Oh nice, thanks.
On Mon, Oct 1, 2018 at 6:30 PM Reuben Staley
wrote:
> Actually, if you don't mind, I'm going to promote my unofficial ruleset, up
> to date as of August 3, 2018. Should have the relevant information.
>
> https://github.com/AgoraNomic/ruleset/blob/trigon/slr.txt
>
> On Mon, Oct 1
Actually, if you don't mind, I'm going to promote my unofficial ruleset, up
to date as of August 3, 2018. Should have the relevant information.
https://github.com/AgoraNomic/ruleset/blob/trigon/slr.txt
On Mon, Oct 1, 2018, 10:25 Cuddle Beam wrote:
> I appreciate knowing that but I was wondering
I appreciate knowing that but I was wondering if you had a copy of the
latest version of those rules because you seem to know what they are.
On Mon, Oct 1, 2018 at 3:39 PM Kerim Aydin wrote:
>
>
> We applied some patches in late July following the birthday tournament.
> (the Rules worked for tha
We applied some patches in late July following the birthday tournament.
(the Rules worked for that, but a CFJ pointed out the need for the
patch). We read them pretty carefully and *think* they're ok and
straightforward, but no one has tried one since then so ¯\_(ツ)_/¯
On Mon, 1 Oct 2018, Cu
How are the Tournament rules currently?
On Mon, Oct 1, 2018 at 3:16 PM Kerim Aydin wrote:
>
>
> On Sun, Sep 30, 2018 at 9:06 PM Alex Smith
> wrote:
> > What about this: we have repeated instances of a subgame each lasting a
> > week or so, and some easy way to amend the rules of the subgame (ea
On Sun, Sep 30, 2018 at 9:06 PM Alex Smith wrote:
> What about this: we have repeated instances of a subgame each lasting a
> week or so, and some easy way to amend the rules of the subgame (easier
> than a proposal;
Oh, and by the way: this can be done without changing a single rule,
it's ca
On Sun, 30 Sep 2018, Aris Merchant wrote:
> On Sun, Sep 30, 2018 at 9:06 PM Alex Smith wrote:
> > What about this: we have repeated instances of a subgame each lasting a
> > week or so, and some easy way to amend the rules of the subgame (easier
> > than a proposal;
For me, the "perfect" game
On Sun, 30 Sep 2018, Aris Merchant wrote:
> Okay, poll for everyone:
>
> 1. Have you ever been involved in the economy because it was required
> to take main game actions?
> 2. If so, did you enjoy it?
Yes. I've both enjoyed and not enjoyed. There were some (required to
participate) that I
> 1. Have you ever been involved in the economy because it was required
to take main game actions?
Yes.
> 2. If so, did you enjoy it?
It was pretty overwhelming, I was in ecstasy the whole time and it got hard
to write because my eyes kept on rolling back and my drool got on the
keyboard as my f
On Sun, 2018-09-30 at 23:10 -0700, Aris Merchant wrote:
> Okay, poll for everyone:
>
> 1. Have you ever been involved in the economy because it was required
> to take main game actions?
Yes, most notably in the more recent Cards era (it was also in theory
necessary at some points in the Notes era
Okay, poll for everyone:
1. Have you ever been involved in the economy because it was required
to take main game actions?
2. If so, did you enjoy it?
3. Do you think that the game is better with or without this kind of fees?
Please do your best to consider each question individually.
-Aris
On S
Alright, here's where I am right now. Our current economy is just
isn't working. It was a good attempt, an interesting attempt, and I
very much appreciate it. However, it isn't working. If there were an
obvious fix, we would have implemented it by now. Any fix would
require a near total rewrite of
On Sun, 2018-09-30 at 22:32 -0700, Kerim Aydin wrote:
> On Sun, 30 Sep 2018, Aris Merchant wrote:
> > So, for instance, pending proposals and
> > calling CFJs should always be free and unlimited, excluding abuse.
>
> What a limited view of a very small slice of game history this is.
I think it he
This view isn't based around history, it's based around my opinion. My
opinion just disagrees with most of Agoran historical practice.
However, this argument is orthogonal to my other points.
-Aris
On Sun, Sep 30, 2018 at 10:36 PM Kerim Aydin wrote:
>
>
>
> On Sun, 30 Sep 2018, Aris Merchant wrot
On Sun, 30 Sep 2018, Aris Merchant wrote:
> So, for instance, pending proposals and
> calling CFJs should always be free and unlimited, excluding abuse.
What a limited view of a very small slice of game history this is.
On Sun, Sep 30, 2018 at 8:47 PM Reuben Staley wrote:
> > One possibility, which I've raised in the past, is that we could
> > reimplement the politics system Alexis came up with last December. It
> > looked like an sound system and was already starting to create
> > interesting gameplay. It had a
On Sun, Sep 30, 2018 at 9:06 PM Alex Smith wrote:
>
> On Sun, 2018-09-30 at 21:59 -0600, Reuben Staley wrote:
> > One criticism of Agoran minigames is that it's too much like a board
> > game where you're trying to let players join in halfway through a game
> > and still have an equal standing. I
On 09/30/2018 10:28 PM, Alex Smith wrote:
On Sun, 2018-09-30 at 22:25 -0600, Reuben Staley wrote:
That's actually a really cool idea. One thing, though, I think a week is
too short. That would be as few as 0 and as many as 2, but generally 1
report per instance. Unless we decided to get rid of a
On Sun, 2018-09-30 at 22:26 -0600, Reuben Staley wrote:
> That's actually a really cool idea. One thing, though, I think a week is
> too short. That would be as few as 0 and as many as 2, but generally 1
> report per instance. Unless we decided to get rid of all weekly
> Cartographor reports and
That's actually a really cool idea. One thing, though, I think a week is
too short. That would be as few as 0 and as many as 2, but generally 1
report per instance. Unless we decided to get rid of all weekly
Cartographor reports and instead do a new report for each instance,
which is just messy
On Sun, 2018-09-30 at 21:59 -0600, Reuben Staley wrote:
> One criticism of Agoran minigames is that it's too much like a board
> game where you're trying to let players join in halfway through a game
> and still have an equal standing. I think that no matter what specific
> assets we decided on,
One criticism of Agoran minigames is that it's too much like a board
game where you're trying to let players join in halfway through a game
and still have an equal standing. I think that no matter what specific
assets we decided on, that problem would still remain. Agoran
Civilization would be
On 09/30/2018 06:44 PM, Aris Merchant wrote:
We can and have played for extended periods of time of time without a
minigame. So, right off the bat, I'd like to note that that doesn't
necessarily make Agora boring or mean that there isn't anything to do.
I mean, we have stuff to do now, with pract
On Sun, 30 Sep 2018, Reuben Staley wrote:
> We can rework the Arcadia rules. New assets, new map, new everything. I would
> try to get back into the swing of things if the mechanics sounded interesting.
So, as I mentioned a couple months back, I tried a couple times to draft
something adding to
We can and have played for extended periods of time of time without a
minigame. So, right off the bat, I'd like to note that that doesn't
necessarily make Agora boring or mean that there isn't anything to do.
I mean, we have stuff to do now, with practically no players using the
map. Sure, the game
I would support a proposal to repeal the land rules and stop playing land.
Even though I’ve been active in playing the map the past couple weeks, it
just seems hard to think of any rule changes to make it meaningful.
On Sun, Sep 30, 2018 at 8:24 PM Reuben Staley
wrote:
> Inevitably, the question
Inevitably, the question had to come up again: should we get rid of the
land mechanics? Five months and some change have gone by so far and it
really doesn't look like it's going to continue much longer.
This has been heavily argued before (specifically, when Aris brought up
the question a cou
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