Re: Physics Engine support

2013-02-27 Thread Roger Eller
USB communication instead of old serial modem stuff? Native bluetooth control? English syntax for arduino? True MS SQL for Enterprise? ~Roger On Feb 27, 2013 8:18 PM, "Monte Goulding" wrote: > Seriously wondering if we need another goal out there now. We are only 15k > off running out of stuf

Re: Physics Engine support

2013-02-27 Thread Monte Goulding
Seriously wondering if we need another goal out there now. We are only 15k off running out of stuff to strive for... What's the next carrot? -- M E R Goulding Software development services mergExt - There's an external for that! On 28/02/2013, at 12:10 PM, Monte Goulding wrote: > Mmmm Ink

Re: Physics Engine support

2013-02-27 Thread Monte Goulding
Mmmm Inkscspe! Thanks Kevin! -- M E R Goulding Software development services mergExt - There's an external for that! On 28/02/2013, at 11:42 AM, Kevin Miller wrote: > I will be asleep shortly. I am the only one left up so I am unable to get > anyone on the dev team to provide much more inf

Re: Physics Engine support

2013-02-27 Thread Mark Talluto
Thanks. Best regards, Mark Talluto canelasoftware.com On Feb 27, 2013, at 4:44 PM, Kevin Miller wrote: > Unfortunately to answer that one I really do need someone from dev. My > apologies. > > Kind regards, > > Kevin > > Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/ > LiveCode:

Re: Physics Engine support

2013-02-27 Thread Kevin Miller
Unfortunately to answer that one I really do need someone from dev. My apologies. Kind regards, Kevin Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/ LiveCode: Everyone can code On 28/02/2013 00:33, "Mark Talluto" wrote: >Since we are asking Kevin to stay awake a little longer, I

Re: Physics Engine support

2013-02-27 Thread Kevin Miller
I will be asleep shortly. I am the only one left up so I am unable to get anyone on the dev team to provide much more info. I've been party to various discussions on this but I should really check with them on the final plan for it. This blurb I have from a management doc and it is up to date but i

Re: Physics Engine support

2013-02-27 Thread Mark Talluto
Since we are asking Kevin to stay awake a little longer, I have a question as well. I am one of those that is in need for improved media support for all platforms. The brief write up does not mention the camera for desktop. Will the new media support include modern support for the camera on d

Re: Physics Engine support

2013-02-27 Thread Monte Goulding
Kevin seeing as you refuse to heed my advice to take a sleeping pill could you elaborate on the vector object a bit more. Anything you can share would be great. The other thing I'm wondering is will any of this stuff improve scrolling groups on iOS? -- M E R Goulding Software development servic

Re: Physics Engine support

2013-02-27 Thread Kevin Miller
It does. That's the big challenge with the Physics stretch goal and its vital to so many apps. Just hooking in the physics engine isn't so hard. The GPU is where it is at, or rather, where it needs to be for this sort of stuff to work well. Kind regards, Kevin Kevin Miller ~ ke...@runrev.com ~ h

Re: Physics Engine support

2013-02-27 Thread Scott Rossi
features. Regards, Scott Rossi Creative Director Tactile Media, UX Design Original message Subject: Re: Physics Engine support From: Monte Goulding To: How to use LiveCode CC: Actually, I think where we are now just about to get past Box2D I think it would be good to

Re: Physics Engine support

2013-02-27 Thread Jim Hurley
And then, there is physics in the Physics Engine support. Jim Hurley ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman

Re: Physics Engine support

2013-02-27 Thread Thomas McGrath III
I think that the vector shape objects will be a big boon for Mobile. Resizing with quality vectors instead of having to swap out graphics for retina @2X etc. will be a great improvement and put LC on par with xCode in handling this natively. I'm damn excited now… -- Tom McGrath III http://laz

Re: Physics Engine support

2013-02-27 Thread Monte Goulding
On 28/02/2013, at 9:31 AM, Mark Wieder wrote: > Ha! You used "Win8" and "benefit" in the same sentence... What was I thinking! > > Anyway, I'm far from being a Scott Rossi, but I find the vector object goal > *very* exciting. The ability to use svg graphics, fast, scalable, importable, > expor

Re: Physics Engine support

2013-02-27 Thread Mark Wieder
Monte Goulding writes: > > Actually, I think where we are now just about to get past Box2D I think it would be good to get more detail on the > vector object in some forum. Even if it's just an email here. People can clearly see Win8 as a benefit but the > vector one is a bit to abstract to exci

Re: Physics Engine support

2013-02-27 Thread Matthias Rebbe
Now Windows/Phone 8 with theme, please. Am 27.02.2013 um 22:44 schrieb Colin Holgate : > Speaking of physics, there's >£417k now… > > > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscri

Re: Physics Engine support

2013-02-27 Thread Colin Holgate
Speaking of physics, there's >£417k now… ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode

Re: Physics Engine support

2013-02-27 Thread Monte Goulding
Actually, I think where we are now just about to get past Box2D I think it would be good to get more detail on the vector object in some forum. Even if it's just an email here. People can clearly see Win8 as a benefit but the vector one is a bit to abstract to excite anyone but Scott Rossi. What

Re: Physics Engine support

2013-02-27 Thread Kevin Miller
Yes. Couldn't agree more. Kind regards, Kevin Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/ LiveCode: Everyone can code On 27/02/2013 21:20, "Monte Goulding" wrote: >It's a shame, however, perhaps in the interests of the new open world we >re entering into the blogs could be wri

Re: Physics Engine support

2013-02-27 Thread Monte Goulding
It's a shame, however, perhaps in the interests of the new open world we re entering into the blogs could be written over the next few of weeks in combination with updates on progress... On 28/02/2013, at 8:16 AM, Kevin Miller wrote: > I know. Some of these stretch goals are even better than t

Re: Physics Engine support

2013-02-27 Thread Kevin Miller
I know. Some of these stretch goals are even better than they sound. Its been a long campaign and in an ideal world we would have done blog posts, but there just wasn't time in the end. Kind regards, Kevin Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/ LiveCode: Everyone can code O

Re: Physics Engine support

2013-02-27 Thread Monte Goulding
On 28/02/2013, at 7:58 AM, Kevin Miller wrote: > Rotated text will come as a side effect of the shape object, see relevant > stretch goal :) That's not clear in the goal description. The combination of the vector object + the image export from server will enable us to build some awesome charti

Re: Physics Engine support

2013-02-27 Thread Kevin Miller
The sprite layer mode would apply to any object but... It isn't for transformation of text and such as a rasterised version of the object will be cached on the gpu and it will do the heavy lifting. Rotated text will come as a side effect of the shape object, see relevant stretch goal :) Kind re

Re: Physics Engine support

2013-02-27 Thread Monte Goulding
Kevin is there any chance that this could include transforms on any object? Text rotation would be nice for example. I was just looking at the Box2D docs yesterday after discussing this with a few people. This will really make LiveCode a gaming platform and while I don't do games my kids get re

Re: Physics Engine support

2013-02-27 Thread Kevin Miller
Its the vector graphic rendering performance that is the harder part of that item. Being able to do the transforms on the GPU, drop shadows on the GPU, etc are crucial to making physics work. Kind regards, Kevin Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/ LiveCode: Everyone can code

Re: Physics Engine support

2013-02-27 Thread Colin Holgate
Adding Box2D will be easier than you think. There are already C versions of the library, as well as many other languages. Coming up with syntax and metaphors that are easy for LiveCode users to understand will be the harder part. On Feb 27, 2013, at 10:51 AM, Jim Hurley wrote: > The physics i

Physics Engine support

2013-02-27 Thread Jim Hurley
I see that at 417,000 Pounds we could get the Physics Engine in Run Rev. Let me encourage all of you with 17,000 pounds to spare to dig deep. (Full disclosrure: I am a retired Prof. of Physics.) The physics in Angry Birds is formitable. My nine ball pool is trivial by comparison. And the proces