing the visibility of the world at all. > > > I'm not completly sure about how i feel in relation to the immersion > of > the third style, i think i would interpret the external windows as > additional senses to vision, i think it's a nice mix of all sorts of > possibilities, it's flexible enough to satisfy all tastes, or at least > the most common ones. > > > > > On 10/3/2010 18:47, Martin Spernau wrote: >> Am 10.03.2010 um 22:35 schrieb Tigro Spottystripes: >>> IMO, windows that are on top of the view like a Heads Up Display >>> feel >>> more like they're part of the world, like they are in the same place >>> as >>> i am, while a bar that makes the world view smaller makes it feel >>> like >>> the world view is just a screen showing images on a panel with a >>> bunch >>> of controls in it. >> >> It's interesting then that many of the alternate metaverse viewers >> try >> to fully decouple the UI (chat boxes, imventory etc) completly from >> the world view window to the point where they are separate windows >> (while the Sl viewer still has it 'all in one wndow'). >> Seen with this view of 'immersion' that seem like not so good an >> idea... >> Thanks for bringing this up, it got me thinking about a few >> concepts I >> had. >> >> -Martin >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/OpenSource-Dev >> Please read the policies before posting to keep unmoderated posting >> privileges >> > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v2.0.12 (MingW32) > Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ > > iEYEARECAAYFAkuYGYQACgkQ8ZFfSrFHsmUKwACdHmg1bPhwKONBOOc9o8atFCuD > 6oYAn0aNvVIJCUJdDvdAXlAJ9Qkk/3cP > =rmm3 > -----END PGP SIGNATURE----- > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges