USB communication instead of old serial modem stuff? Native bluetooth control? English syntax for arduino? True MS SQL for Enterprise?
~Roger On Feb 27, 2013 8:18 PM, "Monte Goulding" <mo...@sweattechnologies.com> wrote: > Seriously wondering if we need another goal out there now. We are only 15k > off running out of stuff to strive for... What's the next carrot? > > -- > M E R Goulding > Software development services > > mergExt - There's an external for that! > > On 28/02/2013, at 12:10 PM, Monte Goulding <mo...@sweattechnologies.com> > wrote: > > > Mmmm.... Inkscspe! Thanks Kevin! > > > > -- > > M E R Goulding > > Software development services > > > > mergExt - There's an external for that! > > > > On 28/02/2013, at 11:42 AM, Kevin Miller <ke...@runrev.com> wrote: > > > >> I will be asleep shortly. I am the only one left up so I am unable to > get > >> anyone on the dev team to provide much more info. I've been party to > >> various discussions on this but I should really check with them on the > >> final plan for it. This blurb I have from a management doc and it is up > to > >> date but it doesn't provide much more than is up on the site > unfortunately: > >> > >> The target of this goal is to provide a replacement for the existing > >> Œgraphic¹ object. The new object (referred to at present as a Œshape¹) > >> would use sub-pixel positioning and standard 2d vector paths. > >> Additionally, the idea of a Œgroup¹ shape type would be used to allow > >> nested rendering - the ultimate goal being that the Œshape¹ object be > able > >> to import and display SVG. This is (essentially) an entirely > >> platform-independent project with most of the work going into the syntax > >> and semantics of the object, and the SVG importer. > >> > >> > >> Kind regards, > >> > >> Kevin > >> > >> Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/ > >> LiveCode: Everyone can code > >> > >> > >> > >> > >> On 28/02/2013 00:30, "Monte Goulding" <mo...@sweattechnologies.com> > wrote: > >> > >>> Kevin seeing as you refuse to heed my advice to take a sleeping pill > >>> could you elaborate on the vector object a bit more. Anything you can > >>> share would be great. The other thing I'm wondering is will any of this > >>> stuff improve scrolling groups on iOS? > >>> > >>> -- > >>> M E R Goulding > >>> Software development services > >>> > >>> mergExt - There's an external for that! > >>> > >>> On 28/02/2013, at 11:26 AM, Kevin Miller <ke...@runrev.com> wrote: > >>> > >>>> It does. That's the big challenge with the Physics stretch goal and > its > >>>> vital to so many apps. Just hooking in the physics engine isn't so > hard. > >>>> The GPU is where it is at, or rather, where it needs to be for this > sort > >>>> of stuff to work well. > >>>> > >>>> Kind regards, > >>>> > >>>> Kevin > >>>> > >>>> Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/ > >>>> LiveCode: Everyone can code > >>>> > >>>> > >>>> > >>>> > >>>> On 28/02/2013 00:13, "Scott Rossi" <sc...@tactilemedia.com> wrote: > >>>> > >>>>> I am fully excited. With all due respect to Richard, I share his > need > >>>>> for reliable video playback, but physics and better (?) vector > support > >>>>> is > >>>>> substantially appealing, and makes LiveCode a viable contender in > games > >>>>> and simulation spaces, where currently it is not. A bigger market, > and > >>>>> more users. > >>>>> > >>>>> My bigger overall issue is display performance. Physics, improved > >>>>> video > >>>>> playback, and pretty much displaying everything on screen needs > better > >>>>> performance. Am hoping the new changes bring about a new display > >>>>> architecture or whatever is needed to make LiveCode worthy of all > these > >>>>> great new features. > >>>> > >>>> > >>>> > >>>> _______________________________________________ > >>>> use-livecode mailing list > >>>> use-livecode@lists.runrev.com > >>>> Please visit this url to subscribe, unsubscribe and manage your > >>>> subscription preferences: > >>>> http://lists.runrev.com/mailman/listinfo/use-livecode > >>> > >>> _______________________________________________ > >>> use-livecode mailing list > >>> use-livecode@lists.runrev.com > >>> Please visit this url to subscribe, unsubscribe and manage your > >>> subscription preferences: > >>> http://lists.runrev.com/mailman/listinfo/use-livecode > >> > >> > >> > >> _______________________________________________ > >> use-livecode mailing list > >> use-livecode@lists.runrev.com > >> Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > >> http://lists.runrev.com/mailman/listinfo/use-livecode > > > > _______________________________________________ > > use-livecode mailing list > > use-livecode@lists.runrev.com > > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > > http://lists.runrev.com/mailman/listinfo/use-livecode > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode