I will be asleep shortly. I am the only one left up so I am unable to get anyone on the dev team to provide much more info. I've been party to various discussions on this but I should really check with them on the final plan for it. This blurb I have from a management doc and it is up to date but it doesn't provide much more than is up on the site unfortunately:
The target of this goal is to provide a replacement for the existing graphic¹ object. The new object (referred to at present as a shape¹) would use sub-pixel positioning and standard 2d vector paths. Additionally, the idea of a group¹ shape type would be used to allow nested rendering - the ultimate goal being that the shape¹ object be able to import and display SVG. This is (essentially) an entirely platform-independent project with most of the work going into the syntax and semantics of the object, and the SVG importer. Kind regards, Kevin Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/ LiveCode: Everyone can code On 28/02/2013 00:30, "Monte Goulding" <mo...@sweattechnologies.com> wrote: >Kevin seeing as you refuse to heed my advice to take a sleeping pill >could you elaborate on the vector object a bit more. Anything you can >share would be great. The other thing I'm wondering is will any of this >stuff improve scrolling groups on iOS? > >-- >M E R Goulding >Software development services > >mergExt - There's an external for that! > >On 28/02/2013, at 11:26 AM, Kevin Miller <ke...@runrev.com> wrote: > >> It does. That's the big challenge with the Physics stretch goal and its >> vital to so many apps. Just hooking in the physics engine isn't so hard. >> The GPU is where it is at, or rather, where it needs to be for this sort >> of stuff to work well. >> >> Kind regards, >> >> Kevin >> >> Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/ >> LiveCode: Everyone can code >> >> >> >> >> On 28/02/2013 00:13, "Scott Rossi" <sc...@tactilemedia.com> wrote: >> >>> I am fully excited. With all due respect to Richard, I share his need >>> for reliable video playback, but physics and better (?) vector support >>>is >>> substantially appealing, and makes LiveCode a viable contender in games >>> and simulation spaces, where currently it is not. A bigger market, and >>> more users. >>> >>> My bigger overall issue is display performance. Physics, improved >>>video >>> playback, and pretty much displaying everything on screen needs better >>> performance. Am hoping the new changes bring about a new display >>> architecture or whatever is needed to make LiveCode worthy of all these >>> great new features. >> >> >> >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >>subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > >_______________________________________________ >use-livecode mailing list >use-livecode@lists.runrev.com >Please visit this url to subscribe, unsubscribe and manage your >subscription preferences: >http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode