On Sun, Sep 30, 2018 at 8:47 PM Reuben Staley <reuben.sta...@gmail.com> wrote: > > One possibility, which I've raised in the past, is that we could > > reimplement the politics system Alexis came up with last December. It > > looked like an sound system and was already starting to create > > interesting gameplay. It had a few major bugs, including the one that > > netted me my Champion by Politics title, but nothing that can't be > > easily fixed. Honestly, I think repealing it to make way for land was > > probably a bad idea in the first place. Land could have been an > > interesting system, but repealing something you know to be good in the > > hope that the next thing will be better isn't a good strategy. > > Reinstating politics is the route I'd tend to go if we decided to > > repeal land, which I'm known to favor doing. > > Full disclosure: I didn't ever finish reading the rules for Politics. It > sure seemed like everyone had fun doing it. I'd also like to note: > despite the fact that you don't like the land mechanic, that doesn't > give you the right to say Politics was repealed *because of* land. > Politics was repealed because of the bugs. Land was enacted over two > months later.
My vote on Proposal 7999, which repealed the system: "FOR I like the system, but I hope that the new economy would pass soon, and Agora can't support two mini-games on this scale at once. The party system is no way to run an economy. G.'s new proposal has convinced me that some simplification is neeeded. This seems like a logical place to start." The new economy I was talking about was PAoaM. I think several other people had similar thoughts, although I'm not entirely sure. > > > I'd also like to get something like points passed so that we can have > > an economy that isn't entirely dependent on the implementation details > > of the present minigame. As I'm sure everyone knowns by now, I'm of > > the opinion that forcing people to play a minigame is actively harmful > > to the game as a whole. We should have a good minigame, but it should > > be something optional that players can do for fun, not a required cost > > of getting anything done. > > You seem to want to separate the economy from the minigame and have the > minigame work in its own enclosed system. I disagree with this > sentiment. Participation in minigames should bring financial reward, > just like participating in the main game should. Not exactly. I just don't think that actions in the core game should depend on the minigame. So, for instance, pending proposals and calling CFJs should always be free and unlimited, excluding abuse. I don't have any problem with the main game being influenced by the minigame, I just don't think it should be dependent upon the minigame. To put it another way, players should be able to play the main game without playing the minigame. That means no fees for pending proposals or calling CFJs and ideally some way of very slowly removing blots. -Aris > > On Sun, Sep 30, 2018 at 5:24 PM Reuben Staley <reuben.sta...@gmail.com> > > wrote: > >> > >> Inevitably, the question had to come up again: should we get rid of the > >> land mechanics? Five months and some change have gone by so far and it > >> really doesn't look like it's going to continue much longer. > >> > >> This has been heavily argued before (specifically, when Aris brought up > >> the question a couple months back) and most of the points that were > >> brought up back then are still applicable here. > >> > >> Additionally, now that both G. and Corona, two people who supported the > >> subgame in the first place, have become disinterested in the mechanic's > >> continuation, it remains that the only active players are D. Margaux and > >> twg. > >> > >> Moreover, it's just not that fun. It feels like it's less of a strategic > >> game based on trying to own the most stuff and more of a > >> going-through-the-motions type deal. When there's a land auction, a few > >> bids are cast and no competition ensues. Then you do the rounds and > >> collect your assets. Then you wait for the next week so you can do it > >> all again. > >> > >> Additionally, I'm just burned out at this point. Making reports each > >> week is more of a chore than anything. I'm not interested in playing all > >> that much. > >> > >> So, what are our options? > >> > >> We can repeal all the rules and stop playing. This solution would be the > >> quickest and easiest. We should also implement a different currency like > >> points in place of coins. But the problem is, the rest of Agora isn't > >> actually all that mechanically interesting or unique so we'd be left > >> with a hole in the ruleset. > >> > >> We can rework the Arcadia rules. New assets, new map, new everything. I > >> would try to get back into the swing of things if the mechanics sounded > >> interesting. But notice how it took months to get to where we are today > >> where the map is more interesting that a few squares of land in the > >> middle? Yeah, that sounds boring as heck. > >> > >> Or we can continue on this path. I would probably stop being the > >> Cartographor just because I'm really not interested in doing more of this. > >> > >> I currently favor a full repeal, but if someone has new and innovative > >> ideas about how to save Arcadia, I'll listen. > >> > >> -- > >> Trigon > > -- > Trigon