Kevin seeing as you refuse to heed my advice to take a sleeping pill could you 
elaborate on the vector object a bit more. Anything you can share would be 
great. The other thing I'm wondering is will any of this stuff improve 
scrolling groups on iOS?

--
M E R Goulding
Software development services

mergExt - There's an external for that!

On 28/02/2013, at 11:26 AM, Kevin Miller <ke...@runrev.com> wrote:

> It does. That's the big challenge with the Physics stretch goal and its
> vital to so many apps. Just hooking in the physics engine isn't so hard.
> The GPU is where it is at, or rather, where it needs to be for this sort
> of stuff to work well.
> 
> Kind regards,
> 
> Kevin
> 
> Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/
> LiveCode: Everyone can code
> 
> 
> 
> 
> On 28/02/2013 00:13, "Scott Rossi" <sc...@tactilemedia.com> wrote:
> 
>> I am fully excited.  With all due respect to Richard, I share his need
>> for reliable video playback, but physics and better (?) vector support is
>> substantially appealing, and makes LiveCode a viable contender in games
>> and simulation spaces, where currently it is not. A bigger market, and
>> more users.
>> 
>> My bigger overall issue is display performance.  Physics, improved video
>> playback, and pretty much displaying everything on screen needs better
>> performance.  Am hoping the new changes bring about a new display
>> architecture or whatever is needed to make LiveCode worthy of all these
>> great new features.
> 
> 
> 
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