On Wed, 10 Mar 2010 14:53:09 -0600, Maya Remblai wrote:

> >>> plain wrong, since you can't NOT wear system hair.
> >>> you can wear system hair of length 0, otherwise known as a "bald hair 
> >>> base".
> >>> the one you're wearing while creating an alpha layer in a viewer with this
> >>> unfinished patch becomes broken, and turns you into a cloud.
>
> This is true, but easily dealt with, if I'm understanding things 
> correctly (I haven't had time to try the patch myself): Just make a 
> throwaway set of hair/eyes/skin/whatever's getting corrupted, and switch 
> to something else when you're done editing. Of course that's assuming 
> that the cloud-ruthing isn't permanent.
> 
> Regardless, I'm excited to see effort being put into this. I can't use 
> 2.0 in its current state, and even with all the tweaks in place its new, 
> longer methods of doing things is detrimental to my work. So I'm glad 
> someone's working on backporting, and I know many other content creators 
> that will be similarly pleased. :)

I found what was wrong in my patch. The new code now works properly, but
for a cosmetic glitch (avatar not being rebaked while in customize
appearance mode when changing an Alpha wearable) which I'm trying to
address.

You can expect the next release of the Cool SL Viewer (http://sldev.free.fr/)
to include full Tattoo and Alpha wearables support... ;-)

Henri.
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