a new website:
http://www.3d-audioscape.com
All comments welcome.
Ciao,
Dave Hunt
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Hi,
Linguistically it can be said that "stereo is 3D". "Stereo" has
come to mean two loudspeakers with two separate 'independent' audio
channels. "3D audio in stereo" is then most easily understood to mean
"3D audio using two audio channels".
This then means binaural, and headphone list
human beings
with no injury, and were capable of producing high quality sound at
any level, etc., we could do it using one speaker per sound source.
Ciao,
Dave Hunt
On 7 Nov 2014, at 17:00, sursound-requ...@music.vt.edu wrote:
From: Augustine Leudar
Date: 7 November 2014 16:18:08 GMT
To: S
ed with widely spaced and irregular microphone
arrays, as microphone and speaker are basically analogous in this
case. I suppose really one should be able to control the order of the
loudspeaker radiation pattern, not easy. Very difficult to make
smooth, but there are possibilities.
Ciao,
ut there wasn't time to binaurally
encode it.
It is surprising though, how well UHJ decoding to B-Format, works as
a quick "surround upmix".
Ciao,
Dave Hunt
On 18 Apr 2015, at 17:00, sursound-requ...@music.vt.edu wrote:
From: Marc Lavallée
Date: 18 April 2015 01:58:09 BDT
Hi,
I agree with Stefan.
One would have to undo a binaural encode to something else, then do a
dynamic head-tracked re-encode.
I did once try to transform a binaural signal to first order B-Format
ambisonics with height using Max/MSP using a fairly simple algorithm.
It sounded reasonably
(e.g. Max, pd, SuperCollider, Live ??) would be much more
interesting.
Ciao,
Dave Hunt
1. "Spatial Workstation" for 360? (VR) audio mixing/edition
(Stefan Schreiber)
From: Stefan Schreiber
Date: 25 October 2015 19:40:41 GMT
To: Surround Sound discussion group
Subject: [Sur
Hi,
As mentioned by others, the problem is not so much with signal
distribution as with power distribution. Early microwave ovens used
frequencies similar to those used for radio mics. Transmitting power
using this technology is feasible, but lethal.
Line level signal cable and loudspeake
collection. There
certainly must be some audio recordings of some of his presentations
to AES meetings, which could give those who never met him an
impression of him.
Ciao,
Dave Hunt
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em to be suitable mountings, though I can't find any
mention of the 8060.
http://www.genelec.com/sites/default/files/media/Studio%20monitors/
Accessories/genelec_accessories_brochure.pdf
That is , if you can find them to hire, and afford them
Ciao,
Dave Hunt
From: Martin Dupra
Hi,
Perhaps not surprising as "the large listening room" is being
supplied by Auro 3D. Even Dolby Atmos doesn't get a mention.
It's probably early days yet. The overall programme is not yet
available.
We await further developments.
Ciao,
Dave Hunt
On 17 Feb 2016
n anything
like earnest, but it's easy to skip though it.
Ciao,
Dave Hunt
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comes difficult to perceive the
locations of sounds from different sources in such spaces.
Ciao,
Dave Hunt
On 5 Mar 2016, at 17:00, sursound-requ...@music.vt.edu wrote:
1. Acoustic properties of round rooms ? (Augustine Leudar)
2. Re: Acoustic properties of round rooms ? (David Pickett)
be placed on a "Quad" output, which is fed ambisonic encoded
four channel signals.
Ciao,
Dave Hunt
On 11 Mar 2016, at 17:00, sursound-requ...@music.vt.edu wrote:
From: Jon Honeyball
Date: 11 March 2016 10:29:04 GMT
To: Surround Sound discussion group
Subject: Re: [Sursound] Amb
tial information
beyond left and right in stereo recordings. Spaced omni recordings,
of course, have no definite spatial directionality.
Ciao,
Dave Hunt
From: Eero Aro
Date: 26 March 2016 12:36:42 GMT
To: sursound@music.vt.edu
Subject: Re: [Sursound] Static stereo source in rotating
soundfield, p
result in a "hole in the middle".
Why plus and minus 30 degree separation for "normal stereo" is still
a mystery to me.
Ciao,
Dave Hunt
From: Stefan Schreiber
Date: 28 March 2016 19:07:14 BDT
To: eero@dlc.fi, Surround Sound discussion group
Subject: Re: [Sursoun
ne for
cinema use, with a frontal screen of limited width. The use of a
centre channel for dialogue helps enable a more consistent coverage
centred on the screen throughout the cinema, without the problems of
comb filtering encountered with spaced left/
), where theta is the angle between the
two loudspeakers.
If the two speakers were to have a separation of zero degrees, rE
would be 1, a further "improvement". This is basically an argument
for a centre speaker, or rather for a derived centre speaker as in
Trifield.
Ciao,
icrophones with cameras like these.
Ciao,
Dave Hunt
From: Marc Lavallee
Date: 8 April 2016 19:00:24 BDT
To: sursound@music.vt.edu
Subject: [Sursound] Orah
Finally, a 3D camera with an integrated FOA microphone?
https://www.orah.co/tech-specs/
https://www.orah.co/about/ :
"In addition, t
carefully
to match the apparent position, and be polarity inverted.
Whether this spatial distortion matters depends what you're trying to
achieve.
Ciao,
Dave Hunt
From: Eero Aro
Date: 26 April 2016 16:56:15 BDT
To: sursound@music.vt.edu
Subject: [Sursound] Cowboy Junkies Trinity Se
at would be in the game/experience engine, that doesn't make much sense. Four
binaural streams doesn't make sense either, as all you could really do is
cross-fade between them.
Anybody got other ideas.
Ciao,
Dave Hunt
> --
> Augustine Leudar
> Artistic Director Magik
direct binaural encoding seems more 'accurate' than B-
Format ambisonics recoded to binaural. Then Algazi and Duda's system
uses binaural recordings, and they know what they're doing.
Decorrelation, and software reverb, can help with a sense of
externalisation, though you can go
Hi,
The M Back may already be inverted relative to M Front, due to it
pointing 180 degrees from M Front. You may have to play with this to
get W and X right.
Ciao,
Dave Hunt
1. Re: Double MS to B-Format (Courville, Daniel)
From: "Courville, Daniel"
Date: 17 July 2016 17
her first order ambisonics benefits from having more
than eight speakers.
There are, of course, other decoders, none of which I've used in
earnest.
Wigware
Harpex
harpex.net
Reputedly the best, processing first order ambisonic signals to
something like higher orders.
BlueRipple
et al.
G
Micro Express can also work
for this purpose, and you can then use other audio interfaces that
you may possess.
Once set up to work, you can also send Midi Timecode to other
destinations, such as lighting controllers.
Good Luck,
Dave Hunt
On 8 Sep 2016, at 17:00, sursound-requ...@music.v
Hi,
THe Harman mems microphones presumably depend on their size, and
shape, to make them directional. They are not "two omnis and some
DSP" but "utilize an acoustical design to achieve directionality".
4mm wide is not too large, 22mm a bit more problematic. There seem to
be some other com
Hi,
I presume that the name "720 VR" is for 360 degrees azimuth plus 360
degrees zenith.
Ciao,
Dave Hunt
On 31 Oct 2016, at 16:00, sursound-requ...@music.vt.edu wrote:
From: Sursound on behalf of Jörn
Nettingsmeier
Sent: Sunday, October 30, 2016 7:15 PM
To: sursound@mu
with Unity and things like it, using their own
library (presumably now known as the Two Big Ears Renderer) of things
for that.
I can't work out why eight channels: 4 for 1st order ambisonic which
would be manipulable in in a games/VR engine ??, and the other 4 ??
Ciao,
Dave Hunt
Hi,
I think that you'll find that an active speaker with an AVB input
will require more current than can be supplied over an ethernet
cable. Perhaps for very small speakers with a low power digital
amplifier, but anything decent would require mains (or DC batteries)
to the speaker.
The
Hi,
You could try my software, Mac only. A demo version is available at
http://www.3d-audioscape.com/
It attempts to do what you want. It is first order ambisonics with a binaural
decoder. There is also a binaural version.
They are built with Max. On new operating systems you may need to insta
Hi,
Just recently a number of companies seem to be offering basic ambisonic
plug-ins with a binaural decode for use in VR audio.
https://www.audioease.com/360/
https://www.waves.com/hardware/360-ambisonics-tools
https://www.gaudiolab.com/product/works
Obviously they are all aiming at the 3D v
Hi Daniel,
Here's another one for your list, from dearVR.
http://mailchi.mp/plugin-alliance/limited-time-offer-on-new-lindell-plugin-general-216901?e=4fda3df77d
Ciao,
Dave Hunt
> 1. Re: Suddenly ambisonic/binaural plug-ins (Courville, Daniel)
> 2. Re: Suddenly ambisonic/binaur
to OEM developers ??
If anyone knows how to get started that could keep some of us busy. I'd love
one of these that works with my Max patches, and I'm sure I'm not the only one.
Ciao,
Dave Hunt
> 1. Waves NX head tracker and third party applications
> (Hector
like a problem with Windows.
Ciao,
Dave Hunt
On 7 Mar 2018, at 17:00, sursound-requ...@music.vt.edu wrote:
>
> From: Augustine Leudar
> Subject: Re: [Sursound] realtime 5.1 streaming over hdmi ?
> Date: 7 March 2018 13:56:32 GMT
> To: Surround Sound discussion group
&
to other installation costs, and the daily management of the whole.
Ciao,
Dave Hunt
On 8 Mar 2018, at 01:34, sursound-requ...@music.vt.edu wrote:
> From: Augustine Leudar
> Subject: Re: [Sursound] realtime 5.1 streaming over hdmi ?
> Date: 7 March 2018 18:37:46 GMT
> To: Su
Hi,
I haven't included any of the previous correspondence in view of previous
complaints.
The Zoom H2n may not be perfect, but it is incredibly practical and convenient,
especially with the Rycote Audio Kit. Very portable and self contained, you can
be recording anywhere in seconds, and the re
require no A to B
format recoding.
Ciao,
Dave Hunt
On 10 Apr 2018, at 14:06, sursound-requ...@music.vt.edu wrote:
> From: Oddity Medium
> Subject: Re: [Sursound] ***UNCHECKED*** Zoom H2N - thoughts?
> Date: 10 April 2018 14:05:56 BST
> To: Surround Sound discussion group
>
>
Hi again,
B-Format is the same sound field in a different format.
It is easily rotatable or invertible on any axis (not sure about that in higher
orders) before the binaural render,
I must look at the H2n manual to see if it gives any information about what
comes out of the headphone socket w
An unusual looking microphone, but quality and very practical.
Then, there's this
http://www.rode.com/news/new-rode-i16-offers-360-surround-recording-for-ios-devices
Ciao,
Dave Hunt
On 11 Apr 2018, at 17:00, sursound-requ...@music.vt.edu wrote:
> From: "Courville, Daniel"
ught up on FuMa, especially
with X delegated to the fourth channel, and "less important" than Z. .
Ciao,
Dave Hunt
On 18 Apr 2018, at 17:00, sursound-requ...@music.vt.edu wrote:
> From: Bearcat M. Şándor
> Subject: Re: [Sursound] Ambix to FuMa conversion
> Date: 17 Apri
lot of learning and experimentation, with the chance that it may
just end up in the cupboard of unfinished projects.
Ciao,
Dave Hunt
On 20 Apr 2018, at 17:00, sursound-requ...@music.vt.edu wrote:
> From: richard ford
> Subject: Re: [Sursound] Upcoming update to AmbiExplorer
> Date: 20
Harpex may well use fairly complex
mathematics to approximate a reasonable up-sample.
Ciao,
Dave Hunt
On 23 Apr 2018, at 17:00, sursound-requ...@music.vt.edu wrote:
> From: Politis Archontis
> Subject: Re: [Sursound] RIR measuring, how to capture a higher order
> Ambisonic room responc
Hi,
According to what I've read of the Zoom H3-VR it records B-Format files,
converted internally from A-Format.
What Daniel suggests are VST plug-ins. They seem to be 64-bit.
Reaper and Nuendo are probably the best DAW hosts. For First Order Cubase used
to be good. I don't know Adobe Audition
they phase/time align the capsules ??
This must indeed be highly complex, as it is frequency dependent (low
frequencies have smaller phase differences than high frequencies) as well as
source directionally (across multiple blind sources) dependent.
Ciao,
Dave Hunt
On 16 Dec 2018, at 17:
coder, which cannot be bypassed,
the two (or more) sets of third order decoder loudspeaker outputs could be
mixed together. The availability of an identical decoder, and a suitable mixer
might be problematic.
Ciao,
Dave Hunt
> From: David Pickett
> Subject: Re: [Sursound] Enquiry on
is not really right for large scale events where
things like d&b's Soundscape, L'Acoustics LISA, Timax, and Astro Spatial Audio
seem to be the main competitors. These are all based on Delta Stereophony,
which can be regarded as a cut down form of Wavefield Synthesis.
Ciao,
Da
of their overall system control. Timax and Astro are system agnostic.
Other systems are possible, as Augustine suggests, though at present none can
compete with the industrial and commercial muscle of major players like d&b,
L'Acoustics and Dolby. The capability of modern DSP chips could
inaural, but life is full of other things that need doing.
Pity that Max no longer enables writing plug-ins.
As I understand it, BEAST is a flexible rather than a fixed system, that could
accommodate a number of different approaches. As Augustine nearly says, no one
approach is perfect for everyth
as good as what I heard at that
meeting. Their main appeal (for those who don't like loudspeakers) is visual,
and simple connection (for those who don't like cable).
There seems to be no explanation in that web page as to how a sound bar without
reflecting walls might work.
Ciao,
.094) +X(0.43) - j*Y(0.543)
Y"" = j* W(0.101) + j*X(0.461) + Y(0.5)
which looks a bit better, though still not a perfect reconstruction.
This sqrt(2) factor is an endless source of confusion. It seems
silly that W should be divided by sqrt(2) in
traight three-channel B-Format ?? The encoding/
decoding has no frequency conscious components. Admittedly, the gains
of the filters may need to differ between 2D and 3D decoding.
Ciao,
Dave Hunt
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htt
dings made with a crossed pair, or even
pan-potted mono. Hardly surprising really.
Ciao,
Dave
Date: Sat, 7 May 2011 13:54:01 -0600
From: Martin Leese
Dave Hunt wrote:
One of these complexities is presumably indicated by the phrase "Note
that two-channel UHJ requires the player to u
align mono files on different tracks, apart from
snapping them to a grid. Then you'd need to group the tracks so that
editing one edits all.
I admit to not being a Logic expert user, but quickly went back to
using something else for this sort of work.
Ciao,,
Dave Hunt
Date: Tue, 14 Ju
ough
synthesis (being the converse of analysis) involves controlling a
large number of parameters to simulate what occurs naturally.
Even WFS, as described in the literature, suggests that sources be
recorded individually as dry and close as possible, and the 'scene&
r-real': clear, polished, stripped of extraneous
sound, crafted. The listener is usually static.
Ciao,
Dave Hunt
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implement the
correct
Ambisonic Encoding Eqns in the Appendix of BLaH3.
Ciao,
Dave Hunt
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Hi again,
Date: Thu, 21 Jul 2011 21:01:41 +0300 (EEST)
From: Sampo Syreeni
On 2011-07-21, Dave Hunt wrote:
There is certainly no consideration of values outside the unit
sphere.
[...]
Correct, and we've been here before.
We certainly have.
As BLaH points out, even the first
say, HF absorption is only perceptible at large distances, and
again is only relative.
Another factor is time of arrival of sound from a distant source, not
directly perceptible unless accompanied by a visual event, or a
source which is travelling towards
uder than reflected sound.
Is distance perception directly related to speaker distances?
I suspect that that it is related in the case of ambisonics, though
not directly. This is more psychoacoustics than just physics or
acoustics.
Ciao,
Dave Hunt
___
Hi,
Date: Fri, 25 Nov 2011 03:51:03 -
From: "John Lundsten"
IMO if one wants to store so called linear PCM, use WAV. All other
formats offer less & only exist for (a) backward compatibility for
which I have no problem or (b) to screw the customer, which I find
obnoxious.
AIFF, AIFC
Hi Marc,
Date: Mon, 20 Feb 2012 16:11:52 +
From: Marc Draco
I'd like to build my own soundfield mic. but right now, I'm having
trouble sourcing an affordable (which is relative concept, I know)
recorder that converts to digital and doesn't add a hiss like a
viper's
nest. So far, I can't
atial audio processors as part
of Jamoma.
I've never really investigated any of these, though I have heard of
several people using the ICST ones.
Ciao,
Dave Hunt
On Fri, Mar 16, 2012 at 3:49 PM, wrote:
Hello All,
On the behalf of the Ambisonic Toolkit's development team,
Hi,
If it's Macintosh I'd love it to be "Pussy Cat"
Ciao,
Dave Hunt
Date: Wed, 28 Mar 2012 14:53:25 -0400
From: Jascha Narveson
right! bolt, not bird. maybe Thunderbird's the next OS...
On Mar 28, 2012, at 3:35 AM,
wrote:
...or you could wait f
ave to worry about the
technology.
Ambisonics is 'an idea whose time has come'. It's not perfect, but
nothing ever is. The present is already hybrid and the future will
become increasingly so. A range of solutions at different scales for
different events. Interesting time
ished material will survive and hopefully be playable. A scene
description could survive, or could be recreated by careful
listening, much as old multi-track recordings can be remixed and
polished up now.
