Mmmm.... Inkscspe! Thanks Kevin! -- M E R Goulding Software development services
mergExt - There's an external for that! On 28/02/2013, at 11:42 AM, Kevin Miller <ke...@runrev.com> wrote: > I will be asleep shortly. I am the only one left up so I am unable to get > anyone on the dev team to provide much more info. I've been party to > various discussions on this but I should really check with them on the > final plan for it. This blurb I have from a management doc and it is up to > date but it doesn't provide much more than is up on the site unfortunately: > > The target of this goal is to provide a replacement for the existing > Œgraphic¹ object. The new object (referred to at present as a Œshape¹) > would use sub-pixel positioning and standard 2d vector paths. > Additionally, the idea of a Œgroup¹ shape type would be used to allow > nested rendering - the ultimate goal being that the Œshape¹ object be able > to import and display SVG. This is (essentially) an entirely > platform-independent project with most of the work going into the syntax > and semantics of the object, and the SVG importer. > > > Kind regards, > > Kevin > > Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/ > LiveCode: Everyone can code > > > > > On 28/02/2013 00:30, "Monte Goulding" <mo...@sweattechnologies.com> wrote: > >> Kevin seeing as you refuse to heed my advice to take a sleeping pill >> could you elaborate on the vector object a bit more. Anything you can >> share would be great. The other thing I'm wondering is will any of this >> stuff improve scrolling groups on iOS? >> >> -- >> M E R Goulding >> Software development services >> >> mergExt - There's an external for that! >> >> On 28/02/2013, at 11:26 AM, Kevin Miller <ke...@runrev.com> wrote: >> >>> It does. That's the big challenge with the Physics stretch goal and its >>> vital to so many apps. Just hooking in the physics engine isn't so hard. >>> The GPU is where it is at, or rather, where it needs to be for this sort >>> of stuff to work well. >>> >>> Kind regards, >>> >>> Kevin >>> >>> Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/ >>> LiveCode: Everyone can code >>> >>> >>> >>> >>> On 28/02/2013 00:13, "Scott Rossi" <sc...@tactilemedia.com> wrote: >>> >>>> I am fully excited. With all due respect to Richard, I share his need >>>> for reliable video playback, but physics and better (?) vector support >>>> is >>>> substantially appealing, and makes LiveCode a viable contender in games >>>> and simulation spaces, where currently it is not. A bigger market, and >>>> more users. >>>> >>>> My bigger overall issue is display performance. Physics, improved >>>> video >>>> playback, and pretty much displaying everything on screen needs better >>>> performance. Am hoping the new changes bring about a new display >>>> architecture or whatever is needed to make LiveCode worthy of all these >>>> great new features. >>> >>> >>> >>> _______________________________________________ >>> use-livecode mailing list >>> use-livecode@lists.runrev.com >>> Please visit this url to subscribe, unsubscribe and manage your >>> subscription preferences: >>> http://lists.runrev.com/mailman/listinfo/use-livecode >> >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode