The sprite layer mode would apply to any object but... It isn't for transformation of text and such as a rasterised version of the object will be cached on the gpu and it will do the heavy lifting.
Rotated text will come as a side effect of the shape object, see relevant stretch goal :) Kind regards, Kevin Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/ LiveCode: Everyone can code On 27/02/2013 19:51, "Monte Goulding" <mo...@sweattechnologies.com> wrote: >Kevin is there any chance that this could include transforms on any >object? Text rotation would be nice for example. > >I was just looking at the Box2D docs yesterday after discussing this with >a few people. This will really make LiveCode a gaming platform and while >I don't do games my kids get really excited about this stuff and I've >implemented some with them. Very cool! > >On 28/02/2013, at 3:19 AM, Kevin Miller <ke...@runrev.com> wrote: > >> Its the vector graphic rendering performance that is the harder part of >> that item. Being able to do the transforms on the GPU, drop shadows on >>the >> GPU, etc are crucial to making physics work. > >-- >Monte Goulding > >M E R Goulding - software development services >mergExt - There's an external for that! > > > > > >_______________________________________________ >use-livecode mailing list >use-livecode@lists.runrev.com >Please visit this url to subscribe, unsubscribe and manage your >subscription preferences: >http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode