One criticism of Agoran minigames is that it's too much like a board game where you're trying to let players join in halfway through a game and still have an equal standing. I think that no matter what specific assets we decided on, that problem would still remain. Agoran Civilization would be fun but still impractical for rejoining players.

But what if the minigame was built to be faster-paced and be over in about a month. Each interested player would get a set of starting assets and a contiguous section of land. Maybe after a fixed amount of time, scores are tallied, or maybe there's a win condition. Then, the game resets and anyone who's interested can express that and be "dealt in" during the next round. Playing it like a card game in shorter rounds might help to mitigate this problem and get more people interested. This would also stop the "wait five months for it to get interesting" problem.

Maybe this can help you recieve more inspiration for reforms, or maybe it's just me trying to prolong my game's life.

On 09/30/2018 07:16 PM, Kerim Aydin wrote:


On Sun, 30 Sep 2018, Reuben Staley wrote:
We can rework the Arcadia rules. New assets, new map, new everything. I would
try to get back into the swing of things if the mechanics sounded interesting.

So, as I mentioned a couple months back, I tried a couple times to draft
something adding to the system in the to "build more things to make an
Agoran Civilization with Monuments and stuff".  Even sketched out a
couple tech trees (converting facility upgrades to Tech that you could
buy as an asset and install).  But I kept burning out and it kept getting
too fiddly with even more tracking.  As much as I'd like to play something
like that, I don't see it coming any time soon, at least not from me.

I'm neutral otherwise, though I agree with Aris that Alexis's politician
gameplay from last year was repealed before its time.






--
Trigon

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