USB communication instead of old serial modem stuff? Native bluetooth
control? English syntax for arduino? True MS SQL for Enterprise?
~Roger
On Feb 27, 2013 8:18 PM, "Monte Goulding"
wrote:
> Seriously wondering if we need another goal out there now. We are only 15k
> off running out of stuf
Seriously wondering if we need another goal out there now. We are only 15k off
running out of stuff to strive for... What's the next carrot?
--
M E R Goulding
Software development services
mergExt - There's an external for that!
On 28/02/2013, at 12:10 PM, Monte Goulding wrote:
> Mmmm Ink
Mmmm Inkscspe! Thanks Kevin!
--
M E R Goulding
Software development services
mergExt - There's an external for that!
On 28/02/2013, at 11:42 AM, Kevin Miller wrote:
> I will be asleep shortly. I am the only one left up so I am unable to get
> anyone on the dev team to provide much more inf
Thanks.
Best regards,
Mark Talluto
canelasoftware.com
On Feb 27, 2013, at 4:44 PM, Kevin Miller wrote:
> Unfortunately to answer that one I really do need someone from dev. My
> apologies.
>
> Kind regards,
>
> Kevin
>
> Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/
> LiveCode:
Unfortunately to answer that one I really do need someone from dev. My
apologies.
Kind regards,
Kevin
Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/
LiveCode: Everyone can code
On 28/02/2013 00:33, "Mark Talluto" wrote:
>Since we are asking Kevin to stay awake a little longer, I
I will be asleep shortly. I am the only one left up so I am unable to get
anyone on the dev team to provide much more info. I've been party to
various discussions on this but I should really check with them on the
final plan for it. This blurb I have from a management doc and it is up to
date but i
Since we are asking Kevin to stay awake a little longer, I have a question as
well.
I am one of those that is in need for improved media support for all platforms.
The brief write up does not mention the camera for desktop. Will the new
media support include modern support for the camera on d
Kevin seeing as you refuse to heed my advice to take a sleeping pill could you
elaborate on the vector object a bit more. Anything you can share would be
great. The other thing I'm wondering is will any of this stuff improve
scrolling groups on iOS?
--
M E R Goulding
Software development servic
It does. That's the big challenge with the Physics stretch goal and its
vital to so many apps. Just hooking in the physics engine isn't so hard.
The GPU is where it is at, or rather, where it needs to be for this sort
of stuff to work well.
Kind regards,
Kevin
Kevin Miller ~ ke...@runrev.com ~ h
features.
Regards,
Scott Rossi
Creative Director
Tactile Media, UX Design
Original message
Subject: Re: Physics Engine support
From: Monte Goulding
To: How to use LiveCode
CC:
Actually, I think where we are now just about to get past Box2D I think it
would be good to
And then, there is physics in the Physics Engine support.
Jim Hurley
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I think that the vector shape objects will be a big boon for Mobile. Resizing
with quality vectors instead of having to swap out graphics for retina @2X etc.
will be a great improvement and put LC on par with xCode in handling this
natively.
I'm damn excited now…
-- Tom McGrath III
http://laz
On 28/02/2013, at 9:31 AM, Mark Wieder wrote:
> Ha! You used "Win8" and "benefit" in the same sentence...
What was I thinking!
>
> Anyway, I'm far from being a Scott Rossi, but I find the vector object goal
> *very* exciting. The ability to use svg graphics, fast, scalable, importable,
> expor
Monte Goulding writes:
>
> Actually, I think where we are now just about to get past Box2D I think it
would be good to get more detail on the
> vector object in some forum. Even if it's just an email here. People can
clearly see Win8 as a benefit but the
> vector one is a bit to abstract to exci
Now Windows/Phone 8 with theme, please.
Am 27.02.2013 um 22:44 schrieb Colin Holgate :
> Speaking of physics, there's >£417k now…
>
>
>
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> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscri
Speaking of physics, there's >£417k now…
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Actually, I think where we are now just about to get past Box2D I think it
would be good to get more detail on the vector object in some forum. Even if
it's just an email here. People can clearly see Win8 as a benefit but the
vector one is a bit to abstract to excite anyone but Scott Rossi. What
Yes. Couldn't agree more.
Kind regards,
Kevin
Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/
LiveCode: Everyone can code
On 27/02/2013 21:20, "Monte Goulding" wrote:
>It's a shame, however, perhaps in the interests of the new open world we
>re entering into the blogs could be wri
It's a shame, however, perhaps in the interests of the new open world we re
entering into the blogs could be written over the next few of weeks in
combination with updates on progress...
On 28/02/2013, at 8:16 AM, Kevin Miller wrote:
> I know. Some of these stretch goals are even better than t
I know. Some of these stretch goals are even better than they sound. Its
been a long campaign and in an ideal world we would have done blog posts,
but there just wasn't time in the end.
Kind regards,
Kevin
Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/
LiveCode: Everyone can code
O
On 28/02/2013, at 7:58 AM, Kevin Miller wrote:
> Rotated text will come as a side effect of the shape object, see relevant
> stretch goal :)
That's not clear in the goal description. The combination of the vector object
+ the image export from server will enable us to build some awesome charti
The sprite layer mode would apply to any object but...
It isn't for transformation of text and such as a rasterised version of
the object will be cached on the gpu and it will do the heavy lifting.
Rotated text will come as a side effect of the shape object, see relevant
stretch goal :)
Kind re
Kevin is there any chance that this could include transforms on any object?
Text rotation would be nice for example.
I was just looking at the Box2D docs yesterday after discussing this with a few
people. This will really make LiveCode a gaming platform and while I don't do
games my kids get re
Its the vector graphic rendering performance that is the harder part of
that item. Being able to do the transforms on the GPU, drop shadows on the
GPU, etc are crucial to making physics work.
Kind regards,
Kevin
Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/
LiveCode: Everyone can code
Adding Box2D will be easier than you think. There are already C versions of the
library, as well as many other languages. Coming up with syntax and metaphors
that are easy for LiveCode users to understand will be the harder part.
On Feb 27, 2013, at 10:51 AM, Jim Hurley wrote:
> The physics i
I see that at 417,000 Pounds we could get the Physics Engine in Run Rev.
Let me encourage all of you with 17,000 pounds to spare to dig deep.
(Full disclosrure: I am a retired Prof. of Physics.)
The physics in Angry Birds is formitable. My nine ball pool is trivial by
comparison.
And the proces
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