Henri Beauchamp wrote: > My guess is that very few old timers, power users and role-players will > bother with 2.0 once third parties viewers implementing the v1 UI will > have all the main features of v2.0 backported... > I'd say that's a very accurate guess. Granted, the type of people I generally interact with in-world is limited to certain types of people. But, those people are content creators, a few role-players, and a lot of my own customers. Most of them dislike 2.0 in general, the rest dislike it but could tolerate it if some major changes were made. They'd rather stick with what they know and can use though. I only know *one* person who likes 2.0. > > Yes. Unlike most other third parties viewers, I provide individual patches > for each feature/fix/improvement implemented in the Cool SL Viewer, and > this both for the v1.23 and v1.19 branches (yes, I also intend to try and > backport Tattoo and Alpha support into v1.19, for the benefit of people with > "old" computers). > > In fact, most third parties viewers already use part of the Cool SL Viewer > patches... No wonder since it has been around for almost two years and a > half now. > > Oh, and that's it: I fixed the last quirk... Patch ready for v1.23. Will > try and backport it to v1.19 tomorrow... > > Henri. > Thank you, thank you, THANK YOU. I knew you were behind many of the patches common to several third party viewers, but I haven't looked at your site in quite a while and didn't realize you keep a repository of patch files. That's a great idea, and very helpful to the community.
Also, I played around with Cool Viewer earlier, and it's my new animation uploader. :) I use different viewers for different aspect of content creation at times, but lacked one that was really handy with animation uploads. Emerald has the preview in-world function, but it tends to glitch and freeze the head and eye movements after closing the window. Cool Viewer doesn't do that, which I'm very glad of. Good job. :D I'll probably use it for other things too, once I get to use it some more. Maya _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges