Building and scripting are generally high-immersion activities (that is, they work best with plenty of focus and few distractions).
On 11/03/2010 9:41 AM, Martin Spernau wrote: > Ok, this is my very personal impression from my use: > * anything that requires me to switch focus will break my immersion > That is true for having to switch from keyboard to moise (like if I > need to CLICK to focus on the IM text entry, instead of being able to > use a keyboard shortcut) > > In that thought... I'd think that having to switch windows - or even > monitors to read the chat/IM or select things in the inv... would > break my immersion. > Note that this does not apply lilewise for activities like scripting > or building. These are not so much about immersion, but more about > effcient workflow and 'having it all organized' - sp here being able > to put the script editor etc on a window outside the world view seems > very much a want-to-have > > My current concept was this: > * I was thinking of reducing the clutter of UI widget on the world > view by taking the sidebar conceot to it's max... putting all UI (or > most) panels into this sidebar. Important here would be a good set of > keyboard shortcuts to quickly switch between tabs etc > That might slo have the added benefir of being able to quickly blend > out all UI or bring it back - sliding the sidebar as it does. (ok, you > can do that with mouselook) > > Anyway, my feeling is that immersion is less a matter of where things > are on screen... but how naturally I can access them. > > -Martin > > Am 10.03.2010 um 23:13 schrieb Tigro Spottystripes: > > having GUI elements as completly separated windows from the world > rendering is much different form squeezing the world view in order to > show more GUI elements, it's actually kinda like having windows on top > of the world view, except that you can also move them from out of it. > > That approach actually may allow for both styles (over the world view > and fighting for space with it), while also allowing the third style > for > people with multiple monitors, where the world view uses the whole > screen space, while communications and other elements are still > displayed without reducing the visibility of the world at all. > > > I'm not completly sure about how i feel in relation to the immersion > of > the third style, i think i would interpret the external windows as > additional senses to vision, i think it's a nice mix of all sorts of > possibilities, it's flexible enough to satisfy all tastes, or at least > the most common ones. > > > > > On 10/3/2010 18:47, Martin Spernau wrote: > >>> Am 10.03.2010 um 22:35 schrieb Tigro Spottystripes: > >>>> IMO, windows that are on top of the view like a Heads Up Display > >>>> feel > >>>> more like they're part of the world, like they are in the same place > >>>> as > >>>> i am, while a bar that makes the world view smaller makes it feel > >>>> like > >>>> the world view is just a screen showing images on a panel with a > >>>> bunch > >>>> of controls in it. > >>> > >>> It's interesting then that many of the alternate metaverse viewers > >>> try > >>> to fully decouple the UI (chat boxes, imventory etc) completly from > >>> the world view window to the point where they are separate windows > >>> (while the Sl viewer still has it 'all in one wndow'). > >>> Seen with this view of 'immersion' that seem like not so good an > >>> idea... > >>> Thanks for bringing this up, it got me thinking about a few > >>> concepts I > >>> had. > >>> > >>> -Martin > >>> _______________________________________________ > >>> Policies and (un)subscribe information available here: > >>> http://wiki.secondlife.com/wiki/OpenSource-Dev > >>> Please read the policies before posting to keep unmoderated posting > >>> privileges > >>> _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges -- Tateru Nino Contributing Editor http://massively.com/ -- Tateru Nino http://dwellonit.taterunino.net/
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