Ciao,
Dave Hunt
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Sur
#x27;t loop automatically, which would probably be
required for an installation.
Interesting though.
Ciao,
Dave Hunt
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ing deemed superfluous is weeded out, creating a sort of
hyper-reality.
Ciao,
Dave Hunt
Date: Thu, 31 May 2012 19:37:14 +0200
From: J?rn Nettingsmeier
Subject: Re: [Sursound] Catching the same fly twice (and a curious
question)
On 05/31/2012 11:38 AM, Richard Dobson wrote:
On 31/
Hi,
Shame. How are those poor adult webcam girls supposed to feed their
children ?
Ciao,
Dave
Date: Mon, 11 Jun 2012 12:40:24 +0100
From: Bruce Wiggins
I have removed the content on that page, by the way. I'm not sure
how to
delete the page.
cheers
Dr Bruce Wiggins
Creative Tec
xactly for the computer phobic, and you still need a fair amount
of gear: multi-channel audio interface etc. You might be able to use
HDMI if your computer can send LPCM audio streams via it to an AV
receiver, and persuade said receiver to handle it correctly.
Done once it should be possible
, hums
etc. It can also mean that the mixer is working at a fairly low
level, bad enough with analogue mixers but worse with digital ones as
the final D/A conversion then throws away the highest bits.
Ciao,
Dave Hunt
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Su
upposed to build sound systems
from pieces of string, even if we're allowed to use sealing wax.
Ciao,
Dave Hunt
But if they are clever enough to do that, why can't they actually
speak English?
Dr. Peter Lennox
School of Technology,
Faculty of Arts, Design and Technology
Unive
Original Message-
From: sursound-boun...@music.vt.edu [mailto:sursound-
boun...@music.vt.edu] On Behalf Of Dave Hunt
Sent: 11 January 2013 10:02
To: sursound@music.vt.edu
Subject: Re: [Sursound] DTS Headphone:X
Hi,
Date: Wed, 9 Jan 2013 11:14:20 +
From: Peter Lennox
"... beyond 3D
effect (e.g. on backing vocals).
Obviously the Dolby reference level would have to be taken into account.
Apologies if this is a completely hare-brained idea.
Dave Hunt
Date: Mon, 29 Apr 2013 21:56:30 -0500
From: David Pickett
Subject: Re: [Sursound] Sony PCM? (was Re: DTS Headphone:X)
A
Hi,
So, there must be quite a lot going on in Focusrite's Liquid Channel.
http://global.focusrite.com/mic-pres-channel-strips/liquid-channel
Reputedly Focusrite license a system from Sintefex.
http://www.sintefex.com/docs/appnotes/dynaconv.PDF
Ciao,
Dave Hunt
Date: Mon, 20 May 2013
s on the equations at the moment.
Ciao,
Dave Hunt
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Such a decoder needs
listening to, which means that you have to able to generate something
to listen to to assess how well the encode/decode works, something I
haven't had time to do above 2nd order.
If only there was more time, things got done quicker, or someone was
paying for
Hi,
From: John Leonard
Date: 5 November 2013 15:16:42 GMT
And of course, Australian nature is a damned site louder that the
English variety...
On 5 Nov 2013, at 07:57, David Worrall wrote:
I've used the TetraMic almost exclusively for outdoor 'nature'
recordings, including much at dea
Hi,
Very confusing this "dimension" business. Yes, sound always takes
place in time. So does everything else. But `"space" has 3D
implications. "Spacetime" is described in wikipedia as "any
mathematical model that combines space and time into a single
interwoven continuum".
This seems t
Hi again,
Marketing hype that is made up by those with a poor scientific
education to fool others.
Like those devices that can "digitise your CD collection", or
newspaper articles that tell you how to do it.
Ciao,
Dave
1. 4 D sound (!) (Dave Malham)
2. Re: 4 D sound (!) (Ronald C.
Hi,
Surely the best approach is to feed the noise signal (post decoder)
into each speaker channel in turn and adjust the amplification on
each channel until the level measured at the centre listening point
is the same for each speaker.
The panning approach won't work, as all speakers woul
+0000, Dave Hunt wrote:
Surely the best approach is to feed the noise signal (post decoder)
into each speaker channel in turn and adjust the amplification on
each channel until the level measured at the centre listening point
is the same for each speaker.
That would be a prerequisite for the met
Hi,
I enjoyed your comments. I have pondered long and hard about this.
On 12 Jun 2019, at 17:00, sursound-requ...@music.vt.edu wrote:
> 1. practical HOA encoding (Richard Lee)
>
> From: Richard Lee
> Subject: [Sursound] practical HOA encoding
> Date: 12 June 2019 10:09:00 BST
> To: 'Surround
well. Not perfect for
everything, but then no algorithm is.
Ciao,
Dave Hunt
> On 28 Sep 2019, at 17:00, sursound-requ...@music.vt.edu wrote
>
> From: Michelle Irving
> Subject: [Sursound] Ambisonic Audio - Interactive Installation
> Date: 27 September 2019 at 18:22:26
t, and a bunch of VCA’s. As the pots in most quad pots
don’t cover the whole of their range some sort of scaling and offset for each
output is required, even for just four outputs. More outputs would require
different scalings and offsets.
Or as Conan Wynne suggested, some Modular synth bits.
Cia
ends on the demand and the power of
computers.
SARS Covid 2 is likely to slow progress on this dramatically.
Ciao,
Dave Hunt
> On 25 Oct 2020, at 16:00, sursound-requ...@music.vt.edu wrote:
>
> From: Augustine Leudar
> Subject: Re: [Sursound] Recorder for ORTF-3D OUTDOOR SET
&g
mbisonics, VBAP, DBAP, WFS etc.). None of these are perfect for every
situation, and it is hard to envisage a combination of them that would work.
Ciao,
Dave Hunt
> On 14 Nov 2020, at 17:00, sursound-requ...@music.vt.edu wrote:
>
> From: Richard Foss
> Subject: Re: [Sursound] Was:
of my life I am
unlikely ever to be able to use them.
Ciao,
Dave Hunt
> 1. Re: DBADP (Richard Foss)
> 2. Re: DBADP (Augustine Leudar)
>
> From: Richard Foss
> Subject: Re: [Sursound] DBADP
> Date: 15 November 2020 at 20:03:04 GMT
> To: Surround Sound discussion group
complex for quad. Many such systems go for some form of closely
spaced dipole speaker layout, possibly with extra speakers. The University of
Southampton had something like that, but references might take some finding.
Ciao,
Dave Hunt
> On 4 Mar 2021, at 17:00, sursound-requ...@music.vt.
Unfortunately it won’t sound as good to anyone else.
Ciao,
Dave Hunt
> 1. Re: ASA Academy short course on Fundamentals of Binaural
> Hearing? Survey (lenmoskow...@optonline.net)
>
> From: lenmoskow...@optonline.net
> Subject: Re: [Sursound] ASA Academy short course on
Midi workstations. It is powerful with
good file handling, a minimum of screen clutter, and is fairly easy
to learn and to use. However it is not a particularly good host for
ambisonic work. The full toolkit might make it better, but it costs
an arm and a
Hi
Date: Sat, 5 Mar 2011 14:18:07 +0530
From: umashankar mantravadi
at home now i am setting up an eight speaker system, about 50 watts
per channel, with a total cost including an eight channel d/a of
less than 400 USD. i only have to wire up the eighth loudspeaker
(why does inertia kic
Hi,
Date: Sun, 20 Mar 2011 15:52:55 +
From: Fons Adriaensen
On Sun, Mar 20, 2011 at 11:21:41AM +0100, J?rn Nettingsmeier wrote:
and the superposition
principle does not invalidate the concept of "coupling".
What is this 'coupling' ? You mean one driver's response
being modified by th
Hi,
Date: Sun, 20 Mar 2011 19:56:40 +0100
From: J?rn Nettingsmeier
On 03/20/2011 07:25 PM, Dave Hunt wrote:
The whole PA world has gone rather line-array mad since the idea was
re-introduced and re-engineered by L'Acoustique and Intellivox (Duran
Audio) some 10-12 years ago.
mostl
Hi,
Date: Sun, 17 Apr 2011 09:28:28 +0800
From: Junfeng Li
Subject: [Sursound] distance perception in virtual environments
Dear list,
I am now wondering how to subjectively evaluate distance perception in
virtual environments which might be synthesized using WFS or HOA
(high-order
ambisonic
Hi,
As you must have realised, Ambisonics does not intrinsically model distance,
and is based on a central listening position. In many ambisonic applications
you can only pan a sound source around at the same distance. The loudspeakers
are ideally all at the same distance from a central listeni
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