It does. That's the big challenge with the Physics stretch goal and its vital to so many apps. Just hooking in the physics engine isn't so hard. The GPU is where it is at, or rather, where it needs to be for this sort of stuff to work well.
Kind regards, Kevin Kevin Miller ~ ke...@runrev.com ~ http://www.runrev.com/ LiveCode: Everyone can code On 28/02/2013 00:13, "Scott Rossi" <sc...@tactilemedia.com> wrote: >I am fully excited. With all due respect to Richard, I share his need >for reliable video playback, but physics and better (?) vector support is >substantially appealing, and makes LiveCode a viable contender in games >and simulation spaces, where currently it is not. A bigger market, and >more users. > >My bigger overall issue is display performance. Physics, improved video >playback, and pretty much displaying everything on screen needs better >performance. Am hoping the new changes bring about a new display >architecture or whatever is needed to make LiveCode worthy of all these >great new features. > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode