Kevin seeing as you refuse to heed my advice to take a sleeping pill could you elaborate on the vector object a bit more. Anything you can share would be great. The other thing I'm wondering is will any of this stuff improve scrolling groups on iOS?
-- M E R Goulding Software development services mergExt - There's an external for that! On 28/02/2013, at 11:26 AM, Kevin Miller <ke...@runrev.com> wrote: > It does. That's the big challenge with the Physics stretch goal and its > vital to so many apps. Just hooking in the physics engine isn't so hard. > The GPU is where it is at, or rather, where it needs to be for this sort > of stuff to work well. > > Kind regards, > > Kevin > > Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/ > LiveCode: Everyone can code > > > > > On 28/02/2013 00:13, "Scott Rossi" <sc...@tactilemedia.com> wrote: > >> I am fully excited. With all due respect to Richard, I share his need >> for reliable video playback, but physics and better (?) vector support is >> substantially appealing, and makes LiveCode a viable contender in games >> and simulation spaces, where currently it is not. A bigger market, and >> more users. >> >> My bigger overall issue is display performance. Physics, improved video >> playback, and pretty much displaying everything on screen needs better >> performance. Am hoping the new changes bring about a new display >> architecture or whatever is needed to make LiveCode worthy of all these >> great new features. > > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode