On Wed, Mar 10, 2010 at 9:34 AM, Maggie Leber (sl: Maggie Darwin) < mag...@matrisync.com> wrote:
> On Wed, Mar 10, 2010 at 12:29 PM, Kelly Linden <ke...@lindenlab.com> > wrote: > > Windlight settings should be a part of the build and not something > > you have to opt into or be bugged with a dialog to see.* > > Well, then how about automatic applications of animations to your > avatar, because a "content creator" thought it would be arty or cool? > Or malicious Windlight settings that blind you, because it's > "artistic" and "part of the shared experience"? > > The enhancement request as it stands calls for a permissions opt-in > for having your viewer settings changed, and I support it in that > form. > A little scared to jump into this rather heated discussion, but... The environmental settings are only there to affect what the client sees (as far as I know), not affect how anyone else sees the avatar. So this is a little different than "opt-out animations". A closer analogy would be whether the user would be required to opt into seeing particle effects by one object or another. This can and has been done maliciously - tons of particle bombs are out there that pretty much prevent you from seeing anything on the screen while they have an effect. Requiring opt-in would render bling pretty much useless though... However, you can leave the area, and (if you know where the switch is) you can turn them off. I'm hoping that these scripted environmental effects would be a little easier to turn off than particle effects however...
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