Seriously wondering if we need another goal out there now. We are only 15k off running out of stuff to strive for... What's the next carrot?
-- M E R Goulding Software development services mergExt - There's an external for that! On 28/02/2013, at 12:10 PM, Monte Goulding <mo...@sweattechnologies.com> wrote: > Mmmm.... Inkscspe! Thanks Kevin! > > -- > M E R Goulding > Software development services > > mergExt - There's an external for that! > > On 28/02/2013, at 11:42 AM, Kevin Miller <ke...@runrev.com> wrote: > >> I will be asleep shortly. I am the only one left up so I am unable to get >> anyone on the dev team to provide much more info. I've been party to >> various discussions on this but I should really check with them on the >> final plan for it. This blurb I have from a management doc and it is up to >> date but it doesn't provide much more than is up on the site unfortunately: >> >> The target of this goal is to provide a replacement for the existing >> Œgraphic¹ object. The new object (referred to at present as a Œshape¹) >> would use sub-pixel positioning and standard 2d vector paths. >> Additionally, the idea of a Œgroup¹ shape type would be used to allow >> nested rendering - the ultimate goal being that the Œshape¹ object be able >> to import and display SVG. This is (essentially) an entirely >> platform-independent project with most of the work going into the syntax >> and semantics of the object, and the SVG importer. >> >> >> Kind regards, >> >> Kevin >> >> Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/ >> LiveCode: Everyone can code >> >> >> >> >> On 28/02/2013 00:30, "Monte Goulding" <mo...@sweattechnologies.com> wrote: >> >>> Kevin seeing as you refuse to heed my advice to take a sleeping pill >>> could you elaborate on the vector object a bit more. Anything you can >>> share would be great. The other thing I'm wondering is will any of this >>> stuff improve scrolling groups on iOS? >>> >>> -- >>> M E R Goulding >>> Software development services >>> >>> mergExt - There's an external for that! >>> >>> On 28/02/2013, at 11:26 AM, Kevin Miller <ke...@runrev.com> wrote: >>> >>>> It does. That's the big challenge with the Physics stretch goal and its >>>> vital to so many apps. Just hooking in the physics engine isn't so hard. >>>> The GPU is where it is at, or rather, where it needs to be for this sort >>>> of stuff to work well. >>>> >>>> Kind regards, >>>> >>>> Kevin >>>> >>>> Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/ >>>> LiveCode: Everyone can code >>>> >>>> >>>> >>>> >>>> On 28/02/2013 00:13, "Scott Rossi" <sc...@tactilemedia.com> wrote: >>>> >>>>> I am fully excited. With all due respect to Richard, I share his need >>>>> for reliable video playback, but physics and better (?) vector support >>>>> is >>>>> substantially appealing, and makes LiveCode a viable contender in games >>>>> and simulation spaces, where currently it is not. A bigger market, and >>>>> more users. >>>>> >>>>> My bigger overall issue is display performance. Physics, improved >>>>> video >>>>> playback, and pretty much displaying everything on screen needs better >>>>> performance. Am hoping the new changes bring about a new display >>>>> architecture or whatever is needed to make LiveCode worthy of all these >>>>> great new features. >>>> >>>> >>>> >>>> _______________________________________________ >>>> use-livecode mailing list >>>> use-livecode@lists.runrev.com >>>> Please visit this url to subscribe, unsubscribe and manage your >>>> subscription preferences: >>>> http://lists.runrev.com/mailman/listinfo/use-livecode >>> >>> _______________________________________________ >>> use-livecode mailing list >>> use-livecode@lists.runrev.com >>> Please visit this url to subscribe, unsubscribe and manage your >>> subscription preferences: >>> http://lists.runrev.com/mailman/listinfo/use-livecode >> >> >> >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your subscription >> preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode